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ericthered 06-09-2023 10:35 AM

Re: Corco's Villa (OOC)
 
Quote:

Originally Posted by the_matrix_walker (Post 2489086)
LOL

We've referenced and used it before, and it's on my google-sheet. I'll fix that.

But I didn't choose it, it's a campaign switch.

Aha! ok, I was getting confused! thanks!

ericthered 06-19-2023 10:01 AM

Re: Corco's Villa
 
And the mission is complete!


Five points each.

TGLS 06-19-2023 08:14 PM

Re: Corco's Villa
 
Added Filch [1]
Improved Pickpocket to [2]

the_matrix_walker 06-22-2023 12:27 PM

Re: Corco's Villa
 
Vassarious hasn't expended any points yet and this brings us to 13, so let's take the current:

Ultimate Combat Style! - DX! - 14 [48]
Karate (Improved from Style! Default) - DX/H - 16 [8]

And improve the Style by a level while keeping the Karate level constant:

Ultimate Combat Style! - DX! - 15 [60]
Karate (Improved from Style! Default) - DX/H - 16 [4]

That costs 8 points, leaving Vassarious with 5 points,

I will remove the active shapeshift penalty by putting [3] into the technique, and reduce the improvisation penalty adding [2] to that technique

ericthered 06-23-2023 02:02 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2491096)
Added Filch [1]
Improved Pickpocket to [2]

Quote:

Originally Posted by the_matrix_walker (Post 2492504)
Vassarious hasn't expended any points yet and this brings us to 13, so let's take the current:

Ultimate Combat Style! - DX! - 14 [48]
Karate (Improved from Style! Default) - DX/H - 16 [8]

And improve the Style by a level while keeping the Karate level constant:

Ultimate Combat Style! - DX! - 15 [60]
Karate (Improved from Style! Default) - DX/H - 16 [4]

That costs 8 points, leaving Vassarious with 5 points,

I will remove the active shapeshift penalty by putting [3] into the technique, and reduce the improvisation penalty adding [2] to that technique

Great. Those all look good. Are the Sheets updated?

the_matrix_walker 06-24-2023 02:35 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2492894)
Great. Those all look good. Are the Sheets updated?

They are now!

the_matrix_walker 07-07-2023 10:31 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2495037)
Do you want to try and be in two different locations? Who will be in babylon, and who elsewhere? What other place would you go? Do you need a suggestion where to go? any other preparations and gear to bring?

My concern is our tendency to move at different rates when that happens...

Suggestions are very welcome!

Prophesy is tricky, and whenever you prepare for it, your find you've prepared for the wrong interpretation. If all we really know about the mission is that we go and stuff goes down for a maybe god-king, then we have to go and see what goes down for who!

I think finding a local witch or seer that can help is a good move regardless, so staring there works for me.

TGLS 07-07-2023 11:07 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2495044)
My concern is our tendency to move at different rates when that happens...

Suggestions are very welcome!

Prophesy is tricky, and whenever you prepare for it, your find you've prepared for the wrong interpretation. If all we really know about the mission is that we go and stuff goes down for a maybe god-king, then we have to go and see what goes down for who!

I think finding a local witch or seer that can help is a good move regardless, so staring there works for me.

I'm less concerned about tempo and more concerned about travel between drops. This is a bronze age world, and I don't think Corco likes being used as a taxi service. I like that when splitting up we don't get into states where one player tends to wait on the other, but the lag can become bothersome.

Anyway, up for proceeding either way.

ericthered 07-10-2023 12:07 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2495044)
Suggestions are very welcome!

For seeking out a local witch, In an obscure spot, I'd suggest the following:
  • Ancient China has a good population of powerful Witches, and its pretty far off.
  • If you really want to be inaccessible, go to mesoamerica
  • Setting up in the Balkans gives you the ability to travel there quickly enough while still being out of the empire, and the border could be abused for protection
If you're doing two locations, pay attention to where your languages end up. You get a limited number.
Quote:

Originally Posted by TGLS (Post 2495050)
I'm less concerned about tempo and more concerned about travel between drops. This is a bronze age world, and I don't think Corco likes being used as a taxi service. I like that when splitting up we don't get into states where one player tends to wait on the other, but the lag can become bothersome.

Yeah, try to keep the taxi service low. Generally a "Non-urgent" drop will take a day or two for them to find an opportunity. Though a griffon bearing a rider isn't a completely unknown site on this world.

