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TGLS, your character sheet is asking me to log into one-drive... I'd like to avoid doing that.
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I can see the dropbox link. Can you put that in the post I linked to on page one of IC? |
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Sorry for the delay in my return. Life and stuff!
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The Christmas season has begun... my posting is likely to be spotty until January. Have fun!
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Ok, so I'm guessing template looks something like this: Quote:
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I was thinking it would be no legs aquatic, so all limbs would be uniform arms. I was thinking of it having rows of serrated blades it could whip out as well and beef up the natural weapons, but I haven't had a chance to break it down, so what you've done will work. |
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Life has been crazy and I haven't been able to make the time to do this porperly... I'm not really happy with the template.
I planned a cutting natural attack and a ranged variation... and I was trying to decide between a clinging aspect to attach to the sub, or incrreased swim speed to be able to outpace it... and I'm sure I can do something more interesting with the senses for the deep. Sorry to ask for a pause for me to fix this, but I feel like I keep going into these bits with half-assed concepts I haven't the life bandwidth to get right. Let me try and carve some time out today and I'll post an update tonight |
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Ok, so we will trade the dragon template triats....
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For the sea monster traits here, Quote:
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Just a few questions:
How does the no eyes work? is the creature blind? or does it have enough eyes that it may as well not have an eye location? I'd prefer the move be +5 move [25] and a half level of enhanced move [10]. could you justify what about these limbs makes them really good at parrying? I'm imagining giant serrated tentacles, which seem like they would parry like swords. The rest of it looks good. I would object to swinging damage underwater, but the official rules are not with me (they only care about reach), so I won't. I'll just scowl at it. |
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The no eyes is meant to have them be distributed as mini-eye arrays. I'm envisioning kind of a giant, mutant cross between a star-fish and sea urchin... Quote:
Without a meaningful ranged attack (Vassarious has no gun skills to be competent at the underwater rifle) or significant speed, there is little point in being outside the sub (especially given my concern that the 10 second transformation makes it quite difficult for Vassarious to get inside to defend the sub's interior). If the change is required, how about we keep the points the same and go Move +6 and Enhanced Move 1? Otherwise I suppose the spare points can go into thickening their skin a bit. Quote:
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super quick flexible free-swimming enchidoderm...
Lots of little eyes works. You don't have 360 degree vision a consequence of that, so the eyes are concentrated in a direction. Its a prefer. We can use move +10 I'm mentally trying to build art for this. Maybe I'll try some real sculpture. I'm trying to justify all these turbulent edges and the fast underwater speed... I think it will work. |
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I'd like to keep the Move +10 then, to be able to keep up with the sub without a straight line full move.
Hmn, 360 Vision would make sense. I might have to drop the number of arms if I want to add it. Maybe I'll play with the template before Monday and see if I can squeeze it in. |
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Was playing with adding 360 vision and realized I didn't have monstery stuff on my sea monster, and that rifles at defaut are a bad idea, so I added a ranged option to the natural attack.
Here it is as a complete replacement racial package:
Spoiler:
Bad Smell or Frightens Animals could be appropriate as well if you were not thrilled with something else or if we wanted to add in an extra attack... I think the ranged version would be thrust, and swing would be for melee. If you don't want chitinous flechettes, in IC post aiming can be for three rifles. |
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I was trying to visualize this thing over the weekend:
Simple Aggressive Side View I'm not 100% happy with the result, but it gives a much better feel for what this monster looks like. 360 vision is fine. If the ranged weapon does impaling rather than cutting its fine. Normally I'd require a limited number of projectiles... but shapeshifter! |
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Very nice! Quite close to what I was imagining! Maybe a but of webbed muscle between the arms that can flex independently and help it with it's great speed.
