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TGLS 12-31-2021 02:48 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2409563)
I must be a bit ahead, Vassarious has not yet received the message.

Quote:

Originally Posted by TGLS (Post 2407740)
OK, assuming that all goes to plan, I'll message V, something like:
"V: Halcyone here. Pen phones and shapeshifting draws attention from Maximus. Best to avoid this. In Arthus City; call to arrange meetup at first opportunity."

(And if I'm confused and I'm actually in Sabeleum, I'll go for the same rough strategy, though I won't try to arrange a meetup).

This message. I'm guessing either I'm in the future (which makes some sense, there's no way everything I've done is just as long as your fight) or you've been too busy to check

the_matrix_walker 12-31-2021 03:06 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2409571)
This message. I'm guessing either I'm in the future (which makes some sense, there's no way everything I've done is just as long as your fight) or you've been too busy to check

I did see the post in question, but my character hasn't been informed yet. That's why they seem surprised at the comments that his shapeshifting is detected. I can only assume it's in V's future.

ericthered 01-01-2022 11:38 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2409573)
I did see the post in question, but my character hasn't been informed yet. That's why they seem surprised at the comments that his shapeshifting is detected. I can only assume it's in V's future.


Oh, I need to synchronize that, don't I... He's going to get it shortly after he finishes this fight scene.

TGLS 01-01-2022 12:23 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2409660)
Oh, I need to synchronize that, don't I... He's going to get it shortly after he finishes this fight scene.

So I guess I would have heard a response sometime in the past?

TGLS 01-02-2022 12:13 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2408452)
until january, I'm afraid. We'll see how bad it is or isn't.

Well I have to say that one or two missed weekdays isn't that bad at all.

ericthered 01-03-2022 09:36 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2409670)
So I guess I would have heard a response sometime in the past?

yes.


Quote:

Originally Posted by TGLS (Post 2409804)
Well I have to say that one or two missed weekdays isn't that bad at all.

No, I made an extra effort to keep posting.

the_matrix_walker 01-03-2022 10:34 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2409670)
So I guess I would have heard a response sometime in the past?

Looks like Halcyone has had a very long day! I think V is a day ahead of you and doesn't have the message yet, so you may be waiting a bit for a response. It's unfortunate as V is getting into a lot of trouble for resources we no longer need.

I went through this with Peter in lost in dreams for a while... I just manage to consistently make the worst choices for a stretch. I don't think V has accomplished a single productive thing that turned out to be worth doing.

ericthered 01-03-2022 11:23 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2409931)
Looks like Halcyone has had a very long day! I think V is a day ahead of you and doesn't have the message yet, so you may be waiting a bit for a response. It's unfortunate as V is getting into a lot of trouble for resources we no longer need.

I went through this with Peter in lost in dreams for a while... I just manage to consistently make the worst choices for a stretch. I don't think V has accomplished a single productive thing that turned out to be worth doing.


Eh, V has gotten a lot done. If all you'd encountered was the holo-copy of the emperor, you'd be a lot more suspicious. (I hope you'd be a lot more suspicious). V has collaborated everything that was said, and found out a lot about the enemy's capabilities and resources.

the_matrix_walker 01-03-2022 12:21 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2409943)
Eh, V has gotten a lot done. If all you'd encountered was the holo-copy of the emperor, you'd be a lot more suspicious. (I hope you'd be a lot more suspicious). V has collaborated everything that was said, and found out a lot about the enemy's capabilities and resources.

We had already known about the hybrid warriors from the research materials. He got bad info on Maximus. Got themselves an identity for a meeting that may or may not have gone anywhere. Got shot. Pulled a job for an identity and travel arrangements we don't need... and got shot again.

I'm not really seeing what Vassarious actually got done that's useful.

TGLS 01-03-2022 12:31 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2409914)
No, I made an extra effort to keep posting.

Well it's appreciated all the same :)

Quote:

Originally Posted by ericthered (Post 2409943)
Eh, V has gotten a lot done. If all you'd encountered was the holo-copy of the emperor, you'd be a lot more suspicious. (I hope you'd be a lot more suspicious).