TGLS 07-11-2023 08:28 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2495252)
For seeking out a local witch, In an obscure spot, I'd suggest the following:
  • Ancient China has a good population of powerful Witches, and its pretty far off.
  • If you really want to be inaccessible, go to mesoamerica
  • Setting up in the Balkans gives you the ability to travel there quickly enough while still being out of the empire, and the border could be abused for protection

Well completely inaccessible would be a bit over the top. Balkans seems like a good move, maybe China.
Quote:

Originally Posted by ericthered (Post 2495252)
If you're doing two locations, pay attention to where your languages end up. You get a limited number.

Well Halcyone's got four, and V's got three. Counting it off how many could be relevant:
1) Babylonian
2) Court Babylonian (Meaningful distinction?)
3) Greek
4) Anatolian (same as Greek?)
5) Balkan (same as Greek?)
6) Persian (Erased by Babylon?)
7) Afghan/Central Asian
8) Chinese

Obviously we don't need all of them (probably a minimum cut if we went with Balkans is 1, 3, 4, and 5, while China is 1, 6, 7, and 8
Quote:

Originally Posted by ericthered (Post 2495252)
Yeah, try to keep the taxi service low. Generally a "Non-urgent" drop will take a day or two for them to find an opportunity. Though a griffon bearing a rider isn't a completely unknown site on this world.

How many destiny points is a convenient griffon?

ericthered 07-12-2023 11:19 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2495310)
Well Halcyone's got four, and V's got three. Counting it off how many could be relevant:
1) Babylonian
2) Court Babylonian (Meaningful distinction?)
3) Greek
4) Anatolian (same as Greek?)
5) Balkan (same as Greek?)
6) Persian (Erased by Babylon?)
7) Afghan/Central Asian
8) Chinese

Court Babylonian won't be a meaningful distinction, but there are plenty of local languages nearby.

The Balkan Language is Thracian
The Most notable Anatolian Language would be Hittite, though some Greek is relevant there.

The dominant Iranian Language is Elamite
The other really big language in the Bablyonian empire is egyptian, but there are lots and lots of little languages: this is before the great empires homogenized the languages of Eurasia.


Quote:

How many destiny points is a convenient griffon?
There is always V. Griffons are intelligent and generally in the service of Bel or some other great tyrant. That said, 2 destiny points for a convenient griffon or other minor ally.

TGLS 07-12-2023 02:57 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2495415)
Court Babylonian won't be a meaningful distinction, but there are plenty of local languages nearby.

The Balkan Language is Thracian
The Most notable Anatolian Language would be Hittite, though some Greek is relevant there.

The dominant Iranian Language is Elamite
The other really big language in the Bablyonian empire is egyptian,

I guess that brings us to a language load-out of:
1) Babylonian
2) Thracian
3/4) Reserve (Maybe Hittite, or maybe we should spread to maximize language coverage?)

And a route plan of something like: Meet a witch at the Hellespont, travel across Anatolia by V-Griffin to Babylon, ring the bell and take the prize.

Quote:

Originally Posted by ericthered (Post 2495415)
but there are lots and lots of little languages: this is before the great empires homogenized the languages of Eurasia.

Hm... I would have thought rule by immortal god-kings might pull the same trick, but anyway.

Quote:

Originally Posted by ericthered (Post 2495415)
There is always V. Griffons are intelligent and generally in the service of Bel or some other great tyrant. That said, 2 destiny points for a convenient griffon or other minor ally.

For some reason I routinely mentally downplay V's shapeshifting. Like I remember thinking, "Yeah, V could totally impersonate someone to gain access to the palace" but not, "Yeah, V could turn into a flying critter."

ericthered 07-13-2023 10:58 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2495430)
I guess that brings us to a language load-out of:
1) Babylonian
2) Thracian
3/4) Reserve (Maybe Hittite, or maybe we should spread to maximize language coverage?)

Let me know. If you want to reserve them, I can slot stuff in for you. There is no shortage!


Quote:

And a route plan of something like: Meet a witch at the Hellespont, travel across Anatolia by V-Griffin to Babylon, ring the bell and take the prize.
That's good with me if its good with V.

Quote:

Hm... I would have thought rule by immortal god-kings might pull the same trick, but anyway.
Fair enough, but they rely more on terror than beuracrats, and historical intertia serves us well in this case.

