Armoury of Antiquity: Questions regarding archaic arms and armor
Ok, so here's a few of them, mainly influenced by my intention to run a mideval fantasy game set in the 11th and 12th centuries. These questions have cropped up due to my examination of the byzantines, and how to model their mounted soldiers, such as cataphracts. This mainly comes to deal with maille armor.
1) Mail and layering. The Mail Coif is a "helmet" in gurps. However, it is not "concealable as or under clothing", which restricts anyone wearing one to wearing a coif and a cloth cap. This is directly at odds with a vast body of evidence that demands the coif be worn under a skull cap, or even another helmet. I cite as the foremost of this: the Bayeuax tapestry. The byzantine cavalry, especially in an elite, well equipped formation(suchs as the Scholae, Optimates or Excuborites) would wear a complete suit of chainmail(sometimes double maill!), and over that, wear a chestpiece of lamellar(Small plates joined together into a coat). This is either Lorica Segmenta type armor, or Scale. It's of note that having a suit of mail with a lorica segmenta gives one a DR 9 vs. impaling. It's also of note that a man with ST 13 and a longspear in bothhands has an impaling damage of 1d+3. A longspear used in both hands is the common weapon for the enemies a cavalryman in the byzantine army would face. 2) Weight. A byzantine cataphract would go into battle, wearing 86lbs of armor(105 if the hauberk is double-maille), carrying a kontos(longspear), thrusting broadsword, mace, light buckler, composite bow and a paltry 30 arrows has 22lbs more of arms. His horse will be covered in full, or partial chain/scale barding weighing 73lbs. Riding equipment will be another 42 lbs. If we assume a ST 11 cataphract, 170 is a decent weight for the rider. This totals 393lbs. 393 lbs is a heavy load for a cavalry horse(ST22) and a Heavy Warhorse(ST24). Most animals will nto willingly carry a weight greater than moderate encumberance. What should be done? It should be noted that the heavy cataphract, as compared to lighter, regular cavalry were slower, and charged at the trot, rather than canter or gallop. This would seem to work for the cataphracts, giving them a move of 2/5 with heavy warhorses, and 3/6 with cavalry horses. Would this mean that the horses of most cavalry are just willing to carry heavier burdens than a normal horse? |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Go with what your research shows is right.
War horses were bred for size, the slightly later Western horses were massive and easily carried the weight, see photos, note hoof/leg size. http://www.classicalfencing.com/horsetraining.php |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
ST 24 x 3 = 345lbs
ST 22 x 3 = 290lb Maybe they did not take everything into battle and would have been equiped according to the battle's needs. Your riders' weight maybe wrong, You are assuming that they are of 'todays' average height and weight. They may have been 2 or 4 inches shorter and weighed less. You could argue that the horses were stronger, just a point or two should do it: ST 25 x 3 = 375 ST 26 x 3 = 405 BTW are you not confusing this cavalry for the 6th century version, I know Byzantium stagnated for 100s of years but some things may have changed. |
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There have been quite a few threads on this subject already if you use the search function. |
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A 14 hand horse would have no problems bearing the weight of a fully armoured knight. The best book on the subject is Andrew Ayton's "Knights and Warhorses: Military Service and the English Aristocracy under Edward III" |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Next: The Net of Spears, alternatively known as a Shield. Viking warriors sometimes referred to their shields as "net of spears", and there have been theories suggested that some preferred to use rimless shields, on the idea that a blade would become lodged within the shield, and then be wrenched away.
Would it be within reason to create a technique, regarding the use of the shield in such a way? I'm thinking a manuever similar parrying a natural attack, and dealing damage with it. Perhaps after a successful block, the defender may attempt a shield roll at a penelty(perhaps -4?), and then disarm his opponent. In addition, has anyone a credible source on this, and the origins of a german dueling weapon know as a "hat". No, not like you wear on your head. This weapon is suppousedly a metal boss that one holds i nthe hand, similar to the central boss man shields possess. There are suppousedly spikes or somesuch, to allow for improved disarming. Thanks in advance, and thanks for your earlier help. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
If I were preparing to run a true-to-life campaign, facing such issues, I'd simply refer to the building materials for HP, PD, and DR, such as they are in the book, layer accordingly and create some custom kits.