Yeah, a slightly nicer Maximus (i.e. someone who didn't sick his guards on V right away), or not knowing anything and I would have been more inclined to close out my investigation of the rebels.

--

I still feel a bit foolish to forget to ask what Maximus could detect.

the_matrix_walker 01-03-2022 01:34 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2409953)
Well it's appreciated all the same :)

Seconded! Here Here!
Quote:

Originally Posted by TGLS (Post 2409953)
Yeah, a slightly nicer Maximus (i.e. someone who didn't sick his guards on V right away), or not knowing anything and I would have been more inclined to close out my investigation of the rebels.

You already had gotten the story of Octavian's vision and lead for The Caverns of Calthyone' before our first communication.

I did have some good suspicions at that point, but didn't verify anything.

Don't get me wrong, I'm having fun with it! Just not what I'd call productive.

ericthered 01-04-2022 06:45 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2410003)
If you want to be nice enough to give us a roll, I will certainly take it.

This seems like a fine use of a Destiny Point for Player guidance...

But I'll make the roll and you can claim a Destiny point if you like.


This is the sort of thing that careful planners would have come up with, but that I don't want to bog the game down with. And you as players did give it some thought.


No destiny point required. The penalty is growing though.

the_matrix_walker 01-17-2022 11:43 AM

Re: Corco's Villa
 
We're outnumbered by like 200 to 1 at the tomb.

There isn't enough resistance in this world to help with a distraction.

The temples available won't hide us, and it's been established that Vassarious would need a teacher to figure out how to modify anything.

Vassarious can't shapeshift without giving away their position.

Vassarious can't get past the checkpoints, and there is a fair chance that the Kunifax identity is blown. (But we could jump someone and have Halcyone take a new identity).

Vassarious' skill levels are too low to try and hack in and do anything sweeping.

I'm at a bit of a loss as to how we close this case.

ericthered 01-18-2022 06:59 AM

Re: Corco's Villa
 
You've thought of a number of ways forward already.



I will point out that the emperor has been tracking both you and Halcyone.


You also have a teacher/expert on the magic, if you think about it.



V has wild card skills and wildcard points to burn, so while they might be 14's, I'd hardly call them "useless" ... they're still a secret agent with points to cover failed rolls and the ability to fight their way out of most situations.



The team might have to settle for a multi-step plan though. You won't be able to simply fight your way through.



The resistance is not active in the capital. You might be able to scrounge some up on this world.



I have confidence in this team to accomplish the mission.

TGLS 01-18-2022 08:22 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2411834)
I'm at a bit of a loss as to how we close this case.

OK, here's a plan with too many moving parts at the moment.
1) One of us heads into the tomb and Jenga's over the emperor's pattern
2) At the same time, one of us gets into position to replace the priest in charge of fixing breaks in the pattern.
3) Then it's just a matter of having the pattern reassembled correctly.

the_matrix_walker 01-18-2022 10:49 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2411958)
OK, here's a plan with too many moving parts at the moment.
1) One of us heads into the tomb and Jenga's over the emperor's pattern
2) At the same time, one of us gets into position to replace the priest in charge of fixing breaks in the pattern.
3) Then it's just a matter of having the pattern reassembled correctly.

1] We can't get to it.
2] I don't think this needs to happen, I think once it's back in its proper place, I think Maximus will take care of the rest.
3] See #1

We know we need to get to it and re-arrange things... The issue is how to gain entrance to a place where everyone with clearance is recognized by the guards at the checkpoint. Halcyone might be able to pull it off replacing someone, but without shapeshifting, Vassarious can't.

V could shapeshift to his air form and slip in, but they would know the form he is in and be on alert. once inside, he can't shift back without giving away his presence, and can't move the blocks in air form (I don't think).

TGLS 01-18-2022 12:22 PM

Re: Corco's Villa
 
I dunno, I kinda figured that the problem was having to make alterations for half an hour. If we break the pattern, we take the emperor off the table, which means:
1) Unrestricted shapeshifting
2) The Heroes could be reasoned with
3) They're going to try to put the pattern back together so we could subvert that.

the_matrix_walker 01-19-2022 09:27 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2411982)
I dunno, I kinda figured that the problem was having to make alterations for half an hour. If we break the pattern, we take the emperor off the table, which means:
1) Unrestricted shapeshifting
2) The Heroes could be reasoned with
3) They're going to try to put the pattern back together so we could subvert that.