Quote:

For some reason I routinely mentally downplay V's shapeshifting. Like I remember thinking, "Yeah, V could totally impersonate someone to gain access to the palace" but not, "Yeah, V could turn into a flying critter."
Simply impersonating someone is something Halcyone can do for a measly 20 points. Its hard to anticipate what a full shape-shifter can do.



The fight with the shape-shifting demons gave me a new appreciation for the "Wizard's duel" that's all just about changing forms.

the_matrix_walker 07-13-2023 11:27 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2495475)
That's good with me if its good with V.

Vassarious abides.
Quote:

Originally Posted by ericthered (Post 2495475)
The fight with the shape-shifting demons gave me a new appreciation for the "Wizard's duel" that's all just about changing forms.

Ah yes, the old one up, one up, change the rules of engagement, repeat...

ericthered 07-13-2023 03:08 PM

Re: Corco's Villa
 
I'm going to be slow to non-existant over the next week. Thank you for your patience.

ericthered 07-20-2023 12:16 PM

Re: Corco's Villa
 
What language will each of you be mapping your Thracian and babylonian to? I'm anticipating V using english for Thracian and Draconic for babylonian, and Halcyone using Arabic for Bablyonian (for irony) and Welsh for Thracian.

TGLS 07-20-2023 12:49 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2496070)
What language will each of you be mapping your Thracian and babylonian to? I'm anticipating V using english for Thracian and Draconic for babylonian, and Halcyone using Arabic for Bablyonian (for irony) and Welsh for Thracian.

Eh, let's go with Thai for Thracian. They both begin with T and it's also Native so there's that.

the_matrix_walker 07-20-2023 01:28 PM

Re: Corco's Villa
 
This is something we consciously have to do? I assumed it was a magical background thing.

This is concerning as we're basing our decisions on where we are choosing to start, but the actual person we're here to help overthrow may be on the other side of the world, so if we pick all local languages to Babylon we could be out of luck for where we really need to be.

Isn't that correct?

Can that "mapping" be reset later?

I'll try and find some time to go back and read the IC and verify if we have any indication of if this is the place we actually need to be... maybe I missed it.

ericthered 07-21-2023 09:54 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2496073)
Eh, let's go with Thai for Thracian. They both begin with T and it's also Native so there's that.

Cool, that works.
Quote:

Originally Posted by the_matrix_walker (Post 2496076)
This is something we consciously have to do? I assumed it was a magical background thing.

Its not something the characters really have control over no. I'm mostly just highlighting it because its a flavor thing. And because the specifics might matter at some point.

Quote:

This is concerning as we're basing our decisions on where we are choosing to start, but the actual person we're here to help overthrow may be on the other side of the world, so if we pick all local languages to Babylon we could be out of luck for where we really need to be.
Prophecy! ... you're good.

You don't have to assign them all at once.

Quote:

Can that "mapping" be reset later?
Not really, but I'm not going to make you assign the other languages until they come up. You could possibly reset to one of your over-written languages or if you went back to the Villa.

Quote:

I'll try and find some time to go back and read the IC and verify if we have any indication of if this is the place we actually need to be... maybe I missed it.
There was no verification... but as the GM and master of Fate on this world, this route is fine.

the_matrix_walker 07-24-2023 02:14 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2496354)
The Witch Nods. "And do you swear that by my curse?"

I presume that is the understanding... but Vassarious will await the description of the curse.

ericthered 07-25-2023 10:52 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2496369)
I presume that is the understanding... but Vassarious will await the description of the curse.

As they are being evasive, your research indicated the following as typical curses:
  • Food Curse -- everything you eat ends up poisoning you
  • Arrow friendly -- falling objects (including arrows) head for you.
  • Ugliness -- your appearance falls, usually because of some sort of disease or mark
  • Nightmares
  • Lightening Rod -- you keep on getting hit by lightening
  • Blindness

TGLS 07-25-2023 11:35 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2496436)
  • Lightening Rod -- you keep on getting hit by lightening

How biblical. There's a way to get out of these oaths if it should come to that, right? Even if it's as simple and inconvenient as: "Leave town, come back a week later."

ericthered 07-26-2023 03:08 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2496437)
How biblical. There's a way to get out of these oaths if it should come to that, right? Even if it's as simple and inconvenient as: "Leave town, come back a week later."


I think its more Greek Mythology or 1700's divine wrath. Biblical is more like the falling objects curse. Unless you count "fire from heaven".

