[Spaceships] getting into orbit without superscience?
The options don't seem great even at higher tech levels.
Chemical rockets obviously would still work, and with higher technology would at least be more affordable due to economic growth, but they would still be inefficient at best. While reusable designs would obviously help with costs, they are not really enough to really get truly serious numbers of people to into space in an economical fashion. Would these still have any real practical use at a higher TL? HEDM would allow getting into orbit somewhat easily with an SSTO design, but they would also have a fairly high risk of explosion given the metastable nature of the fuel in use. I'm not sure how practical it would be for military applications considering this. Orion drives would also work, but they also involve deliberately setting off nuclear weapons within the atmosphere, which make them extremely impractical as a common launch system. NTRs have a similar radiation flaw and are also no better than metallic hydrogen in terms of delta-v with even less thrust. Are any of the higher tech fusion or antimatter designs even capable of getting to orbit in a practical design? |
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As for the overall question - yes, getting off Earth (and similar planets) with realistic rockets is a pain. Non-super science fusion is a no-go. Antimatter Thermal using high-thrust and/or water versions is workable at very high TLs, but isnt really any better than HEDM chemical rockets. On top of that, unless antimatter production is extremely cheap any antimatter rocket is going to cost an enormous amount to run. On the plus-side, antimatter-catalysed hydrogen (or water) fuel doesn't count as a volatile system. There is another option from Spaceships 7 - the laser rocket. It gives the same performance as an HEDM rocket, but is cheaper and doesn't involve volatile fuel. The catch is that it depends on powerful laser systems at the launch facility, so it's not a low-infrastructure option. Also, the propellant is really cheap. |
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I guess it all depends on how you define super science.
Since current scientific theory affirmatively declares FTL travel is not possible, anything allowing for FTL travel would be super science in my book. But there are things that many scientists would not be surprised if they happened. So if you took a scientist 100 years into the future and we had FTL drives, that scientist would be surprised. One of the foundational theories he was taught as fact has been overturned in some way. This happens in the world of science. Newtonian mechanics were overturned by Einstein's relativistic mechanics. Scientists in Newtons day would be shocked by that. So even super science breakthroughs are not completely off the chart. For me the next big scientific breakthrough that will change the very nature of space travel, and I expect it to happen at some point, is some sort of unified theory. Scientists are pursuing it right now. So while such an approach is "impossible" today, many think it is not forever out of reach. Unlike FTL drives. So I wouldn't call this super science. I'd call it speculative science for sure. We may never discover that theory. If we do though we can turn electrical power into gravitical thrust. We can probably bond new materials using strong and weak forces that we could never imagine creating now. I suspect though that many would call the above super science because it is not yet possible. So your definition matters. |
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Space elevators are tricky to build and potentially dangerous if things go wrong, but do seem to be possible, and might end up being an efficient solution to the issue of getting into orbit, compared to rockets. There are also a few other methods of non-rocket spacelaunch that might work.
Atomic Rockets has a fairly long list of realistic Surface to Orbit concepts, both rocket (not limited to atomics) and otherwise. |
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Realistically, getting into space by rocket is tough and inefficient.