Thank you for your efforts! So if we want the chitinous flechettes to impale rather than cut, that's the more expensive attack form, so we have to change the base to impaling and add the cutting as an extra damage type... and we get: Impaling Natural Attack (Armor Divisor (2), +50%; Extra Damage Type, Cutting, +20%; Good Defense, +2 to Parry, +60%; Increased Damage, +2 per Die, +120%; Swing Capable, Cutting, +20%; Ranged, +100%; Ranged, Accurate +2, Acc 5, +10%; Increased Range, 20X, +30%; Rapid Fire, RoF 3, +50%; Underwater, +20%) [47] The template was 3 points under the dragon template, but this shifts it to four points over... How dark is it down here? Would Night Vision 5 cover the vision penalties if I reduced it (or Or Night Vision 4 and a bioluminescent perk)? |
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Let's take Dark Vision 9 out, add Color Blindness [-10], and Bad Smell [-10] and give it Dark Vision [25] so it can be from the true deep... and maybe the real ones do have pressure support.... Or we can just give him "weak bite [-2]" to cover Dark vision 7 __________________________________________________ ____________ From the IC: Quote:
On the third and successive rounds Vassarious will use Dual Weapon Attack / Throwing Art attacks. The range penalty is -9 until they get closer than 50.. does the shark shaped one have a size modifier to consider? |
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[QUOTE=the_matrix_walker;2472564]I saw it as a bit more disk like until it stretched out from a muscled web-like layer, but your rendering is fantastic and could be a cousin.[quote]
I figured that would slow it down in the water... Quote:
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[QUOTE=TGLS;2472508]Well surely if Halcyone can grab three people at once she can grab three clips at once. And if not I guess we're going to have to figure out the price of Extra Ready] Fast-draw (ammo) should cover grabbing and loading three clips at once. Quote:
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disregarding ST, the Dragon template is 164 points Quote:
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What's the math on attacking once with each limb? I'm not seeing a bunch of extra attack in there...
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You asked for the math, so I had another look, I forgot to include both the +1 relative size modifier and a -1 for their relative Move of 3 in my effective skill description for that post...
So listing out the math in more GURPSY detail: Quote:
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Ok, And I remember that the techniques were basically free, but I don't remember what rule that's under. Is that just a function of the Bang Skill?
Remember you only get two seconds of aim once, for one arm. Relative size modifier doesn't count, just absolute, I think, in standard gurps. So I think you're at +2. I'm strongly considering requiring the Acc on natural weapons to be unchanged from the base of 3. I'm leaving it for this build, but I may add that to requirements going forward. How is V staying with the sub? Is this a move and attack (Bulk -2), or do two arms need to be grasping the sub? |
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Can I use the Ultimate techniques we discussed in the water? They requires an Acrobatics rolls (perhaps floated (ha!) to Aquabatics?), but I'm not sure what a fall would mean underwater... |
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On Halcyone reloading...
One fast draw(ammo) lets you sync your arms to all do the same reloading. It takes three seconds to reload, unless you make a second roll to reduce the time to two seconds. |
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Damage is... base 3d, +2/die for weapon master, +2/die from the weapon. ok, got it. |
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Every round? if you say so.
Arg, I usually have techniques to bail Vassarious out... Being underwater complicates matters. Maybe I should have just taken the -2 bulk penalty... Aquabatics (Acrobatics -4) 3d6 <= 10 1: 1 + 4 + 5 = 10 ... success 2: 6 + 5 + 1 = 12 ... failure 3: 1 + 6 + 4 = 11 ... failure 4: 5 + 5 + 1 = 11 ... failure 5: 6 + 3 + 4 = 13 ... failure 6: 2 + 4 + 6 = 12 ... failure 7: 5 + 6 + 2 = 13 ... failure |
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Strangely the remaining distances are accurate. |
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Seems like there's a bit of a difference in firepower here...
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--- BTW - Halcyone should probably stay close to the airlock... A drawback to being a porcupine-kracken is that if one slips around and gets inside, Vassarious will need to shapeshift before they can fit back into the sub to help, and that's a massive time sink. Vassarious should probably release and eat the bulk penalty so they can dart around the ship and keep eyes on all the targets. We don't want the injured one coming back around out of view. |
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I mean, the difference in the last set of attacks was Halcyone rolling two 15's out of three rolls. The Rcl 1 is tricky, and for some reason its the default value on ranged attacks via advantages. All the myriad add-ons on the attack do stack up though. |
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Speaking of which, I will probably miss tomorrow. |
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Take all the time you want! Oh my goodness, please recharge as needed!