While the armor was heavy, it's pretty well documented from dig-sites that there were rarely soldiers equipped with more than 80-110 pounds actually in the battles. Most other equipment was quite popularly kept in camp. For instance, reference to Tsung Tsu's Art of War, which quotes approximately, "Scouts should note that pots hanging from tent posts and fires burning out mean maneuvers directly into battle are commencing." Camps were kept and guarded in the day simply for storing the equipment that wasn't to be directly in use at that time. Don't be too afraid to stray from the books a bit. They are more guidelines with assumptions for basic campaigns. Follow your best intuition and see where it'll lead. Trial campaigns and house rule systems are constantly developed just for such things... Humbly, Harley Quinn |
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
The 'hat' technique derives, IIRC, from the tendency from a wooden shield to fall apart when battered hard enough, leaving only the metal boss to which the handgrip was attatched - techniques were developed to defend yourself with only the boss (since the shield could come apart when it wasn't convenient to replace it) and then, as these things do, it became taught as a technique in its own right. I may be wrong, but that's the way I've heard it.
And I think GURPS lamellar ('scale mail') was known as lorica squamata by the Latins. Lorica Segmenta was the 'banded mail' of longer, horizontal strips. For reference I think they called chainmail lorica hamata, but I can't recall the name of the leather breastplate thing... As for leaving equipment in camp ... you would tend to leave your support gear behind in the care of your camp followers, sick and wounded. The armour and weapons you were issued (or obliged to muster with) are what is known these days as CEFO ... the stuff you need with you to be able to fight. So yes, that is a lot of weight to be lugging about - just be thankfull they're not D&D weapons that weigh twice as they should do. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Dan has written several Pyramid articles for 3e on realistic armour weights and DRs. Search the archives for "chainmail" and "scale and lamellar" or check here http://www.sjgames.com/pyramid/login...e.html?id=2565 for the lamellar article if you don't have a subscription.
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Could be just misremembering details. Cavalry units do move about the same speed as infantry units on a strategic scale. However, I believe GURPS 3e also winds up with somewhat low ST scores for large creatures.
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Other, more lightly equipped types of cavalry were used for manouver and for pursuit, picket and scouting there were always horse archers and the like. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Of course cataphracts were faster than infantry units. Even after infantry had dropped their shields and weapons and ran away the cataphracts could still catch up and dispatch them. People are confusing what was actually meant by "heavy cavalry". It had little to do with the gear worn by the soldier and horse and a lot to do with how they were employed. Any unit that focused on "shock" tactics were considered "heavy" regardless of what gear they were using.
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Dan, I could give you a kiss for that one.
A summerian with a thrusting spear, large shield and a bunch of buddies standing beside him is a heavy infantryman. He's just got crappier gear(damn that TL1-2!). But cataphracts do seem to be scarcely faster than infantry in most cases. I don't think 2/5 or 3/6 are bad representations of the cataphracts' movement. Notably, Cataphracts would also be supported by lighter cavalrymen(lighter in the sense of lacking barding, and possibly weaing ligher armor), who operate as Cursores("runners") and serve to chase down fleeing infantrymen as the cataphracts would be harder pressed to chase'em down. |
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A: Because it's too slow to run away. |
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http://www.sjgames.com/pyramid/sample.html?id=2565
To ckeck if an article is accesible to non-subscribers, change the "login/article" segment of the URL with "sample" |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
The scale/lamellar article available to anyone but the "Chainmail" one is only available to subscribers. I've changed my opinion on lamellar. The article says that it was worn by vikings and was first worn by Assyrians. More recent research suggests that the vikings did not wear it and that the Assyrians wore scale armour. The earliest instance of true lamellar I've been able to confirm dates to the Warring States period in China.
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Just to add in another point, after reducing armor weights to more realistic levels, you may also want to consider that Cataphracts might've likely picked their horses for high ST and not use a typical creature.