If you’re working out the background for a future Earth, and want to figure out how to populate the solar system, then the answer to getting into orbit is… don’t use rockets. https://en.wikipedia.org/wiki/Non-rocket_spacelaunch is pretty thorough, and should spark your imagination. |
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There's trillions of $ in engineering work before they could fly even if there are no fundamental problems. On the other hand I've heard that Gurps' assumptions about Nuclear Thermal Rockets are overly conservative in terms of thrust-to-weight. The radioactive exhaust problem is really only about traces of the fissionable core being transferred to the exhaust. This could probably be avoided with some sort of encapsulation system. |
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If you're using hydrogen (and you want to use hydrogen for the Isp) the most you can get is tritium when one of your neutrons hits a deuteron (i in 7000 of hydrogen atoms). |
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EDIT: Of course, I could be wrong and the intent actually is that flakes of the fissionable core are somehow getting into the exhaust. That just strikes me as a monumentally poor design. Of course, looking through SS1, I see no indications that any of the drives have radioactive exhaust, so I assume that information is in a different book? |
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The truth is that even a lot of spacecraft engines and power plants that aren't "officially" superscience really are, it's just the required superscience is the somewhat invisible "requires parts that still work at temperatures too high for chemical bonds to exist". |
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"'Superscience' technologies violate physical laws... as we currently understand them" (page B513). Superscience equipment has a "^" for its TL or, if the writer decides that it appears at a certain TL, the "^" appears after the TL number. So the original question can be restated as: what is the most efficient way to get from the surface to orbit using only equipment that doesn't have a "^" on its TL? (And there is an implicit "also not magical" in there.) |
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A 5 ton (SM+6) chemical rocket produces 300 tons of thrust (3 MN) with an exhaust velocity of 3 mps, for a total power output of 7 GW. A 5 ton (SM+6) fission power plant produces 1 EP, sufficient to power a beam weapon that emits 30MJ/10s or 3MW. There's probably inefficiency there, but even if you set beam weapons to 10% the rocket is more than 200x as powerful. You can get around that, but it generally requires open cycle. Which means you're spraying fuel out the back. |
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The SABRE engine is also relevant. It has two modes, acting like a ramjet at low altitudes and switching to closed cycle mode at high altitudes. Wikipedia It works really well in Kerbal Space Program. It wouldn't be suitable for a trip around the solar system though, but you could fly crew and cargo to orbit and rendezvous with a craft constructed in orbit. Another drawback is that it requires an atmosphere with oxygen (or possibly some other oxidizer?).
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Trying to guess about hypothetical planets/moons outside your Solar System with non-oxygen atmospheres and the biggest possiblity might be a sort of super-Mars. So needing oxygen may not be that big a limitation |
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Titan would be great for an electric propeller plane and it could work in the upper atmosphere of Venus too. XKCD Interplanetary Cessna |
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Seriously – because of the problems with rockets that other people have already pointed out, any spacefaring society that can use beanstalks probably should. So spacecraft that can get to orbit may be quite specialised, not your general-purpose freight and passenger haulers. That said, in GURPS Spaceships terms and avoiding speculation about real-world drives, assuming a vaguely earthlike planet, you want:
Spaceships 1 p. 37 says that there's no constraint on thrust if your vehicle has wings, so by a strict reading of the rules an antimatter pion drive will get the job done. But at 0.005G per drive I feel it would have some trouble overcoming air resistance (and even ignoring that, at the end of a 10,000 foot runway it's doing a mere 38 mph, not to mention the runway has been vaporised). Maybe you can loft it off a balloon or high-altitude carrier aircraft? But let's also say we need at least 0.1G performance. TL11 high-thrust fusion pulse drive, then, with 20mps per tank of pellets. A bit marginal? External pulsed plasma will unambiguously get the job done, and you don't even need wings. Then you're down to antimatter thermal rockets, HEDM, nuclear thermal, and chemical. |
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Even Titan is a sort of "There must be something worth landing there for". The upper atmosphere of Venus might be achievable but why are you going there? |
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The somewhat complicated thing I was tryintg to express was the concept of an exo-planet that did nto have an oxygen-bearing atmosphere yet was somehow practical and desirable for landing upon. The universe is probably full of planets where scramjets won't work but we won't have any reason to visit them either. |
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For the math on these, you need one molecule of methane for every two molecules of oxygen, and O2 has twice the molecular mass of methane. So, that's one unit mass of methane and four units mass of oxygen - carrying just methane divides methane's heat of combustion by 1, carrying just oxygen divides by 4, and carrying both divides by 5. For hydrogen, it's instead two molecules of hydrogen for every molecule of oxygen, but oxygen has 16x the molecular mass of hydrogen, for divisors of 1, 8 (only need half a mol of oxygen per mol of hydrogen), and 9, respectively. |
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At low velocity and altitude it can be useful to scoop atmosphere even if it doesn't provide any energy, because it acts as reaction mass, but this loses effectiveness fast and requires you to carry a lot of additional hardware. On Titan, you can get from surface to orbit with a conventional rocket and a 40% fuel fraction so I doubt anyone will bother.