Yes, witches can remove other witches curse... if they're strong enough. Swearing by the curse makes it particuarly difficult to remove. Its basically a quick contest with a bunch of modifiers for time spent, if the person swore by the curse, and so forth. You can get a bonus for picking a weak curse (may birds poop on your head!) or a shorter duration (one year is +2, one week is +6). The caster gets a basic +4 to the contest. The Villa can clean anything up in a day or so... at least for other worlds.

ericthered 08-07-2023 11:53 AM

Re: Corco's Villa
 
Matrix, did I miss your form?

the_matrix_walker 08-07-2023 12:16 PM

Re: Corco's Villa
 
Sorry! I forgot to supply it.

Vassarious will be using the Genesis base from but swap out the universal appearance [15] for Voice [10] and Attractive [4] so they are pleasent but not so memorably striking.

ericthered 08-17-2023 03:23 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2498923)
What loadout did Halcyone bring anyway (kinda rushed through that part this time)? Something similar to icy orc world?

That's a great thought. What would you like to have?

TGLS 08-17-2023 04:56 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2499028)
That's a great thought. What would you like to have?

Let's call the Orc world set standard and go with that.

ericthered 08-18-2023 08:44 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2499036)
Let's call the Orc world set standard and go with that.

K, could you link to it on your character sheet?

TGLS 08-18-2023 09:10 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2499103)
K, could you link to it on your character sheet?

Added a loadout to the character sheet post linked at the start of IC.

the_matrix_walker 08-23-2023 03:03 PM

Re: Corco's Villa
 
Posting this here for easier reference


My last Impulse Buy point use was post 1185 annotated in post 1188.

http://forums.sjgames.com/showpost.p...postcount=1188


Impulse Buy point Status:

Ultimate Combat Style! - 3 of 4 available
- 1 used in Post 1151 - Refreshes on Post 1271 (the next IC post)
Face Man! - 1 of 1 available
Hunter! - 0 of 1 available
- 1 used in Post 1185 - Refreshes on Post 1305
Occult! - 1 of 1 available
Tradecraft! - 1 of 1 available

Destiny - 3 of 3 available

ericthered 08-24-2023 11:15 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2499585)
How great a portion of our allotted resources would that be?

That's a great question: Corco isn't exactly stingy about local resources, but he doesn't like spending millions on each mission. You are expected to be the equivalent of nobility here... so lets give you one each month of very rich: 650*20 = $13,000 each in coins of various sizes.


Quote:

Originally Posted by TGLS (Post 2499611)
Last one I spent I can find was six pages ago... Probably have that one back by now.

Your pages are much longer than mine. You must be set to 80 per page. I use 20, and occasionally set it to 80 for leveraging the browser search. Forum defaults is 10 per page... I've noticed in some threads the 10th messages get ignored by a bunch of people.



I've set refresh at 120 posts, so you certainly have it back.


Ironically, the last time you used it was... very close to the same situation.

ericthered 09-08-2023 10:31 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2501023)
Yi Belan: "Mere disappointment? I've offered to swear by my prize. Offer me something concrete. Like your enemies finding you easily."

Not getting his prize would be disappointment. "If we betray we do not get what we want" seems fair and appropriate. He will swear on not getting what he wants out of it, but he wants us to swear to more?

Let's just go get drinks. Fate will find us when it's ready.

I take it this is expressed privately the Halcyone?

the_matrix_walker 09-08-2023 11:37 AM

Re: Corco's Villa
 
It was more of a meta comment...

He is to swear on getting his goals accomplished... If it is not good enough for us to do the same, I suppose having their enemies find them is fine.

ericthered 09-11-2023 10:42 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2501035)
It was more of a meta comment...

He is to swear on getting his goals accomplished... If it is not good enough for us to do the same, I suppose having their enemies find them is fine.

The issue is concreteness and specificity, not magnitude. The curse "may I be sad" is only going to let someone curse you with sadness, not actually cause something worth being sad about to happen.

I hope that helps.


Quote:

Let's just go get drinks. Fate will find us when it's ready.
I am prepared for either outcome.

the_matrix_walker 09-12-2023 12:14 AM

Re: Corco's Villa
 
How about if there is betrayal, more harm will come to the betrayer than the betrayed?

ericthered 09-12-2023 12:40 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2501356)
How about if there is betrayal, more harm will come to the betrayer than the betrayed?

