| Varyon |
09-08-2021 09:26 AM |
Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
Quote:
Originally Posted by Fred Brackin
(Post 2395652)
This would amount to "Design a cooling system that's big enough to meet your needs and install it." and that's what the rules assume is being done and abstracts the whole process.
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Personally, I think some sort of heat management mechanic (and associated design options) would be a welcome addition, but it could add to GURPS' (unearned) negative reputation as an overly-complex system, so I'm generally fine with it being largely abstracted. Spaceships does have a nod to it in the "Main Radiators" option, but that's pretty simple - if you have any systems that call for a Main Radiator, you have to have the Main Radiators open and functional while those systems are in use, and if you close them (or they are damaged/destroyed), you get a set amount of time (regardless of how many such systems you have) before those systems shut down, with the option to extend this by using up coolant stored in fuel tanks.
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