It sounds like we might get some time before being discovered to rearrange things if we can get to the stones undetected, which seems to be the crux.

1) If we're discovered, shapeshifting becomes somewhat moot. The transformation takes 10 seconds, far too long for tactical situations.

2) We can certainly try reasoning with them once Maxmux is "offline".

3) Perhaps if we're interrupted, but if the process is completed, then the true Maximus is likely to take immediate steps to make sure everything is put right and kept that way.

TGLS 01-19-2022 10:58 AM

Re: Corco's Villa
 
I'm just going to merge both posts:
Quote:

Originally Posted by the_matrix_walker (Post 2412103)
1) If we're discovered, shapeshifting becomes somewhat moot. The transformation takes 10 seconds, far too long for tactical situations.

2) We can certainly try reasoning with them once Maxmux is "offline".

Hm. Well the way I see it, I could yank one or two blocks, the pattern gets wrecked, and then we would have lots of time and flexibility with putting the pattern back together.

Quote:

Originally Posted by the_matrix_walker (Post 2412103)
3) Perhaps if we're interrupted, but if the process is completed, then the true Maximus is likely to take immediate steps to make sure everything is put right and kept that way.

Maybe? I think it's more likely they end up restoring from their most recent picture they have of the stones.

Quote:

Originally Posted by the_matrix_walker (Post 2412105)
"To what end? The priesthood became corrupted and made these changes and it seems clear there are a number of people involved, who are likely mostly dead by now if it were 60 years ago. If they yet live, I'm sure Maximus' investigation into the matter will reveal any remaining perpetrators."

I suppose you might have a point there.

Quote:

Originally Posted by the_matrix_walker (Post 2412105)
"Perhaps he has sent instructions to watch or track him if he appears. There is no way to know if they were instructed to report on Maximus' servant's movements without alerting them."

I don't know how you plan to get us into the middle of an active war zone and through a guarded tunnel without credentials on Kunnifax's level.

Quote:

Originally Posted by the_matrix_walker (Post 2412105)
"I'm concerned that if we split up and you take this priest before we are ready to infiltrate and there is a delay in my return, it could complicate matters."

Well given my plan was to take this priest tomorrow...

the_matrix_walker 01-19-2022 01:43 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2412121)
Hm. Well the way I see it, I could yank one or two blocks, the pattern gets wrecked, and then we would have lots of time and flexibility with putting the pattern back together.

Good point. Eric did say he would be disabled along the way.


Quote:

Originally Posted by TGLS (Post 2412121)
I don't know how you plan to get us into the middle of an active war zone and through a guarded tunnel without credentials on Kunnifax's level.

I was trying to arrange identities to combine with our general sneakiness, but maybe I was underestimating the difficulty of the trip.
Quote:

Originally Posted by TGLS (Post 2412121)
Well given my plan was to take this priest tomorrow...

I suppose if I do shapeshift and use the air elemental from I might be able to slip through undetected and just head back and forth...

Quote:

Originally Posted by ericthered (Post 2411947)
It would take about eight hours to fly there, and then however long to infiltrate and talk, and then eight hours to fly back.

Is that under V's own power as an air elemental, or did you mean an aircraft?





-----------------------------------------

PS. Sorry for being a bit frustrated on the board... I've been a bit frustrated elsewhere and there is bleed.

TGLS 01-19-2022 04:09 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2412144)
Good point. Eric did say he would be disabled along the way.

OK, so we can agree that it's at least possible to split the taking out the Emperor part from the fixing the pattern part.

Quote:

Originally Posted by the_matrix_walker (Post 2412144)
I was trying to arrange identities to combine with our general sneakiness, but maybe I was underestimating the difficulty of the trip.

Well the way I see it there's at least four legs to the trip:
1) Arthus City -> Sabeleum
2) Sabeleum -> "The Front"
3) "The Front" -> "The Trenches"
4) "The Trenches" -> "The Cave System"

I imagine 2 is probably the hardest step on the way there. On the way back, 4 is probably the hardest, as they have a bunch of guards and they're pointed in the right direction.