Make it refer to the specific harm and we're good:



"May any harm a betrayer of this pact inflicts be answered twofold in kind upon themselves"

the_matrix_walker 10-11-2023 03:40 PM

Re: Corco's Villa
 
I am getting married on Friday and heading off to my honeymoon Saturday. I am not sure how often I will have a signal or inclination to be online, so my posting may be impacted!

ericthered 10-11-2023 04:32 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2504387)
I am getting married on Friday and heading off to my honeymoon Saturday. I am not sure how often I will have a signal or inclination to be online, so my posting may be impacted!

Congratulations! That's wonderful. May your marriage be sweet. Make your honeymoon special and spend your time with her.



I will also be a slow poster for about a week, starting Friday and ending Thursday.

the_matrix_walker 10-12-2023 09:23 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2504390)
Congratulations! That's wonderful. May your marriage be sweet. Make your honeymoon special and spend your time with her.



I will also be a slow poster for about a week, starting Friday and ending Thursday.

Thanks! We've been together many years, and once upon a time were highschool sweethearts, so making it official is long overdue!

TGLS 10-12-2023 09:41 AM

Re: Corco's Villa
 
Best of luck and all that.

Alden Loveshade 10-12-2023 11:12 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2504387)
I am getting married on Friday and heading off to my honeymoon Saturday. I am not sure how often I will have a signal or inclination to be online, so my posting may be impacted!

Congratulations on getting married!

the_matrix_walker 10-13-2023 09:16 AM

Re: Corco's Villa
 
Quote:

Originally Posted by Alden Loveshade (Post 2504471)
Congratulations on getting married!

Thanks very much!

Reunited with my highschool sweetheart and finally tying the knot!

I'm getting married in a matter of hours!

ericthered 10-20-2023 11:36 AM

Re: Corco's Villa
 
Did I ever write down the regeneration rate for immortals?

ericthered 11-15-2023 10:06 AM

Re: Corco's Villa
 
Matrix, its your go, I think. (no pressure, just letting you know where things stand)

the_matrix_walker 11-17-2023 09:38 AM

Re: Corco's Villa
 
How deep a hole do you think a SM +3 badger dig and fill in given a few hours?

We've let Yi see guns, should we reveal the shapeshifting?



EDIT:

Quote:

Originally Posted by TGLS (Post 2507603)
"Let's keep that in the back pocket for now; do you think you could transform subtly to do this?"

They could just transform their hands and get the borrower perk, which is like having a shovel, but I'm not sure how subtly it could be pulled off to do more... I think full on tunnelling would likely require some pretty overt adaptations.

ericthered 11-20-2023 09:41 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2507604)
How deep a hole do you think a SM +3 badger dig and fill in given a few hours?

A 2-ton badger digging for an hour in loose sand? That's ~360 cubic feet: a 6 by 6 by 10 foot hole.


Quote:

They could just transform their hands and get the borrower perk, which is like having a shovel, but I'm not sure how subtly it could be pulled off to do more... I think full on tunnelling would likely require some pretty overt adaptations.
Yi has seen at least a little funny stuff with V's hands, I think.

TGLS 11-20-2023 10:08 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2507916)

Yi has seen at least a little funny stuff with V's hands, I think.

Well if AI has proven anything hands are hard to get right.

ericthered 11-22-2023 07:34 AM

Re: Corco's Villa
 
I will be slow posting this week and next week. We'll see how much I do or don't do, but warriors of hondon takes priority since it just barely started. Not great timing but that's when it happened. I'll try to get you guys a couple times though.

TGLS 11-22-2023 10:51 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2508156)
I will be slow posting this week and next week. We'll see how much I do or don't do, but warriors of hondon takes priority since it just barely started. Not great timing but that's when it happened. I'll try to get you guys a couple times though.

No worries, take it easy.

ericthered 12-21-2023 11:07 AM

Re: Corco's Villa
 
I will post slowly until the new year.

ericthered 01-19-2024 09:00 AM

Re: Corco's Villa
 
If you want to hang out in a tavern and wait for fate, that's doable.

If you want to start building a rebellion with an alternate government system, you can do that as well.

If you want to head back to Corco, that's an option.

If you want to keep trying for Bel, go right ahead.


I will confess I'm trying out an experimental format here. If its not working, let me know.

the_matrix_walker 01-19-2024 10:00 AM

Re: Corco's Villa
 
It's really not working for me, I've been very frustrated on this one.

We did not have a clear mission and we decided to come and let fate lead us, but it really hasn't (or maybe I'm missing the point and it HAS and we're about to step into fulfilling the destiny, but there is no seeing it until after it's done... so... Frustrating.)