Per p.457, ST varies by up to 20% for large creatures, which would mean you could conceivably have a Cavalry Horse with 22-26 ST and a Heavy Warhorse with 24-29 ST. (I also consider many of those animal ST numbers too low and would expect many animals to have a few levels of Lifting ST too.) |
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As I understand lameller is a type of scale armor. It is lighter and meant primarily to deflect arrows and was therefore popular among Eastern and Central Asian Warriors who lived in country where the bow was more used. It has been a while since I looked that up and I forget what lameller entailed though I think it had less metal and more leather and heavy cloth. Metal scale armor was more used in the Meditteranean. Apparently it was not as hot as regular mail. There would have been no reason that could not have been used by Vikings though, as a number of Vikings travelled into the Med. For that matter "Rus" vikings probably used Central Asian style lameller at times. One sensible way to figure out whether "Vikings wore lameller" is to remember that vikings were not standardized as they would be if they were a modern army. They were a collection of individuals armed according to their weath and taste. Therefore any viking can be armed any way as long as such a fashion was compatable with: A) the mission-you can't take horses on a longship for instance and if you tried the captain would throw you overboard. William the conqueror took horses but only for a short trip and it was a wierd thing to do even so. Byzantines took horses but they had specialized ships B) the vikings sphere of influence-this was very wide and contacted many cultures. Thus it would not be difficult to explain that a given character had developed a taste for lameller armor travelling in the East. What would be odd would be to have an army of vikings in lameller By the way chain-mail is a recent word. The word mail simply means net-armor, because the rings fitting into each other looked like a net. The adjective chain would hav been felt redundent. |
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Sounds like we have a viking re-enactor who is a bit upset at being told he shouldn't be wearing lamellar. It was my belief that a re-enactor should be portraying the "typical" not the exception.
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
On a side note, I decided to figure out some things, like a horse's burden.
I came up with this: ST 12, 175lb rider, wearing 61lbs of armor(mail coif, torso, arms and legs, with a pot helm, and boots), 10lbs of weapons(Lance, broadsword, large knife), an 8lb shield, and 42lbs of military saddle and bit and bridle. That's 296 lbs, or 8 lbs over the meduim encumberance of a cavalry horse(ST 22). If you reduce the weight of the mail armor by 20%, that frees 10lbs. If the Cavalry horse is ST 23, it's also enough to allow meduim encumberance. That strikes me as about right. Also, a ST22 horse, charging(move 9) allows for 1d+3 lance damage, or about the same as a ST 13 man using a kontos. That also seems fine. If the horse has ST 23, then it does a mode powerful 2d+3 charging. The lower average damage(the ST22 horse, assumign a 20% reduction in armor weight) would average 6-7 damage against mail, for 2-6 damage over-all, assuming penetration. That's enough for a major wound on most troops. However, heavier cavalry(Kataphractoi) would be unimpressed by the damage to their torso, and scarcely notice the damage to their arms(it being 1-3 points). If the Emperor Komenos was wearing a lammelar breastlat(I'd call it a Lorica Segmentata for DR and weight), and double mail(which I would assume could cover Emperor's weave), we're looking at DR 10, enough to block the average damage of a 2d+3 lance, and reduce the maximuim damage to 10. 