Quote:

Originally Posted by the_matrix_walker (Post 2412144)
I suppose if I do shapeshift and use the air elemental from I might be able to slip through undetected and just head back and forth...

Hey, if you're fast enough you might be able to avoid the penalty of shapeshifting.

Quote:

Originally Posted by the_matrix_walker (Post 2412144)
PS. Sorry for being a bit frustrated on the board... I've been a bit frustrated elsewhere and there is bleed.

Sorry to hear about troubles in your life. Admittedly I enjoy arguing, so it doesn't really bother me that much.

the_matrix_walker 01-19-2022 07:32 PM

Re: Corco's Villa
 
I edited my post in the OC to have Vassarious try and get moving...

ericthered 01-20-2022 06:44 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2412144)
Is that under V's own power as an air elemental, or did you mean an aircraft?

That's on aircraft.



In an elemental form optimized for flying...You can get at least half the speed of a jet liner, I'd think. You could also probably hitch a ride on a jet liner.


Quote:

PS. Sorry for being a bit frustrated on the board... I've been a bit frustrated elsewhere and there is bleed.

I understand how that is. Good luck with whatever is stressing you.

TGLS 01-22-2022 04:45 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2412447)
Or the trunk, I'd guess

Whoops, mentioned the same place twice. Then again the idea Halcyone did get lots of rest in the trunk makes me think she gets cozy in a box like a cat during off-hours.

ericthered 02-11-2022 09:42 AM

Re: Corco's Villa
 
A GM meta question:


This is a point at which Holomaximus could reasonably take over a lot of the planning. I do want to preserve player agency though, and I'm also uncertain how much of maximus's innate strategic genius is preserved in the copy.



Thoughts on the way you want the game to go?

the_matrix_walker 02-11-2022 10:31 AM

Re: Corco's Villa
 
I'm fine with holo-Maximus taking care of the detailed planning with the resistance's help once they have settled on the timing of the attack. they are far more familiar with the strategic situation than Vassarious is. We could push the time out to create a better planning buffer, but that would also increase the possibility of a leak, so V is against pushing it too far out.

Vassarious want to steer them more towards chaos and distraction than death and destruction and minimize the loss of life if possible but understands that some sacrifice is inevitable.

TGLS 02-11-2022 11:19 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2416054)
A GM meta question:

This is a point at which Holomaximus could reasonably take over a lot of the planning. I do want to preserve player agency though, and I'm also uncertain how much of maximus's innate strategic genius is preserved in the copy.

Thoughts on the way you want the game to go?

Well if you mean the planning of the military attack then that's fine. If you mean, the planning of the temple infiltration/reverse sabotage, then not so much.

ericthered 02-14-2022 08:28 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2416068)
I'm fine with holo-Maximus taking care of the detailed planning with the resistance's help once they have settled on the timing of the attack. they are far more familiar with the strategic situation than Vassarious is. We could push the time out to create a better planning buffer, but that would also increase the possibility of a leak, so V is against pushing it too far out.

Vassarious want to steer them more towards chaos and distraction than death and destruction and minimize the loss of life if possible but understands that some sacrifice is inevitable.

Quote:

Originally Posted by TGLS (Post 2416081)
Well if you mean the planning of the military attack then that's fine. If you mean, the planning of the temple infiltration/reverse sabotage, then not so much.

Ok, We'll run things that way then.

ericthered 02-23-2022 09:05 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2417775)
Suffice it to say I've been keeping a shopping list

The Grey Text! Its spreading! It will eat us all!


The Horror! The Questions! The Commentary!

ericthered 03-03-2022 08:27 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2418829)
You gave us Destiny 3 with our packages and I used one in the game before now in Post #217. Was the refresh rate 120 posts?

That was the suggested rate for wildcards (and thus other "per-session" traits like destiny) to refresh. I was hoping the story would break into natural breaks of about that size... but it isn't happening. So lets call it 120 posts. You certainly have your points at the moment.

the_matrix_walker 03-03-2022 09:15 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2418906)
I was hoping the story would break into natural breaks of about that size... but it isn't happening.

