Limits on defend
Letting defend only be effective against a weapon up to five times the weight of your own weapon would help balance ST up.
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Re: Limits on defend
What "rule," would then need to be articulated that would prevent a young goblin sorceress from carrying a 12 pound "silver dagger"?
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Re: Limits on defend
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Re: Limits on defend
Parry has a limitation when using the Two Weapon talent.
Defend action is kind of separate from this, and I am not sure it is suppose to be pure blocking where weapon weight is a big factor. It might just as easily be deflects, parries, shield blocks, ducks, dodges and the risk of counter attacks that keep the other at bay. Going defensively is just a step up from normal defenses when fighting. Should we also put a limit on normal defending in our front hexes where we do not give out a +4 vs DX because we are actively defending ourselves while we attack? One example would be that if someone attack you with a very heavy weapon, they get a +4DX bonus, because you are just as defenseless as if you were attacked in the back due to your small weapon. I feel it would change things too much. Might be better to offer a quick attack option instead. You get to roll 1 die less when you try to hit someone, but your damage is heavily reduced (for example -2 per damage die). This would mean that a strong but clumsy battleaxe wielder might not go for an overkill swing against a tiny halfling, but instead go for kicks, headbutts, short arc swings and hits with the butt end. All in order to get in some damage at least, knowing that a full swing would probably be avoided. And 3d-6 is still dangerous to a halfling. It would make both big clumsy guys more viable and increase the survivability of low ST player characters. And it would also mean that weapons like 2d-1 is not always better than a 1d+2 for the same ST. Three flies with one stone. Come to think of it, it would also mean that a lot of half BLOB characters are viable. Starting characters in Plate armor that can take a lot of damage with a high ST, but now they can also hit, but they will do weak damage. Which is more fun than missing most of the time. |
Re: Limits on defend
That said, as a GM I might give the player attempting to DEFEND using a dagger against an attacker with a greatsword a rather incredulous look.
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Re: Limits on defend
I guess I'm just old but I can't stand it when someone puts their understanding of reality between me and my fantasy.
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Re: Limits on defend
In the days of yore, me and my friends assigned a "Break Resistance" attribute to every weapon (penciled into the weapons table) and the weapon had to survive a saving roll whenever it was used to parry. A small weapon against a large one had terrible odds of survival, but it was easy for a big weapon to survive the roll when used against a small one.
We were gluttons for house rules :) |
Re: Limits on defend
The pity is that the wee tiny goblins defend with daggers that don't break and can't be knocked from their tiny fingers.
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Re: Limits on defend
Sure. Right up to that point just before they are.
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