2-4 pts of impaling damage can be see nas bruising, perhaps a bit of puncture, after-all, in a week, he would be feeling the soreness. And I imagine catching a lance to the chest would make you sore. So our Emperor might have been pretty damn lucky. He made out well at Durrachion, so I think we may have been lucky. :) Also, for the Cataphracts chasing down fleeing infantry: if we assume a basic speed of 5.25 or 5.5, we have an unencumbered move of 5 for a human. If we further assume ST 11(he's a soldier, after-all), then we have a basic lift of 24. If our average man in this case wears a pot helm, cloth gambeson(arms, torso and groin), leather leggings and boots, that's 18lbs. A spear(or axe) and large knife adds 5lbs to that. Our soldier is barely under his basic lift in encumberance, and has a 5/6 move. If we were to give out soldier leather torso and arm protection, we would see him lightly encumbered, and given a 4/5 movement. This is insufficient to the speed of the cataphracts, though nor much more so. I've pretty much just desribed the average infantryman, from Arab, to Byzantine, to Christian europe. Such a man would more likely than not carry a shield of some variety. But in flight, the shield and many of his weapons would be thrown away. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
To briefly ignore the rules in GURPS and insert some real world common sense:
Anyone who thinks infantry can outrun cavalry has obviously not spent much time around horses. Yes, it is true that near onlympic class athletes can over long distances match mounted horses for terrain covered. Typically you have to be talking 20 to 800 miles for the human to win the race. Over anything up to a few miles, the human has absolutely no hope at all. An olympic class human can do a "4 minute mile" - a racehorse will cover two miles in around 3 minutes 20 seconds, carrying 55 to 60 kg (120 to 130 pounds). Over any sort of useful "combat / tactical" distance, the horse is twice as fast as the human. What makes this comparison even worse or the infantry is that I'm comparing olympic record humans with racehorses. The gap between your average soldier and a modern olympic athlete is substantially larger than the gap between a standard cavalry horse and a champion racehorse. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
what you're leaving out is that in the case of Kataphractoi, there's about 300-400lbs of gear on the horse, compared to the 30 or so for an infantryman.
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Well, I was using the non practical GURPS weights. Still, by the last two posts, a horse is carrying about 320lbs(160 for the armor of the horse, saddles stuff, the kataphractoi's armor, and his weapons, and 160 for a Kataphractoi, which given the weapons used is a small guy. I prefer 175 as a mean weight for a rider). This is considerably more than the weight a modern race horse carries.
Am I wrong here? |
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Yeah, but that guy wanted to do completely ludacris things, like wear his armor over-land, and carry all his gear, and be a 220lb guy, and wear the heaviest armor he could. Wheras I'm more going for an average man, an average horse, and period armor and gear.
So far, it looks like, though GURPS weight rules are a bit off, a mail armoured knight, with full gear, can maintain a 4/9 movement speed. Heavy troops like Cataphractoi cannot push much faster than 3/6. I'm fine with this. |
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Ok, while we are at it. I'm building an alternate world where copper and tin are rather common but iron is not (obviously this world operates under somewhat different laws of physics than ours... :) ) Could you make chain mail (and I know some people don't like that term, but hey...) from bronze? Scale mail? Lamellar? Longswords?
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
I think so. Quality copper alloys have good machine properties. Anyway, here's some stuff I was doing, for snits and giggles on the bus today, four different gear set-ups.
All of these Setups assume a ST 11, HT 11 man. I guess HT 11 doesn't matter, though. Anyway, here we go: A. Pot Helm, Cloth gambeson(Torso, Arms and groin), leather leggings and boots. Total weight: 18lbs B. Pot Helm, Hard Leather jack(Torso, Groin and Arms), Leather leggings, and boots. Total weight: 22lbs, 24 with hard leather leggings, rather than just leather. C. Mail Hauberk(Torso, Groin), Cloth or Hard Leather Sleeves, Pothelm and boots. 37lbs(32 if you reduce the armor weights to a more realistic level). D. Mail Suit(Arms, Torso, Groin, Legs), Pothelm and coif, boots. Total weight 57lbs(48) With an Axe or spear and large knife, we have 5lbs of weapons to add to this. A shield will range from 2-50(50 for an iron, large shield). Man A, has a move of 5 without shield, 4 with a shield Man B, has a move of 4, with or without a shield. A large shield would make him move 3. Man C, has a move of 4, 3 with a meduim or large shield.