It is dragging a bit... Seems like any step is turning into a big process leading to three more processes... and now it looks like we have to wait 10 days for shipping because it seems to me if we invade a temple or gate, it's as good as using trackable powers for revealing our position.

ericthered 03-04-2022 09:52 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2418916)
It is dragging a bit... Seems like any step is turning into a big process leading to three more processes... and now it looks like we have to wait 10 days for shipping because it seems to me if we invade a temple or gate, it's as good as using trackable powers for revealing our position.


The two of you try to play the game at very different speeds, and I'm aiming for a happy medium. I'll try to speed up Halcyone's process. I think its almost time for that final assault.

TGLS 03-04-2022 10:56 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2419035)
The two of you try to play the game at very different speeds, and I'm aiming for a happy medium. I'll try to speed up Halcyone's process. I think its almost time for that final assault.

Sorry if I'm slowing things down.

the_matrix_walker 03-04-2022 05:49 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2419041)
Sorry if I'm slowing things down.

Don't fret! You're all good!

TGLS 03-07-2022 01:16 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2377321)
The sheet looks like a good start, though I'm not seeing research as a flavor skill.

I'm starting to see why you disagreed there.

TGLS 03-08-2022 04:00 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2419510)
Nice... Hadn't thought of that. Done. You have her Tendriloid Body trait, plus extra attack and ambidexterity.

Well, I don't really want to make a big deal about this, but I dunno how l feel about this. V gets a difference of about 155 points on package traits than I do... I dunno.

the_matrix_walker 03-08-2022 04:15 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2419548)
Well, I don't really want to make a big deal about this, but I dunno how l feel about this. V gets a difference of about 155 points on package traits than I do... I dunno.

A lesser approximation it's fine. I was really only interested in seeing if I could swipe H's less magically detectable form of disguise. We've established that Vassarious is able to do a lesser version of templates that are too big for their basic package thanks to their "Improvised Forms" technique.

ericthered 03-08-2022 05:24 PM

Re: Corco's Villa
 
Lets use the tenderloid body minus the extra arms, one level of appearance, and 2 levels of chameleon. The arms generated can still be extra flexible if needed. Does that work for everyone?

TGLS 03-08-2022 08:49 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2419559)
Lets use the tenderloid body minus the extra arms, one level of appearance, and 2 levels of chameleon. The arms generated can still be extra flexible if needed. Does that work for everyone?

Well I was favoring just dropping the traits not in the body meta-trait (extra attack, ambidextrous) reflecting, "has the body, not the coordination", but that works too.

ericthered 03-09-2022 08:15 AM

Re: Corco's Villa
 
Either one is good with me. My first thought was in fact "just the body".

the_matrix_walker 03-09-2022 09:13 AM

Re: Corco's Villa
 
I'll put together a point appropriate template combining some of the traits of V's genesis form with the elastic skin and maybe a couple of extra arms for fun.

the_matrix_walker 03-09-2022 02:34 PM

Re: Corco's Villa
 
Moving this to the OOC since we're discussing and not dialoguing...

Quote:

Originally Posted by TGLS (Post 2419641)
Well I'm more saying in a meta sense that we can't just avoid heading to the middle of the temple regardless which way we go about this.

I don't see a way around that in any event.
Quote:

Originally Posted by TGLS (Post 2419641)
Which will probably spark a lot of questions with difficult answers from the emperor. Like:
- Why haven't you responded to commands?
- Why have you seemingly disappeared?
- Why did you bother capturing her to begin with? I told you to kill her.

I'm not clear what the strategy for avoiding the emperor's immediate attention is here.

The hope is that the immortals will not be questioned by lesser guards and that Maximus will be distracted by the rebellion's attack.

This is part of the reason the ever-lengthening time frame is a problem, for both Kunnifax and the priest's discovery.

This part of the plan has never changed... The question was whether it would be better to penetrate as priests or Kunnifax and a prisoner IIRC.

You may recall Vassarious was concerned about removing the priest prematurely when they thought they would be gone for a day, and the time span just keeps growing. The Emporer may not tell anyone Kunifax is missing for the first few days or even a week, so they do not appear weak...Every day that passes is another day Cyrraelian might have a friend look in on them or work may want to know why he's showing up but his duties are not being performed. I would expect our chances of success are dropping daily.