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On Mars, with only 38 percent of Earth's gravity, you could probably build the elevator cable out of Kevlar or current technology carbon fiber, or something. Every other place would only need steel cables. |
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There are lots of proposals for cheap reusable ground-to-orbit systems. The catch is that virtually all of them require enormous infrastructure. Many of them could be with modern tech, they're just enormously expensive. Others are borderline superscience.
For all practical purposes, a ground-to-space flight will probably not be possible with just what a realistic ship carries. Some sort of facility on or near a planet will be necessary. Ther's a reference here. |
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I know I already responded, but let me put it in a different way:
Without super science or magic, getting to orbit from an Earth-sized planet is incredibly expensive and requires a truly staggering amount of infrastructure. If you want a future society to have regular space travel, your options are
Each of these has follow-on implications for the setting you’re working up. |
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CON: Lack of reality, unforseen consequences.
CON: Requires either a wealthier and more peaceful world, or a world running the razor's edge of World War Last.
PRO: More advanced world, realistic, and has the possibility of private spacecraft. CON: Realistic space-plane tech would be Rich Folk's Toys, which would mean the mandatory presence of wealthy PCs or powerful Patrons.
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In a context in which metallic hydrogen is the main fuel source, might there still be applications for which chemical engines are preferred for safety reasons?
The downside to metallic hydrogen is that it is metastable, which means that while it would work in the sense of allowing for easier rocket design, it seems like it would be much higher risk in the event of damage to your craft. Mechanically it has similar dangers to antimatter, even if to a much lesser scale. |
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You probably fuel the maneuvering thrusters with some compressed gas. |
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Well, you have a lot of options for orbit without superscience... it's just that few are in Spaceships 1.
The most basic is to make a larger ship that's all fuel tanks and motors with the top third being the actual ship you want to get into space. Then there's use of aerodynamic shapes, wings, ramjets and so on to provide the inital speed boost and then use rockets for the rest. I think stock SS has all the parts. You'll want the Ram Air Intake option for one of the more powerful drives. Other options generally require infrastructure. For instance, you're going to want a space gun that can launch you into a suborbital trajectory where you can snag onto a skyhook to get you into space, or some other combination of those. |
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And that's the main issue with realistic spaceflight - you can't really have the tramp freighter full of PCs bouncing from backwater planet to backwater planet having fun adventures. Any planet with the industrial base to launch rockets is going to have the rocket industry dominated by large corporations. |
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Your best bet is probably a combination of these two things:
1. A Spaceplane, probably two stage, with Sabre engines, costs to orbit may well drop below $10 per pound. 2. Did you every read the Coyote novels? Below borrow off of them, the setting isn't Earth, at least as we know it, but rather one of several habitable moons orbiting a gas giant, this makes it possible for you to play around with things by making the planet (moon) smaller and easier to get of, it also means there's greater economic incentives for space travel (Imagine what the European powers would have done for space travel if the moon promised to be a new Africa, one without the issue of pisky natives.) |
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Imagine a newly colonized world. They have orbital launch capability in the form of a pair of reusable two stage sea planes, maintained in a prefabricated hanger by the shores of the settlement. In orbit sits their old colony ship (without the propulsion bus, which was sold to another colony expedition). So it's basically empty storage, some stripped down habitation and a hanger bay, but it provides the colony with a basic Class II highport, and allows them to export what ever MacGuffin led them to settling the world in the first place. Lets go with some unusually hard and beautiful timber.