It is 250 posts later and I don't feel like there's any indication of if we're on the right path.

Maybe frustration is the feature and not a bug here, because it is about Prophecy. I may just be looking at it wrong. When do prophecies ever make people happy?

ericthered 01-22-2024 01:56 PM

Re: Corco's Villa
 
TGLS?


I'm currently thinking over a couple of different new scenarios to run. Corco pulling you out of this isn't that hard to arrange. And I can come back to this after time has passed, which will be interesting.

the_matrix_walker 01-22-2024 02:39 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2513651)
TGLS?


I'm currently thinking over a couple of different new scenarios to run. Corco pulling you out of this isn't that hard to arrange. And I can come back to this after time has passed, which will be interesting.

I would rather not leave if it means we'd have to come back. Let's just finish taking our medicine and wait for whatever we're waiting for to happen.

TGLS 01-22-2024 04:41 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2513651)
TGLS?

Sorry, I couldn't come up with a response and then forgot it.
Quote:

Originally Posted by ericthered (Post 2513651)
I'm currently thinking over a couple of different new scenarios to run. Corco pulling you out of this isn't that hard to arrange. And I can come back to this after time has passed, which will be interesting.

I mean, I'm fine meandering around, but after Yi vanished it seems like things have seem to have gone off the rails. Like here, right now we're stuck on: "Is contacting the local elites a good idea, or not?" Someone with some idea of the local conditions could give a pretty straightforward answer. Like, it could be either, yes or no, but plowing right into one or the other seems very hazardous.

the_matrix_walker 03-04-2024 08:47 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2496574)
I think its more Greek Mythology or 1700's divine wrath. Biblical is more like the falling objects curse. Unless you count "fire from heaven".

Yes, witches can remove other witches curse... if they're strong enough. Swearing by the curse makes it particuarly difficult to remove. Its basically a quick contest with a bunch of modifiers for time spent, if the person swore by the curse, and so forth. You can get a bonus for picking a weak curse (may birds poop on your head!) or a shorter duration (one year is +2, one week is +6). The caster gets a basic +4 to the contest. The Villa can clean anything up in a day or so... at least for other worlds.

Should we just go back to the Villa and get a fate-scrub so we can fight this guy if we need to?

TGLS 03-04-2024 10:15 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2517841)
Should we just go back to the Villa and get a fate-scrub so we can fight this guy if we need to?

Maybe? I'm a bit of a fan at letting it ride and seeing what happens. We could just go confront him without attacking at first and leave him to deal with the consequences of breaking the oath.

TGLS 03-08-2024 03:02 PM

Re: Corco's Villa
 
Sigh

Wish I was a little quicker here. Could have gone with, "No, but it looks like you're the guy who killed our friend."

the_matrix_walker 03-08-2024 03:43 PM

Re: Corco's Villa
 
You still can... Go ahead.

the_matrix_walker 03-15-2024 11:36 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2518877)
Yi: "That's my little secret. But as a hint to a real shape-changer, Its not merely the skin that I leave behind."

Well, If he's shed his fate, we have no business with him.

What now?

TGLS 03-15-2024 12:13 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2518884)
Well, If he's shed his fate, we have no business with him.

What now?

Well the obvious guess is to attack.

the_matrix_walker 03-15-2024 12:18 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2518888)
Well the obvious guess is to attack.

Attack? For what reason?

We are on this world to shake a spear to bring the downfall of someone we have already met.

We know absolutely nothing more than that.

We have no real indication this is the guy.

TGLS 03-15-2024 01:51 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2518890)
Attack? For what reason?

We are on this world to shake a spear to bring the downfall of someone we have already met.

We know absolutely nothing more than that.

Actually, we do know a little more than just that:
Quote:

Originally Posted by ericthered (Post 2513891)
Your call is answered by a young woman, who says "Pang Zhen is expecting you to ask for more. She wishes me to tell you this:"

You have met your quarry, and let him escape
He is a killer, a tyrant, and a bringer of woe
The blood of Millions is on his crown

So we've got a tyrant, who we've met and let escape. Just leaving them isn't an escape. But let's just go with who we've met. We've met:
1) Peasants
2) Immortal soldiers
3) Innkeepers
4) Two freelance fortune tellers
5) The city witches of Thrace
6) Yi

If it isn't Yi, who is it? If Bel came, surely Yi would have recognized him, so as one of the immortal soldiers it seems out there. The rest don't make sense at all.

the_matrix_walker 03-15-2024 02:11 PM

Re: Corco's Villa
 
We can't attribute any of that to Yi any more or less than anyone else we've encountered.

