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the_matrix_walker 03-09-2022 10:39 AM

Re: Corco's Villa (IC)
 
Quote:

Originally Posted by ericthered (Post 2419613)
what does V have in mind?

I thought the plan was always to get in there and re-arrange the stones, restoring the Emporer to his proper settings, and then we're done... Maximus takes charge and they can then investigate their internal corruption on their own once their proper overseer is back in charge.

There is no way to check every potential tech to make sure no one has their own copy of the plans. Changing the archive isn't going to eliminate any personal materials in circulation. And if they have to rebuild it, they will call the guy who really knows his stuff, and he may recognize the differences and remember the "right" way from his working on it for the last decade.

Maybe I have it wrong, but it seems to leave them to rebuild it seems very risky, and if getting in once is hard, getting in a second time is going to be nigh impossible. All it will take is one catastrophic mistake poking around for additional research to reveal our hand. "Oh, they are looking at the Emporer's parameters and the conspiracy? Wake some more immortals, destroy the evidence, and triple the guard at the wall!"

Quote:

Originally Posted by ericthered (Post 2419613)
The call is taken by a lieutenant of Gurdo. He declines to store the kidnapped priest. "Also, aren't you taking steps to avoid the emperor seeing you? a portal will light things right up! Have you tried your local allies? I know you gave them the other end of this device. Could they hold him?"

"We have a small shielded spot, which is why I am able to contact you now. If that's insufficient, we will just have to hold him. Our local allies are on another of the skerry's worlds and we cannot transport him there. Thank you."

I guess the prisoner is staying tied up.

TGLS 03-09-2022 10:55 AM

Re: Corco's Villa (IC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2419623)
Maybe I have it wrong, but it seems to leave them to rebuild it seems very risky, and if getting in once is hard, getting in a second time is going to be nigh impossible.

Well, getting a bit more meta than I like, I think it's basically setup to force us to get behind the second wall either way we cut it. We either trash the wall and change all the plans, or we rebuild the wall ourselves.

the_matrix_walker 03-09-2022 11:45 AM

Re: Corco's Villa (IC)
 
Quote:

Originally Posted by TGLS (Post 2419627)
Well, getting a bit more meta than I like, I think it's basically setup to force us to get behind the second wall either way we cut it. We either trash the wall and change all the plans, or we rebuild the wall ourselves.

I don't see anything we're discussing as meta, other than it being an out-of-character discussion...
Quote:

Originally Posted by ericthered (Post 2414281)
The route between the tunnel and the stones... You've got to get past a few walkers among the tombs, stay out of sight of a few guards on the walls, and evade a couple of gaurds responsible for the whole of the tomb itself... those guards at the tomb should be easy enough to invade, because there aren't enough to cover all of the entrances.

I believe the tunnel leads inside the walls and our going in as an immortal and their prisoner should let us pass right by the guards.

As I said, I'm not sure that changing all the plans is possible, and even if it is, it would not eliminate the experts from potentially knowing how it goes back without the plans. I'm trying to let Haly do her thing, but this activity seems to carry a very high and ongoing risk of exposure for gains that are dubious at best. Continuing to impersonate our prisoner is especially dangerous. Without a Mimicry advantage or skill, Halycone is rolling against Acting-9 to imitate his voice.

TGLS 03-09-2022 01:15 PM

Re: Corco's Villa (IC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2419635)
I don't see anything we're discussing as meta, other than it being an out-of-character discussion...

Well I'm more saying in a meta sense that we can't just avoid heading to the middle of the temple regardless which way we go about this.

Quote:

Originally Posted by the_matrix_walker (Post 2419635)
I believe the tunnel leads inside the walls and our going in as an immortal and their prisoner should let us pass right by the guards.

Which will probably spark a lot of questions with difficult answers from the emperor. Like:
- Why haven't you responded to commands?
- Why have you seemingly disappeared?
- Why did you bother capturing her to begin with? I told you to kill her.

I'm not clear what the strategy for avoiding the emperor's immediate attention is here.

Quote:

Originally Posted by the_matrix_walker (Post 2419635)
Continuing to impersonate our prisoner is especially dangerous. Without a Mimicry advantage or skill, Halycone is rolling against Acting-9 to imitate his voice.

Well somebody has to do it until:
A) We trust Cyraelian enough not to just sell us out immediately after being left on his own, or
B) We make a move so obvious that won't make a difference whether Cyraelian's absence is noted or not.

ericthered 03-09-2022 01:24 PM

Re: Corco's Villa (IC)
 
Quote:

Originally Posted by TGLS (Post 2419641)
I'm not clear what the strategy for avoiding the emperor's immediate attention is here.

You've talked over the approach with Kunnifax. The emperor heavily relies on the mental link to communicate with immortals. Use of the tunnel is too secret and too granular to be communicated to him. "Kunnifax" will be able to get to the key wall without going through bureaucracy... though if someone in the know sees him that might lead to questions. You've asked about the route in before though, with an eye to sneak almost the whole way in.


I haven't been requiring mimicry rolls for Cyraelian.

TGLS 03-09-2022 02:22 PM

Re: Corco's Villa (IC)
 
Quote:

Originally Posted by ericthered (Post 2419643)
You've asked about the route in before though, with an eye to sneak almost the whole way in.

Well I guess we ought to case the route from the entrance to the temple to the hidden tunnel. Whole thing seems too easy...

Quote:

[362] 22-03-09 20:21:42 GMT
Observation
3d6 <= 16
1 + 6 + 5 = 12 ... success

the_matrix_walker 03-10-2022 12:46 PM

Re: Corco's Villa (IC)
 
The duo goes over the tunnel route on either end again and verifies their path.

Vassarious checks in with Holo-Maximus using the pen from the "booth" and sees how they are coming with coordinating their actions and will see if, given the time passage, it seems relatively safe to use the Kunnifax identity or if they are better served using Retifurus or to lure out another immortal to take out and impersonate.

ericthered 03-11-2022 11:12 AM

Re: Corco's Villa (IC)
 
Kunnifax points out that you need a badge to use the tunnel, but that either face should work.


"I sure hope that if showed up again the guard wouldn't hold me out. Either my face or Retifurus should satisfy the guard. And if my face isn't enough, demonstration of immortal strength should do it. The danger is the badge. You need one to get through. Matching the badge with the face is probably the best idea."


"I don't suggest taking another badge from an immortal. Maximus would see that."


Holomaximus says he can coordinate the attacks when they need them, but that he needs at least a day's warning. He suggests the best time of day to attack is at 10 AM in the capital.

TGLS 03-11-2022 12:09 PM

Re: Corco's Villa (IC)
 
Well I guess we better rest up for tomorrow and decide who's going to be Kunnifax and who's going to be the prisoner. And who the prisoner's going to be (Halcyone, some form of V, etc.). And what to do if the guard at either end decides to bring us to Maximus.

the_matrix_walker 03-11-2022 02:26 PM

Re: Corco's Villa (IC)
 
We will check in with Holo-Maximus to determine if we can pull the trigger the next day or if it has to be the following.

I'd also like to check in with the home base and see if we can schedule a bunch of incursions for the same time. Just transporting some individuals to this skerry and back again during the strike to provide additional draws for Maximus' attention.

Vassarious is fine with being the prisoner or the immortal, Halycone can pick.

If the guards give us trouble, we may have to try and take them out fast and prevent us from being reported. If we have to fight our way in, hopefully, they come in a trickle!


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