Another group bought rights for a 0.4G world with a 12 hour day, so find they don't need any super materials to bring along a prefabricated space elevator. It's old and worn now, looking fuzzy with frayed wires, but while they were forced to downgrade to lighter elevator cars with less capacity for safety a few years back, it's still plenty to allow for some basic trade. An asteroid colony is split between the old quarter and the new O'Neill cylinder that lies buried at the asteroid core, with rising tensions between those who can afford gravity and the lower classes who have to do without. It's not particularly hard to come up with backwater worlds that have minimal infrastructure, but are capable of supporting tramp freight. And, sure, that timber colony probably has a deal with a shipping company to ship out X amount of timber per month. But so what? Even when 99% of the trade is done through long term deals with megacorporations, there's always that last 1%. Maybe the players end up loading the ship full of hand made furniture or some local plants with pharmaceutical properties, while a massive liner sweeps by to load up on all the timber. |
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Biggest, of course, is that tramp freighters aren't about the surface-to-orbit market. So long as they can get cargoes it doesn't matter whether they're delivered by a private beanstalk, a government beanstalk, a massive disposable rocket industry, or SSTO ship's boats. A corporate dominated launch industry doesn't threaten them unless the corporate launchers refuse to provide service. Secondly, of course, there's no reason STO has to be corporate. It probably has to be big if space trade is going to be a thing, but government-owned is certainly an option. Especially for beanstalk, launch loop, and similar systems where the fixed infrastructure is concentrated in a single collossal component. Tangentially, you don't need superscience to be able to operate SSTOs that require little ground-side support. SS2 p19's NTR Condor Space Plane demonstrates that. It wants an airfield and a supply of hydrogen, which could be managed by a TL6 surface society! Of course it'll take a lot of flights if you're trying to ferry up a full load for an Outlander freighter (p5-6) using those. |
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I'm kind of dubious about the seaplanes too. The first stage is not realy a problem but it's less help than soem people think too. The likely problem is that you seem to have the second stage/orbiter being a seaplane as well and I don't really think a hypersonically streamined shape is going to do well with a boat-shaped underside. If you do look for space planes with rounded bottoms the first one you're likely to find is that one that made Col. Steve Austin into a secret government agent. |
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Beanstalks or the use of orbital transfer stations also reduces the ability of PCs to have planetside adventures, which is a primary trope of the sci-fi genre. Quote:
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While I don't see any actual reason that beanstalks imply megahaulers, if they did it would be to the advantage of the tramps - the bigger the haulers, the more likely that there isn't one covering the time and route that a customer needs. Quote:
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If you think nobody will use nuclear reactors in space, yeah, that does limit a lot of things... |
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Besides, superscience is another a primary trope of the sci-fi adventure genre. Few of us are ever going to run a sci-fi campaign of planetary adventure without interstellar travel, and once you’ve swallowed that camel, why balk at the gnat of ground-to-orbit lighters with fusion-powered steam rockets? |
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Space elevators on Earth might be extremely heavy, ranging from 17ktons to 1.6Mtons, depending on available tensile strength. On other worlds, they can be significantly lighter. We might be imagining very different things when we say "colony", but for me investing 10 ktons into orbital infrastructure is a sensible thing for a colony to do. Quote:
The second stage doesn't really need wings, to be honest; a capsule shape with side mounted engines would do. You could even mount the engines behind protective covers if you're worried about salt water. Since it doesn't need to work in atmosphere, my preference would be to give it inflatable propellant tanks. But if your suspension of disbelief can't handle extruding pontoons through a heatshield, it probably isn't going to like inflatable tanks. Would something like this work on Earth? Probably not. It could in theory, but not with any margin, so it's probably better to reserve this concept for worlds that take about a km/s less to orbit. Quote:
Megahaulers are only useful if they can fill their holds at their target port. So you aren't going to see them visiting ports where the beanstalk can only take 10 tons per hour, since it would take that beanstalk a decade to lift up a million tons. But the 300 ton cargo bay on a tramp is just right for a day spent transferring cargo. Quote:
Realistic spaceships are cramped and often don't have gravity. Most crews are going to take shore leave whenever they have the option. Especially on short sleeve worlds. |
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If you're actually planning a giant hypersonic rocket-powered seaplane that is the point where my suspension of disbelief fails. It'd be a _lot_ easier to build one really long runway like KSC has/had for the shuttle than it would be to build a hypersonic boathulled flying machine. |
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OK guys, first of all it's SPACEplane, not SEAplane we're discussing at the moment, the two are very different things.
