| borithan |
09-13-2021 10:50 AM |
Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
Originally Posted by Ulzgoroth
(Post 2395979)
AFAIK mechwarriors are always an exception, even in the later days - mech units involve a ridiculously small number of combatants for their footprint. But the earlier content had more focus on most mechs being ancient and often hereditary personal possessions. Which has the problem of raising major questions about how you can continue having any of them if you keep destroying them in wars...
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Well, the early fiction also very much emphasised the small scale of conflicts. The early scenario books all featured individual *companies* (12 mechs), who might be tasked to 'take' an entire world on their own. And half of them would be horribly borked messes that didn't match up to the paper specs because they had been repaired too many times. While the actual experience of the tabletop wouldn't likely match up (given the tendency for players to play to destruction), the fiction also made clear units would often bug out when they had taken too much damage (some of the newer scenario packs have the objective to reduce the opponent to a "crippled" status in an *attempt* to reflect this).
As far as I can tell, it pretty much went out the window with the 4th Succession war though, where they have regiment upon regiment being thrown into the meat grinder... also about the same time a lot of the 'named character' units were often expanded to make them still seem relevant in the new context (Colonel Fleabody's Walker Company not really seeming like a big deal when whole divisions of armour are at play...).
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