Crew and Passenger positions and suits/powered armor
So, several of my settings that I'm working on have the infantry clad in power armor at, practically, all times. For several of my settings, the guy in the PA system and the PA system itself is roughly 250kg (or 551.156lbs if Google conversion is right) in mass alone. So far I've been using a 'Standard Human Multiple) using multiples of mass as the multiplier... but it can get some crazy volumes if I use it.
How would I represent this in the various calculations of the crew stations and passenger seats/standing areas? |
Re: Crew and Passenger positions and suits/powered armor
What do you figure is the effective density of the armored character?
* If his density is 1 tonne/cubic meter or 62.5 pounds/cubic foot, he can still float and swim, and won't need furniture any heavier than for a normal human (though it will need to be bulkier!). There will be a lot of empty space inside the suit (well, air-filled). His volume will be 3.67x that of a human, or about 8.8 cubic feet. His linear dimensions will be about 1.5x that of a human, or 9 feet tall, or SM +1. * If the density of the suit is that of steel, or roughly 8x that of a human, then the wearer's 1x the weight of a human will occupy 1x the volume, and the suit's 2.67x the weight of a human will occupy 0.33x the volume, for a total of 1.33x. That's about 3.2 cubic feet. Furniture will only need to be slightly bulkier, but a lot stronger. Linear dimensions will be about 10% greater, so SM 0 or just barely into SM +1; you can probably treat it as SM 0. * You could pick intermediate scale factors, such as 20%, 25%, or 30% linear increase. Say for example it's 25%. Then height, for example, goes up to 7.5 feet, which is well into SM +1. Volume is 1.95x that of a human. You might round this up to 2x; then the suit's 2.67x the weight of a human occupies 1x the (extra) volume, which means it's 2.67x the density, or about 2.67 tonnes per cubic meter—about a third as dense as steel. The volumes of crew stations are going to be respectively 3.67x as big, 1.33x as big, or 2x as big. |
Re: Crew and Passenger positions and suits/powered armor
I'd just consider them as Heavy Battlesuits from UT, which are SM+1 and go from there. Are you using numbers from Spaceships?
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Would the same setup work with, say, humans that are roughly 180kg or anthropomorphic uplift morphs that can go up to 350kg as well? Quote:
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I don't have Gurps Vehicle Builder installed on this computer but I was one of the betatesters lo those many years ago. If i remember correctly Battlesuit System" was one of the choices from the "Crew and Passengers" folder. |
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Gurps and even Ve2 do not work at this fine a level of detail. However, you'e mostly looking at SM+1 users weighing 700 lbs or more (like the Heavy Battlesuits in UT). Your Crew seats need to be able to handle 5x the weight (at least) which _might_ mean they need to be that much more expensive. However, they won't need to be that much more bulky as Battlesuit systems are bound to be denser than human flesh, Also, the weight bearing frames of furniture take up a only a small portion of the furnitures volume. A SM+1 Battlesuit like the one in UT is described as being 7 ft tall and would be circa 1.2x taller and proportionately broader. You could cube 1.2 and round up to 2 and make all Crew components take up 2x volume and _maybe_ cost 5x as much for the weight. I caution you that all this is broadly-based guesswork. Everything about battlesuits is speculative. Also, I think you're 500 lbs suits are too big for persons manning crew stations. I wouldn't go over the 150 lb suits in Basic or UT or even more likely the 45lb Space Armor. |
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