Quote:
Originally Posted by Zoomfarg
(Post 2392429)
My group and I are thinking about picking up an old GURPS campaign again, and as GM, I’d like to switch to RPM. Years ago, I liked Realm magic better than RPM, and now I can’t understand why. I think I misunderstood RPM back then. (I *do* like how easy Realms makes it to have different Realms schemes, but that’s a post for another time.)
Anyway, after reading through the book and pyramid 3/66 few times (plus the "post your rituals here" thread and some other RPM related threads), I have some clarifying questions. I apologize if any of them are covered in the text and I’ve just overlooked them.
|
Pyramid #3/66: Laws of Magic has some rules in there for mixing RPM and Realm Magic a bit. Which I'm sure you noticed.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Resistance Rolls
Penalty by caster margin of success? I saw a post on the “post your rituals here” thread that said that an attacker’s MoS was applied as a penalty on the subject’s/target’s resistance… is this RAW? Is it true of resistance rolls in general?
|
No. Resistance rolls in RPM are strictly a Quick Contest of your Path skill used to cast vs. the better of HT or Will plus Magic Resistance. You must win the Contest or the spell doesn't work.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Are targets aware of resisting? Or is resistance automatic, and they don’t know that magic has affected them? (Except if they notice its effects)
|
Unaware subjects automatically resist even if it's friendly magic! Tell your allies what you're doing. Those who've resisted know they've been affected by something, just not what.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Entering/Exiting: How does entering or exiting the AoE of a ritual with duration affect people, specifically for rituals that affect subjects individually, like buffs or internal damage. Like, it’s obvious what happens if the ritual is, say, an AoE field of fire. But what about, say, a ritual cast on the area of a hospital to give patients bonuses to healing rolls? Do patients lose the benefit of the bonus when they leave the AoE, even if the effect is ongoing? Do new patients gain the benefit of the ongoing ritual? Or (for the most restrictive option) does the ritual only apply to the original subjects only while they remain in the AoE? Is it up to caster intent?
|
Area Effect only affects those in its area. Anyone entering it will automatically try to resist the effects (even if beneficial unless told otherwise). They roll their Will or HT plus Magic Resistance against the margin of success of the initial spell. If it has a Duration it lasts until cancelled or the duration is up.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Expanded “Mental flagging”: RAW, you can mentally flag targets to be exempt from an AoE. This makes sense if you’re trying to hurt a lot of enemies in an area but save a few friends. But what about times that you want to *help* a few friends among a lot of enemies? Seems like a good alternative to “affect everyone except Alice, Bob, etc)” might be “affect *no one* except Alice, Bob, etc”, perhaps for an additional -1. Does this sound acceptable?
|
Inclusion of targets to be affected (instead of excluding allies and affecting everyone else) works the same way for the same cost. See GURPS Dungeon Fantasy 19: Incantation Magic, p. 15.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Spell wards and magically created materials—should wards protect against magically created stuff? Like a magically created rock that an attacker tries to chuck through the ward?
|
No.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Wards and rule of 16: when the hostile spell encounters the ward, does the rule of 16 apply? Based on the ward? Based on the target within the warded area?
|
Rule of 16 always applies. It's based on the ward's Power vs. the will of whatever it is it is keeping out. If that's higher than 16 it gets lowered per the Rule of 16.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Instant casting: by taking -10 for instant energy gathering, does that permit one single attempt? Or can multiple gathering attempts be made?
|
You can make multiple attempts, each at -10 to the roll and can continue until you fail.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Is there any benefit to taking extra time on energy gathering attempts?
|
Not in bog-standard RPM, no. In Effect-Shaping you can take more time to get a bonus to your spell. If you want something similar for Energy-Gathering RPM then say "For each step (seconds to minutes, minutes to hours, hours to days, etc.) you take then double the number of energy gathered for that one roll by x(Number of Steps
plus one).
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
You can still work rituals while an incantation is active, correct?
|
Yes.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
For purposes of spell stacking, does being under the influence of an incantation count as being under the influence of the spell effects of the ritual the incantation was based on?
|
If it is active it counts as a spell. Otherwise, if it's waiting to be activated it does not count as a spell on for the purposes of stacking spells.
'
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Since incantations are alternative abilities, they can’t be used simultaneously with each other or with Magery, right? Meaning that while an incantation is in use, the magery mana reserve cannot be used, and the caster cannot have charms or conditional spells, correct?
|
Incantations are not alternative abilities. They are are a form of conditional spell.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Specific or general—when attempting to dispel another ritual, does the caster have to be aware of and target a specific ritual/spell? Or is a mass dispel permissible RAI or RAW? Like a huge AoE? (personally I’d prefer the former… mass dispel seems like shenanigans)
|
Lesser effects must target one spell or ongoing effect. Greater effects can add Area of Effect and attack multiple spells at once. Use the best resistance roll vs. your skill for all spells or ongoing effects involved.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Why is transform more expensive than create? Like, why is it easier to create a new body than add wings to a body that already exists?
|
Because the creator deemed it more difficult. You can change it if you want. I wouldn't. Create is cheaper because it comes with penalties to make stuff whereas Transform has no such penalties and costs more.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Why is ritual mastery a perk, and not handled through techniques?
|
Because techniques were kind of ignored in
GURPS Monster Hunters where ritual path magic originated. Perks were more acceptable. Later on I added more levels of Ritual Mastery and Rote Techniques for spells.
Quote:
Originally Posted by Zoomfarg
(Post 2392429)
Why is there a cap on path skills?
|
Because that's what the creator deemed would limit it partially. You can remove it or rejigger it it you want. In my current hack of RPM ("Channeling") the cap is based on pure Will. You cannot have a Path skill higher than it.