Thank you, thank you, thank you, for years of near-daily entertainment and collaborative storytelling! |
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We've established you can defend, and you can kill them slowly at 60 yards and quickly at 30 yards. We haven't established you can clear them out, which is very much about maneuver. I think they can survive being chased around the sub. At stake is if they are able to call in reinforcements when Silestro runs out of energy. |
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With difficult communication and the time it take Vassarious to change shape to re-board the sub if one slips by, I think it's better to stick to what I posted and keep halycone on the hull (or doing whatever they want seperately) so they can get back on the sub quickly if we're boarded while Vassarious makes back and forth strafes and pick them off.
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I can edit the last IC post and say Vassarious takes on a form that can better communicate to discuss any plan refinements before going back out...
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Trading 4 points of Basic Move for 1 level of Enhanced Move Water would give basic move 12, top speed 24 or move 9, top speed 18 lightly encumbered. Remove an Extra Arm and Immunity to Disease to buy off Invertebrate with 5 points left to use to customize seating and convenience's for Halcyone... One for a saddle/harness, one for a climbing line for a bit of freedom of movement.
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------------------- EDIT: Hid the last template version, Updated Post Follows: |
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We could give Vassarious an external payload for BL and the first 180 lbs wouldn't count towards encumbrance instead of a saddle and line perks:
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Do you need to make some sort of roll to "construct" the creature? |
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He needs a Body Control -6 roll, so it took 5 tries... I'm fairly sure we said he didn't have penalties for repeated attempts...
If that's not the case we can ret-con the other rolls and I will take some extra time if that will help or burn a Wildcard point to turn the first fail into a success. |
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Ok, an improvised form with repeated rolls that don't cost beyond the FP for a technique is fine. I was more thinking about a roll for using shapes and body plans that you haven't seen before. We've already established you have that first form, so everything here should work.
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For additional speed underwater I will need specific reference templates or creatures. Points will let you build something that can go 100 mph underwater fairly cheaply, but that's really hard in practice. |
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When you can integrate multiple locomotion advantages from different creatures, you may be able to surpass the speed of any of them. EDIT! For a real world high water speed example, Black Marlins have been clocked at 82mph, which would be ~move 41. That's a bit faster than sailfish, so maybe we can play catch up a bit if that's what their based on... Did I ever meet a quickling or other creature with Altered Time Rate? |
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As for the existing spiky arm creature... I'm going to say going past water move 24 requires getting rid of the spikes (so no ranged attack), and going past move 28 requires changing the arms to fins. At any rate, the current challenge is not chasing your foe, but finding it. Do you want to change into a form with sonar? And will be the rest of the form? Quote:
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Swordfish at 60 mph Sailfish at 68 mph Black Marlin at 82 mph, which is a pretty good jump Quote:
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I saw that article. I've also seen articles/posts claiming sailfish at 78mph and saying marlin stick to around 60. These are big fish stories: you take them with a grain of salt and the knowledge that measuring this stuff is really hard, exceptions get remembered forever, and people pick favorites. This also gives us permission to use your non-standard billfish! Quote:
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Glad to see you remembered that. The Creature does need to remain "boring". That means no Immunity to metabolic hazards or Injury Tolerance (the brain exists, its just in a weird spot). total top move with enhanced move applied also needs to be 38 (36 + water jets), not 40, though that's minor. I would like to particularly note that the armor is approved on this creature because of what it is. Quote:
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Flying lunge gives +1 per die. It's flying leap that gives you a ST multiplier. |
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Do no be concerned if the enhanced move takes the Stealth Marlin over the declared speed limit. The max speed is limited by the narative, not the number crunch.
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Sorry about the delay.
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That would be pretty cool to swirl out as a water elemental and back in next to them, but once we get to 400 yards it's faster to finish swimming there anyway than to shapeshift. |
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Re: Corco's Villa (OOC)
LOL
We've referenced and used it before, and it's on my google-sheet. I'll fix that. But I didn't choose it, it's a campaign switch. Quote:
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