I agree that of all the mostly empty bad assumptions, Yi remains the likely to be to least mostly empty bad assumption. That still doesn't mean that attacking him is the way this gets resolved.

It's still all just a pile of speculation.

TGLS 03-18-2024 09:56 PM

Re: Corco's Villa
 
Well there you have it. The man's killed at least two people.

the_matrix_walker 03-19-2024 10:02 AM

Re: Corco's Villa
 
Go ahead and take the lead TGLS... I'm too paranoid we're in gotchaland and every choice is the wrong one.

ericthered 03-20-2024 09:05 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2519256)
Go ahead and take the lead TGLS... I'm too paranoid we're in gotchaland and every choice is the wrong one.

You've got it backwards... every choice is the right one!

the_matrix_walker 03-26-2024 07:09 PM

Re: Corco's Villa
 
With the decision that Vassarious could have looked ahead a bit with the detect, I'd like to make a few updates to the current template if I'm being allowed to do so, since they would have had the foresight of the results.
Spoiler:  

I also want to verify the armor... Does Vassarious have any? I would presume they at least have their advanced vest since it's concealable.

I'm also fuzzy on our turn economy, Vassarious has taken two turns of actions and I felt like Halcyone was ahead by several when I posted in the IC, and then just took three more...

TGLS 03-26-2024 10:09 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2519927)
I'm also fuzzy on our turn economy, Vassarious has taken two turns of actions and I felt like Halcyone was ahead by several when I posted in the IC, and then just took three more...

Well I've got extra attack 2 so I'm doing extra attacks. Unless I got something wrong.

the_matrix_walker 03-26-2024 10:21 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2519931)
Well I've got extra attack 2 so I'm doing extra attacks. Unless I got something wrong.

No, I just forgot and I zoned on the extra attack! Duh, I'm sorry.

I don't know where my head's at today! I'm just all over the place.

the_matrix_walker 03-27-2024 09:07 AM

Re: Corco's Villa
 
I think it is Vassarious' action, but I wanted to verify what they can sense and if they are grappled or immobilized before proceeding.

ericthered 03-27-2024 10:49 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2519906)
There was ample opportunity on the way over while still in long ranged mode. I'll update the template if you are giving me leave to do so.

Quote:

Originally Posted by the_matrix_walker (Post 2519927)
With the decision that Vassarious could have looked ahead a bit with the detect, I'd like to make a few updates to the current template if I'm being allowed to do so, since they would have had the foresight of the results.

Genesis - (Spirit Sense Variant) (160 points)
ST 20
DR 5 (Tough Skin, -40%) [15]
High Pain Threshold [10]
Immunity to Metabolic Hazards [30]
See Invisible (Spirit) [15]
Detect Supernatural Beings and Phenomena (Reflexive, +40%) [42]
Shuriken / Bladed hands / Long Knife [48] If "Ghost Weapon" is In-Bounds, I'll do that and lighten up on the detect tho!

If "Ghost Weapon" is In-Bounds, I'll do that and lighten up on the detect tho!

The new template looks good.

Ghost weapon... the advantage is from Monster hunters, so V has seen it, and its a trait, not a spell. Its a mysticism ability, not racial though.... I'll allow it.

Quote:

Are these behaving like a dozen spirits are picking them up and attacking with the object, or that the object have become animated?
They're animating the objects. ST is based on the spirit, not the object though, so its ST 15.

Quote:

Grappled and Entangled are different effects... If he is entangled they need an additional turn and ST contest to immobilize, and if it's grappled it needs more than half his ST to do anything but count as encumbrance. If it's a spirit doing an armed Grapple they would take more than a move and attack to tie someone up I would think.
This is grappling. They're possessing the rope and grappling with ST 15.

Quote:

Danger Sense and there's a technique for that, so Vassarious should be all set to defend without penalty unless he does not get a defense at all. Note that Vassarious has Blind Fighting, so if they never saw the attack coming they need to make a roll. I'll make a blind fighting just in case:
Danger sense is enough, and blind fighting is the cherry on top.

Quote:

If it is possible to not leave their back to something animate, they don't... it's tough to track advanced combat with no map, but it's just smart.
I did specify they rose up behind you... I was expecting an explicit reaction... though in that case its a move and attack so its kind of hard to avoid the back attack.

