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-   -   Limits on fatigue recovery (https://forums.sjgames.com/showthread.php?t=173134)

hcobb 05-02-2021 10:29 AM

Limits on fatigue recovery
 
Wake up your ST 6 Goblin every hour and a half and over 24 hours she'll rest up 90+ fatigue and hence recharge 18 Mana.

My current fix is that no figure can recover more than three times their base ST in fatigue in a 24 hour span. Run them more than that and they'll collapse until they can rest up.

TippetsTX 05-02-2021 01:30 PM

Re: Limits on fatigue recovery
 
Seems reasonable.

Helborn 05-02-2021 10:07 PM

Re: Limits on fatigue recovery
 
While not RAW, I would rule that this constitutes lack of sleep and require 1d damage per 24 hours without at least 6 hours (or even 8) of uninterrupted sleep - See Woodsman Talent, pg 41

zot 05-04-2021 08:14 AM

Re: Limits on fatigue recovery
 
I made a talent for this a while back...

Quote:

Originally Posted by zot (Post 2182258)
Here's another wizard talent to help wizards with their ST:

Catnap Sleeper (1): You can sleep whenever you want and intersperse normal activity in between; as long as you get enough total sleep hours, you're fine. This allows you to recover an extra 34 - ST in fatigue during sleep if you can intersperse activity among your sleep hours. For example just before the group goes to sleep for 8 hours, a ST 10 wizard can cast all the way down to ST 2, sleep for 2 hours to recover 8 ST, wake up, cast more down to 2, etc. every 2 hours. If casting time is negligible, this allows that wizard to recover an extra 24 ST in addition to the 8 ST which would have been recovered. Wizards pay the stated amount for this talent, the cost is not doubled.

Note: 34 - ST assumes the wizard casts down to ST 2 before the initial sleep period.

Multiphasic sleep is a thing in the real world so paying for a talent should be enough to justify it. Costs 1 talent point for wizards.

Oneiros 05-04-2021 04:30 PM

Re: Limits on fatigue recovery
 
Quote:

Originally Posted by Helborn (Post 2377962)
While not RAW, I would rule that this constitutes lack of sleep and require 1d damage per 24 hours without at least 6 hours (or even 8) of uninterrupted sleep - See Woodsman Talent, pg 41

1d damage is pretty extreme. The Woodsman talent mentions only 1 hit from a combination of all the bad things that come with being lost in the woods (exposure, lost sleep, bad food, etc.) Additional hits are taken for more extreme environments.

Even so, with a requirement of say 6 hours of sleep, Henry's Goblin would recover 70+ points during the other 18. Then gets his required sleep, and he's ready to do it again the next day.

So I agree with Henry's recovery limit.

Separately, I think TFT could use a little more fleshing out of Fatigue and non-lethal hazards (like lack of sleep.) Lack of sleep should cause fatigue, not a hit. And I'd rule any fatigue taken from a non-lethal source besides spellcasting prevents recovery of any fatigue (or at least require a ST roll with a penalty based on the character's current fatigue) until the source of the fatigue is addressed (like, getting some sleep.)

Edit: There probably should also be additional rules for lethal hazards as well, like environments with extreme cold/heat, radiation, etc.

phiwum 05-04-2021 06:49 PM

Re: Limits on fatigue recovery
 
Whether lack of sleep causes fatigue or damage doesn't seem to matter too much. In either case, it takes a good night's sleep to get it back, not fifteen minutes or two days.

The reason that lack of sleep causes damage in the rules is that it's mentioned in the context of sleeping hard, with lack of food or bad food being other reasons for the loss (Woodsman talent, ITL 41). Both of those should cause damage and we don't really distinguish between the causes when a woodsman isn't available.

Kieddicus 05-06-2021 08:53 PM

Re: Limits on fatigue recovery
 
I just say you can't recover from fatigue while sleep deprived or starving.

larsdangly 05-07-2021 11:26 AM

Re: Limits on fatigue recovery
 
I have a sort of sub-system of house rules for fatigue damage and recovery that uses a scale of levels of deprivation/hardship. The short version:

Able to rest and drink; recently fed; no environmental stresses: Fatigue recovery possible

Any one condition above not met: no fatigue recovery possible.

Lack of water: 1 pt fatigue damage per 'march' (3 hours)

Lack of food: 1 pt fatigue damage per day

Light environmental stress (heat, cold): 1 pt fatigue damage per day

Intense environmental stress: 1 pt per 'march'

Life-threatening stress: 1 pt per turn

An act of extreme exertion: 1 point

You could sub divide more than this, but I've liked it.

hcobb 05-07-2021 11:54 AM

Re: Limits on fatigue recovery
 
So everybody is happy with a goblin witch of ST 6 and DX 9 recharging a 14 point powerstone, 14 point mana, or 14 die missile rod every day by sleeping for six hours, taking 30 minutes to eat (and etc) and resting the other 17 and one half hours?

Oneiros 05-07-2021 01:12 PM

Re: Limits on fatigue recovery
 
Quote:

Originally Posted by hcobb (Post 2378748)
So everybody is happy with a goblin witch of ST 6 and DX 9 recharging a 14 point powerstone, 14 point mana, or 14 die missile rod every day by sleeping for six hours, taking 30 minutes to eat (and etc) and resting the other 17 and one half hours?

Hey, I already noted the still remaining issue and gave you my vote :)


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