* Man D, has a move of 3, with or without a shield. ** *using the more accurate weights, C has a move of 4 with anything other than a large shield. **D has a move of 4 without shield when using accurate weights for mail armor. These gear set-ups strike me as reasonable. The weapons arrayed against such a man would be: Axe: 1d+3 cut Small Mace: 1d+3 cr Sword 1d+2 cut, 1d+1 imp Knife 1d-1 cut, 1d-1 imp Spear 1d+1 imp, 1d+2 imp in two hands. Self bow 1d imp Composite Bow 1d+2 Crossbow 1d+3 or 2d(ST 13, takes 6 seconds to cock) Thrown axe 1d+3 cut Thrown Spear 1d+2 Sling 1d+1 As you can see, average damage appears to be in the 5-6 range for melee weapons, and 4 with most missile weapons. Mail offers excellent protection to everything but maces. It's of note that Persian, Byzantine and Muslim cavalry, facing heavy cavalry would often use large, powerful maces. Armoured hungarian troops even refused to fight Byzantine cavalry armed with maces on atleast one occassion. A man seeking a little more protection would likely wear a heavier cloth gambeson under his mail hauberk. In the byzantine empire, a coat of plates(Dan, am I unreasonable in suggesting a similar profile to Lorica Segmentata?) would be worn over the torso. Khazars, Persians(or Khurasan), or Armenian cavalry also could be reasonably encountered with such armor. By the later 11th century, I think great helms may have been coming into style. Byzantine, Khazars and others who made use of barding, probably favored partial scale or mail barding. In the case of byzantines, there were contemporary Arab accounts reporting the byzantines rode "horses with no legs", implying large heavy mail/scale skirts. These cavalry men would be unable to gallop, and instead simply walked into their enemies, using their horse's weight and their hand weapons to drive infantry before them. |
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Dan Howard will probably comment on the mail thing, so I'll just refer you to some of his articles: http://www.sjgames.com/pyramid/login...e.html?id=2565 http://www.sjgames.com/pyramid/login...e.html?id=2418 The articles are all for 3e, so not that relevant. According to Dan, Bronze should be 20% heavier for equal protection, and only cost 80% of equivalent mail/lamellar prices. (Don't multiply the weight of the padded cloth which should be assumed to be worn under the Mail and part of the weight of such.) Even though Dan has numbers for other realistic armor prices which are 2x to 3x Basic prices, I would actually disagree that the Bronze Mail/Lamellar should be less expensive to produce than iron/steel, especially considering how it seems to be more difficult to do bronze wire, unfortunately, since I don't have the data to back up my opinion, that's all it is. |
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Or scavenged it off of dead comrades or enemies who didn't need it anymore. Or deserted and ran off with it, or were left for dead on a battlefield and went home with it.
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What they found, much to the surprise of one of the archaelogists on the programme, who had been predicting that the bronze blade would shatter into fragments, was that the bronze blade actually stood up better than the iron one did. With contact, both blades were blunted and had chips taken out of them, but the iron one actually came off much worse in this respect. The big difference was that the iron blade was apparently much easier to repair afterwards than the bronze one was. I also seem to recall, though I'm not any kind of expert, that once a culture had iron-working sussed out, it was much cheaper to make iron implements than bronze ones. |
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I think a good lamellar offers better protection than maille, and AFAIk the officers were usually byrnies in the varangian guard, the soldiers not, and therefore the char would`ve used the lamellar. Maybe I got my sources wrong but many bycabntean soldiers must come with their own equipment or their equipment was part of their payment from the state. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Also, does anyone have a good idea for representing the Solenerion? You know, the lil' tube attached to a bow, so you could fire "mice"?