Quote:

What was the armor loadout here? Did we keep the stuff from before or is it his homeworld loadout or tac suit? 5 damage isn't going to bother them with the template DR 5 anyway, but I think they have 6 more from the advanced vest.
Quote:

I also want to verify the armor... Does Vassarious have any? I would presume they at least have their advanced vest since it's concealable.
Yes, its the concealable vest ("advanced vest"). I suppose if V had stopped to buy armor you could have more. And yeah, the template DR will stop the attack by itself. There is a reason "Yi" is mostly sending rope at you.

Quote:

I think it is Vassarious' action, but I wanted to verify what they can sense and if they are grappled or immobilized before proceeding.
Yes, its your action.

the_matrix_walker 03-27-2024 12:40 PM

Re: Corco's Villa
 
Okay, if Ghost Weapon is fair game, we will call it

Quote:

Genesis - (Spirit Fighter Variant) (161 points)
ST 20
DR 5 (Tough Skin, -40%) [15]
High Pain Threshold [10]
Immunity to Metabolic Hazards [30]
Ghost Weapon [15]
See Invisible (Spirit) [15]
Detect Supernatural Phenomena (Reflexive, +40%) [28]
Shuriken / Bladed hands / Long Knife [48]
Inner alchemy tuned to "Holy, silver, fire, wood and iron"
That feels weird...
if you think it's lame, I'll drop the Inner Alchemy it for something less so (later).

the_matrix_walker 03-29-2024 11:55 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2520163)
Do you? I'm not seeing them on your sheet. I see a wildcard skill, but no destiny. Also, I thought Halcyone was wearing better armor?

Destiny is a campaign switch you gave us.

Quote:

Yi blocks one attack... and then the other. Just barely. Yi is a good swordsman but he is no master (broad-sword -20, but not trained by a master. 1 FP burnt). Though if Halcyone stays up and hits the body there is a good chance you just hit, so I'll let that resolve first. I was hoping things wouldn't be so dependent on that.


EDIT: Maybe we should just resolve the "does Halcyone get hit" and then rewrite this post.
Uh oh, That was an exceptional round for Vassarious, it's not gonna get better than that. I guess we're crit fishing.

20 is a master. I couldn't touch him with a -8 to his defenses.

ericthered 03-29-2024 12:17 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2520168)
Destiny is a campaign switch you gave us.

Thanks! that really cleans things up!

ericthered 03-29-2024 12:38 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2520168)
Uh oh, That was an exceptional round for Vassarious, it's not gonna get better than that. I guess we're crit fishing.

20 is a master. I couldn't touch him with a -8 to his defenses.

Oh, I'm so dumb... I forgot About the feint. That's 100% a hit. Let me fix that.

the_matrix_walker 03-29-2024 01:52 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2520178)
Oh, I'm so dumb... I forgot About the feint. That's 100% a hit. Let me fix that.

Ghost Weapon for the win!

I thought you were saying he had a 20 parry...

ericthered 04-05-2024 10:16 AM

Re: Corco's Villa
 
Sorry about the delay, a combination of personal and internet issues. Your patience is appreciated.

ericthered 04-10-2024 09:54 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2521127)
I don't see why, I find all the reasons to nope out to be cumulative...
Demonstrations of Strength and Supernatural powers demonstrated, check, +1 to 4 (each?)
I mentioned a menacing appearance, might as well max that at monstrous for +4
SM +3 is another +3

Before the bonuses the roll had a margin of 2... so the final margin is +11 at a minimum without the disturbing voice or any reputation being a dragon might carry culturally or a bonus for my artistic flourish (which I'd give me, is wasn't bad, lol). You had them roll, so I presume they are not indomitable... What did you choose as a final modifier?


I suppose in the end its capped by the rule of 16. I didn't expect to have to calculate the bonus, because I didn't expect her to roll a 7. I also read your roll wrong and thought you rolled 14 (you rolled an 11, 14 is skill). Her will is 15 (she's a witch!)


I noticed the flourish, it was nice



She is intimidated, but not cowering... you'll note she's not threatening curses or insisting you go away.

the_matrix_walker 04-10-2024 10:01 AM

Re: Corco's Villa
 
2 things....


1 - The rule of 16 only applies to resisted supernatural abilities, not general skill contests.

2 - Intimidation is not a contested roll anyway. It is pass/fail unless you're using it on a group in the Basic Set.


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