And the reason spaceplanes are attractive is that the booster stage can use jet engines, which use way less fuel. Quote:
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Third, we are discussing science fiction, not what we could do today. Responsive structures that can handle both hydrofoil travel and supersonic flight aren't magical impossible machines that could never exist. They'd likely be easy compared to whatever it took to get people to set up a small colony on an uninhabited world with free oxygen in the atmosphere and liquid water. Since there are no such worlds left in our solar system, we have to assume this is a civilization that has or has had access to interstellar flight, at which point they're likely able to do a few things that would be difficult for us to replicate. But if the seaplane part is too much, feel free to reimagine the design as a VTOL instead. Same basic concept; a fully reusable two stage vehicle capable of landing on and taking off from undeveloped terrain with somewhere around 8km/s of delta V. In either case, it's designed and built by a core world, and sold to colony expeditions. For low gravity worlds, the first stage is used as an SSTO, while heavier worlds include the kick stage, which is ejected somewhere just above the planet's Karman line and lands via heatshield and parachute. If you want a universe where tramp freighters make sense, you definitively want to have core worlds that make cutting edge high tech colony gear that needs to be transported to worlds which don't have the infrastructure to support megafreighters or regular visits by liners. |
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The OP asked about getting into orbit without superscience, and never mentioned interstellar tramp traders. Let's not force-feed them sacred beef off a different menu. |
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It also just doesn't feel the same if the PCs are whisking around the galaxy on commercial transports. They might as well be hopping a plane from Paris to Shanghai for all the difference it makes. At that point you might as well just set it on Earth to make the fictional background easier to deal with. |
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For the next part I may be being technical but all "seaplanes" use boathulls. If it uses pontoons it's a "float plane". No real world aircraft use hydrofoils and all hydrofoils end up with their hulls in the water below a certain speed. It is an interesting idea for making water takeoffs and landing potentially easier and retrtactable hydrofoils would be much easier than retractible pontoons. Still, there's that landing strip. The Shuttle made do with 15,000 feet of concrete and that's a pretty low bar for a colony to meet. That big colony ship could bring bags of concrete mix easier than it could a space elevator. |
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All a tramp freighter needs is clients who need a ship available on a schedule that isn't filled by an available liner. There could be billions of tons of megahauler liners right there and still be work for a tramp freighter. Now, one could say that developed worlds are just so big that every possible route among them would have a completely sufficient liner schedule. That might be realistic...but it's more so if the freight liners are relatively small and thus more numerous. |
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When we talk about tramp freighters, we're talking about the Rocinante, the Serenity or the Falcon, not just about any old freighter without a fixed route. |
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And on a planet that can't support regular rocket launches don't you think that the it's difficult for small ships to be able to land then take off from? Unless, of course, you have superscience that makes taking off from those planets easier. |
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Actually, I would say that the proposal is malformed. The space shipping industry is inherently interplanetary. It isn't controlled "on any planet"! But that aside, you may be able to plausibly say that any large economy will be dominated by megacorporations. But frankly, you can also plausibly say that it won't. Without even needing to make an argument for it really because structure of speculative economies isn't an area with especially solid known principles. Some settings do provide reasons that vast civilization-spanning corporations might be less favored than they seem to be in current Earth history though. Quote:
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You could have adventures that are actually directly related to your business and thus either not the jurisdiction of or not something you want to present to local troubleshooters. |
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But similarly people expect a James Bond-inspired games of international espionage to have scenes in picturesque and glamorous locations around the world, and that does not require Bond to either own a private jet nor be flight crew on a tramp air-freighter. Lots of times we find GMs who are designing settings ask questions in these forums about fundamentals that frame their settings but that will not be in the control of PCs. For example they ask about population densities, city sizes, and numbers and distributions of skilled-trade practitioners in low-tech settings. They ask about gravity on flat worlds. About the signs that might be left on a planet that had been terraformed millions of years ago or on which a technological civilisation had wiped itself out tens of thousands of years ago. Just because the OP asked about ground-to-orbit capability without superscience does not mean that only tramp freighters in space are relevant. |
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Granted, I don't see tramp freighter spacecraft really being a thing in a hard science setting. |
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Though admittedly that setting does involve superscience for FTL travel, and limited-superscience (fusion-powered steam rockets) for ground-to-orbit services on planets with too little trade and development to afford non-rocket launch facilities. Quote:
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