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QUOTE=DanHoward]Sounds like we have a viking re-enactor who is a bit upset at being told he shouldn't be wearing lamellar. It was my belief that a re-enactor should be portraying the "typical" not the exception. I am not a reenactor and I assumed it was about what could be used in an RPG. Whether I sound like a reenactor is not relevant to the discussion at hand. ______________________________________________ What is your definition of "regular mail"? How do you account for the fact that the Romans made far greater use of mail than they ever did of scale or lamellar? My definition of "regular mail" is linked rings-mail. I don't account for the discrepency above because I was in a hurry to look up my information and I admited that plainly. Much was from memory of material I hadn't read for a long time. ____________________________ There is no evidence to suggest that even a single Scandinavian wore this armour during the so called "Viking period" outside of the Byzantine Empire. If we get into supposition you may as well equip a group of vikings in samurai armour based on the premise that they might have traded with Japan at some time. The supposition that evidence of such kind is necessary is flawed. All that is needed is evidence that it could not have taken place. And Japan was a red herring-I never claimed that Vikings were fammiliar with Japanese, only with (Central Asian)Turks. The Turks were within the Vikings sphere of influence and there is no reason to assume that some vikings would not have taken to lameller. The lack of evidence can be explained by a number of theories besides the assumption that it never took place. Records are destroyed, artifacts are lost, and so on. And there are things that simply havn't been found. In a game all that is necessary is to know what is ordinary for a given time and place and how probable a given deviation might be. Deviations can be allowed for by "quirks", and "social stigmas" and whatever. It is true that a reenactor should fit to type as he is representing that type. However in an RPG it is the setting that has to fit to type. The PC's can be arranged in any manner that doesn't contradict the inner nature of the setting(unless the point of the game is being ridiculous, in which case the PC's have even looser boundries). |
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As for "irresponsible scholarship", I was not aware that I was attending a history class. Or that I was writing a book. This thread is about RPG's. I was claiming that it was not implausible enough to throw out of court. Not that it actually happened. Not that it is even probable that it happened. But that the improbablity is not so great as to render it unjustified in a reasonably realistic game. I am not required to "refrain from making speculations without supporting evidence" all the time and it is pendantic to insist on such. And ad hominims like "irresponsible scholarship"(and "pendantic" too I admit") are dirty pool. I would think it is possible to discuss matters in a civilized fashion if only because others have to listen to us. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
There are RPGs and RPGs. If you want a fantasy campaign then you can equip your "vikings" in Siberian lamellar, or Samurai yoroi or Roman lorica segmentata. If you are interested in historical realism and you want an accurate Scandinavian from the viking period then you are limited to mail or nothing unless he is in a context no longer related to "viking" (e.g. Varangian Guard)
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What was the Chinese wire-making technology and industry like? Also, IIRC, the Chinese had access to iron that was high in phosphor and easy to cast. If this iron made poor wire, or was easy enough to cast into shapes useful for scale or lamellar, it may have simply not seemed economic to make mail.
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Again, does anyone have any ideas regarding the Solenarion? This thread isn't just for talking about amrour. :)
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That is not my point. My point is that even a reasonably RPG is ultimatly a historical fiction and speculation is not out of place in historical fiction. It is true that "oddities" should not be to the degree that would cause damage to the setting. Within that context the main requirement is that it be plausible that it "could have happend". I remember one quite good historical novel that had as a comic relief one of the heros desperatly trying to bring to the Philosophers at Athens a sample of a Pteradactol skull that had come down the trade routes to the Mediterranean mysteriously. Now that is not that probable-few merchants would have burdended themselves with something so chancy on an overland journey so it probably wouldn't have arrived in the first place. But odd things must have travelled down the trade routes once in a while. And indeed this is perhaps less improbable then other things in the story, like the characters who are merely distinguished merchants meeting great figures of Ancient History personally. In any case "could-have" is enough for a storytellers purpose. The question then becomes of what use is it in the story or in an RPG game which is a kind of interactive story? Lameller armor would not be likly to form a major part of the plot. Two uses I could see. One would be as a character building device. Have one of the characters-not all of the characters, one of the characters-wear it as a quirk. The explanations could be various. He could have been given it by a captain he fought under in his travels in the east. He could have been promised by a local wizard that it would bring him good luck in battle(that would not make it a fantasy campaign-that would only make the character a superstitious character*). The question of whether to use this gimmick is aesthetic not intellectual. It is true that speculation is not in place in serious historical research unless it is openly admitted to be speculation-a point which you did not allow for but which is in fact not uncommon in reasonably respectable histories(spy histories for instance, would obviously have a long row to hoe without being allowed to speculate and it is not dishonest to do so as long as the author does not claim more information then he has). However in Historical Fiction all that is necessary is that a device be explainable within the framework of the genre and that it not clash with the setting in an unaesthetic manner. *I have sometimes thought it sounded like a good plot device in a Medieval game to make the actual players unsure whether they are playing in a fantasy game-their confusion will imitate a real person facing the unknown in an age that was less skeptical, or at least skeptical about different things. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Basically, suggestions for the weapon and statistics. It's a tube, attached to a bow, that allows one to fire "mice", which are small darts. These darts apparantly possess good range, and lethality. I'm not sure what do do about it, but I was wondering if anyone else had had one show up in their games.