Changing the wall plans will require breaking into multiple vaults, their most secure computer systems, and their backups, and still leaves their experts available to say "This is wrong".

Quote:

Originally Posted by TGLS (Post 2419641)

Well somebody has to do it until:
A) We trust Cyraelian enough not to just sell us out immediately after being left on his own, or
B) We make a move so obvious that won't make a difference whether Cyraelian's absence is noted or not.

A) Trusting Cyrraelian for even a moment out of our sight sounds like folly to me.
B) We set our time to penetrate and leave him tied up... When we're ready to go, we just need him to stay out of the loop for an hour or two.

TGLS 03-09-2022 03:23 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2419653)
Every day that passes is another day Cyrraelian might have a friend look in on them or work may want to know why he's showing up but his duties are not being performed. I would expect our chances of success are dropping daily.

I dunno, as far as I can tell Halcyone has been doing a good job doing Cyraelian's job. And surely any of Cyraelian's friends would reach out and try to get in touch with him via phone, social media and the like.

Quote:

Originally Posted by the_matrix_walker (Post 2419653)
The Emporer may not tell anyone Kunifax is missing for the first few days or even a week, so they do not appear weak...

I dunno; I fear the ship may already have sailed on that one. Kunnifax has been "missing" for... I dunno, about a week so far?
Day 1: Getting into town
Day 2: Breaking into Cyraelian's to investigate
Day 3: Capturing Cyraelian
Day 4: Investigating while posing as Cyraelian
Day 5: Getting the photographer's phone
Day 6: Shadowing the maid, making an offer
Day 7: Planting bugs in Fericus's
Day 9(?): Privacy booth built.

the_matrix_walker 03-09-2022 04:52 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2419659)
I dunno; I fear the ship may already have sailed on that one. Kunnifax has been "missing" for... I dunno, about a week so far?
Day 1: Getting into town
Day 2: Breaking into Cyraelian's to investigate
Day 3: Capturing Cyraelian
Day 4: Investigating while posing as Cyraelian
Day 5: Getting the photographer's phone
Day 6: Shadowing the maid, making an offer
Day 7: Planting bugs in Fericus's
Day 9(?): Privacy booth built.

Ugh... I'm so bad a keeping track of time in games.

... And we haven't planned the timing for the attack yet.

So we probably need to come up with a new penetration plan. It is more than likely already too late to use the tunnel unless we want to risk Vasarious going in as Retifurus or lure out another immortal to take out and impersonate.

I really should have figured that out when the trip to Holo-Maximus didn't have the planned one-day turnaround.

How deep is Cyraelian's access? Do we need to replace two more people, or only one more if we need to get to the Emporer's wall as authorized personnel?

the_matrix_walker 03-10-2022 08:49 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2419651)
Well I guess we ought to case the route from the entrance to the temple to the hidden tunnel. Whole thing seems too easy...

I don't know if I'd say it was easy as a whole... We had to cross worlds and do multiple solo infiltrations and investigations to get this far. The tunnel part is thankfully a simple step, but we'll still have to hold them off once they figure out what we're up to... And maybe that's super overconfident to think we can pull that off...

Eric will have to correct me if I'm wrong here, but I don't think the opening quest is meant to be a saga. I think the campaign is meant to be kinda episodal and our "pilot" episode is now a three-parter... but I may be just be being short-sighted. Unfortunately, I sometimes oscillate between overthinking things and getting impatient and blindly rushing forward...

And maybe I'm thinking to much into "Adventurer" mode and the better plan is to steal some plans, get someone who's not in the conspiracy who can point out what's wrong and take it to the senate for a slow political solution.

So... Go ahead and keep doing what you're doing and I'll just keep following your lead, but we need to pick a plan and stick to it so the opportunities don't evaporate as the time frame expands.

TGLS 03-10-2022 09:12 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2419760)
I don't know if I'd say it was easy as a whole...

