| TippetsTX |
08-01-2021 05:51 PM |
Re: Experience with Comparative DX for Combat?
Quote:
Originally Posted by David Bofinger
(Post 2390733)
Those rules are, in my opinion, the madness of which Lear warned. Lots and lots of die rolls and not a player decision among the lot of them.
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I don't think it's quite that bad, but I am in agreement with David and Chris about not wanting to add more die rolls to TFT. I merely wanted to suggest the article as another way of applying an offensive/defensive advantage based on DX.
Touching on another aspect of David's response, however, I also think that player choice (especially when it involves making trade-offs between two or more opposing options) is core to TFT's design. With that in mind, I'd like to offer a variation on Chris' house-rule... instead of using comparative DX for every engagement, let each figure decide if they want to exchange some of their offensive advantage for defense. So using the original example, in melee Aragorn can opt to lower his 16 DX to 14 and then use those sacrificed 2 points as a DX penalty enforced on the orc's attack (-2 DX to hit Aragorn).
I originally shared this optional rule in a different thread last year.
https://forums.sjgames.com/showthread.php?t=171350
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