http://www.geocities.com/TimesSquare...al/weapon.html I can't find too much that gives me any details, I was hoping one of you smart guys who know so much, and have helped me a bit could come to rescue. Yet again. I'm seeing alot that seems to suggest these "mice" were multiple small darts fired from the solenarion. Which is kind of interesting. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Two uses I could see.
___________________________ I forgot to finish that thought. The second idea would be that it would be one of the commodities picked up on a trading voyage up and down the Volga |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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p. 36: "This was the arrow-guide which enabled an archer to shoot small, flat-trajectory dart-like arrows using an ordinary bow. Its precise origin remains a mystery, though it is first mentioned in the Middle East by Byzantine sources, where it was known as the solenarion." p. 74 refers to its use by Mediterranean infantry, and that the dart was short, between an arrow and a bolt in length (the tube would let the bow be drawn farther than the length of the arrow). I'm not sure what the advantages of such things would be, since bolts are very bad aerodynamically, yet they clearly had a purpose. No idea about stats, but heavier arrows give better damage and worse range up to a point, then both start to decline. There are significant problems with the current bow rules in general- there really need to be variant stats for each type of ammunition. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
Perhaps we should rename the thread "Bickering regarding archaic arms and armor"... :)
Stats for different kinds of arrows - my guess is that it will be in Low-Tech (or, as it is also known, Cabaret Chicks on Ice). Remember that the GURPS system is still pretty "bare-bones". I wonder if they will adopt mr Howard's thoughts about the various kinds of mail... Here's another fun weapon: The Thracian/Dacian falx. Stats? I'm thinking either Naginata or Two-handed sword. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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I'm of the opinion that a wound of 2-4 HP would be little more than heavy bruising, with maybe a slight penetration. After-all, a credible soldier with HT 11 and Fit, would heal that damage in a few days. Even an average man would be sore for at most a week or so from such a wound. In a real-world example, friday night I hit my fore-head(left eyebrow, specifically) on a door-edge after some drunken sparring, and I suffered a mild concussion. Now, the wound is slowly closing up, but I'll probably have it for a week or more. I *should* get stitches, but I'm not a fan of needles, doctors or their bills. So how much damage should that be? Probably around 6+ total, to have forced me to check for stun and knockdown. I think all this is borne by the damage a composite bow inflicts on an unarmored torso(6-16, average 10), which is enough to stagger an average man(ST 10-11), and possibly cause him to fall unconcious very quickly. A blow to the vitals would be 9-24, enough to outright kill many men, and likely enough to put them unconcious. The effectiveness of bows seems to drop off rapidly as armor is worn. Anyway, all that aside, what would be appropriate to represent a solenerion? Perhaps: Solenerion, DAM Thr+1 imp, Acc 5, Range x15/x20, Weight 4/0.08, Shots 1(3), Cost ???, St 10, Bulk -8. This puts in a kind of strange middle ground. It's accurate enough to give it a sizeable advantage over the composite bow and crossbow, if one targets vulnerable locations. It's RoF and Bulk have been increased due to the added difficulty of use due to the addition of a long tube. I can see a solenerion being useful in the hands of a skilled man, targeting throats, vitals, eyes and skulls. But against armor, I don't imagine it would be too effective. Range may be too generous, as may accuracy. I've noticed a huge difference in the effectiveness of crossbows and bows(a crossbowmen in my 1091 game lastnight shot our intrepid Holy Roman Knight in the eye, through his great helm. The Knight's ok, thanks to magic.), primarily due to the increase in accuracy, but also due to damage. Rate of fire though, butchers the crossbow's effectiveness. Do you think the solenerion is more of a one dart launched item, or is it perhaps something like a primitive machinegun, capable of firing multiple darts simultaneously? |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
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Add another complication-having a mundane explanation doesn't have to preclude having a non-mundane one(the existance of keyboards does not prove the nonexistance of Microsoft). And not all "mundane" explanations are really mundane. Some are positively weird. Look at radiation-that certainly seems weird yet it is natural. I have often thought if one is to be a pre-modern it would be an easier role to play a Medieval Italian, or Ancient Greek urbanite; say a Venetian trader. Such a person could easily be trained to categorize in a fairly recognizable fashion, thus the problem of deciphering "natural vs supernatural" is more likely to play a role in his mode of thinking-wheras a nomad or peasant might wonder what in the world you are talking about. Thus it would be less easy to roleplay. Describing things through the mindset of a Venitian trader is also far easier for the GM then through the mindset of a Russian peasant. Most of those who have seen that mindset have done so from the outside and don't really know what it feels like. The one person I do know who would know what that was like, an Indochinese exile(from a tribe hosed by the commies) at my church, I havn't asked for the reason that it is not polite to pry with people who have suffered and he has rebuilt his life over here. On the other hand steping into the shoes of a upper-to-middle class urbanite of reasonable education from premodern times is a very small step. One has to remember the little complications, which are trickier then the bigger ones and thus less easily avoided. An obvious if rather amusing way to catch what a fairly rich Venetian would have been like is to watch Godfather and then filter out the specifically criminal elements(actually the movie already does that-most of the violence is clan feuds, and the really sordid parts of the Corleone family business is not shown). Godfather is to a large degree a display of traditional Italian family rivalrys in a "peculiar" context-but a context that would be fammiliar in the 1300's. Not all Italian familys lived like Mafioso of course but it was more out in the open in those days. The old computer game Marco Polo actually does this "Medieval Mindset" sort of thing well, to the point of makeing one or two of the travellers tales actually true. Salamander, the legendary metal from the skin of lizards that live in the center of the Earth, is an actual commodity in the game-and a quite profitable one. Thus they treat the fabulous in a mundane way that is very appropriate to a Medieval. Patrician III(set in the Hanseatic League) does this less well by regularly fining the player because the town council heard that he said the world was round which was fairly well known then(Columbus was attempting to prove the world's roundness could be turned to economic advantage, not to prove the world was round). Fortunatly minor complications won't be noticed and are easily dodged. What is more tricky is to make the character different-yet-recognizable to a modern. If he is made just like a modern it is really a time travel story disguised as a historical fiction. If he is made more different then history warrants, that also offends. The first flaw is probably more common. All that said, roleplaying an urbanite character from a different time requires less difficulty then roleplaying someone who is totally uneducated. That requires changing your psychology. Not completly-humans are always human. But to a unrecognizable degree. The is-it-or-isn't-it system for describing uncanny events fits well into this sort of thing. As a bonus it can be made more scary then the rather unimaginitive "throw fireball-roll against targets constitution" stuff which in essence simply changes the rules rather then making the character unsure what the rules are. Ignorance in a RPG is a formidable tool. |
Re: Armoury of Antiquity: Questions regarding archaic arms and armor
"Thus they treat the fabulous in a mundane way that is very appropriate to a Medieval"
seems contradictory to: "As a bonus it can be made more scary then the rather unimaginitive "throw fireball-roll against targets constitution" stuff which in essence simply changes the rules rather then making the character unsure what the rules are. Ignorance in a RPG is a formidable tool." In fact they both have a place. What is required for my hypothetical Venetian trader is to create a world where the "uncanny" is believed in not just as a philosophical posibility(I.E. as a modern westerner who is religious might), but as an actual rather than theoretical part of their lives, but make the character able to differentiate between one and the other in a way a primative or semi-primative might not. Thus using uncannyness in a mundane fashion is a part of this genre. A "science" of magic doesn't fit. |
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