Maybe it's not actually that easy, but easy by comparison. I mean, I'm kind of used to, "Doing anything becomes a big process that leads to three more processes". The whole tunnel plan seems like:
1) Sneak into the temple, possibly by peeling off from a group of tourists who tour on a particular route near the tunnel (Stealth)
2) Pretend to be Kunnifax and enter the tunnel (Disguise, Acting)

And we're off to the races! It just feels like there's something missing that'll blow up in our faces.

ericthered 03-10-2022 11:39 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2419659)
I dunno; I fear the ship may already have sailed on that one. Kunnifax has been "missing" for... I dunno, about a week so far?
Day 1: Getting into town
Day 2: Breaking into Cyraelian's to investigate
Day 3: Capturing Cyraelian
Day 4: Investigating while posing as Cyraelian
Day 5: Getting the photographer's phone
Day 6: Shadowing the maid, making an offer
Day 7: Planting bugs in Fericus's
Day 9(?): Privacy booth built.

Its day seven. When you two separate time gets asychronus. In those seven days Vassarious has had time to meet with kunnifax, get all the generals, come back, and order the booth.


Quote:

Originally Posted by the_matrix_walker (Post 2419666)
So we probably need to come up with a new penetration plan. It is more than likely already too late to use the tunnel unless we want to risk Vasarious going in as Retifurus or lure out another immortal to take out and impersonate.

Depending on if the badge gets disabled or flagged. When you went over the plan with Kunnifax he didn't think this was likely... the emperor has been neglecting to use his mortal tools. Kunnifax could be wrong, or the conspiracy may have noticed something... but I'm trying to give you the correct idea of your odds.


Quote:

How deep is Cyraelian's access? Do we need to replace two more people, or only one more if we need to get to the Emporer's wall as authorized personnel?
Cyraelian has free access up to wall three-- far more than the public has. He doesn't have official access past wall three, but he has free access to its base.



Quote:

Originally Posted by TGLS (Post 2419766)
Maybe it's not actually that easy, but easy by comparison. I mean, I'm kind of used to, "Doing anything becomes a big process that leads to three more processes". The whole tunnel plan seems like:
1) Sneak into the temple, possibly by peeling off from a group of tourists who tour on a particular route near the tunnel (Stealth)
2) Pretend to be Kunnifax and enter the tunnel (Disguise, Acting)

And we're off to the races! It just feels like there's something missing that'll blow up in our faces.

The entrance to the tunnel isn't even in the temple complex. Its in a boring warehouse. You will still need to get from the temple entrance to the emperor's secret tomb wall once out of the tunnel.

The tunnel is kinda of easy at this point, but you kind of worked for it. You've turned one of the emperor's trusted agents, which is quite a feat. You had to defeat an immortal in one specific location to do it.

I do think you're close. I'm debating if holo-maximus should provide a little more direction.

I do think as far as spy work goes, we could raise the cinematics up a touch, at least for Halcyone.

As far as "episode" length goes... this one is turning out long. we'll see if its three parts or two, comparatively.


I hope that all helps.

TGLS 03-10-2022 12:29 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2419813)
The entrance to the tunnel isn't even in the temple complex. Its in a boring warehouse. You will still need to get from the temple entrance to the emperor's secret tomb wall once out of the tunnel.

I'm confused; I thought the tunnel went from "a courtyard inside the complex" to "the tombs":
Quote:

Originally Posted by ericthered (Post 2412907)
The immortals have access to a "secret" tunnel that's actually actively maintained. Its purpose is discreet exit of the inner courtyard from the public. It has a few security systems posted in it, but these are by necessity lightly maintained. A few human guards with top security clearance, plus the eye of the emperor* and the fact that it dumps you out in the middle of the immortal tombs.

Quote:

Originally Posted by ericthered (Post 2419813)
I do think as far as spy work goes, we could raise the cinematics up a touch, at least for Halcyone.

As far as "episode" length goes... this one is turning out long. we'll see if its three parts or two, comparatively.

Well, that's how pilots are. Work out the kinks in the show and often run long.

ericthered 03-10-2022 12:37 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2419824)
I'm confused; I thought the tunnel went from "a courtyard inside the complex" to "the tombs":


for reference:



Quote:

Originally Posted by ericthered (Post 2413115)
The Tunnel's entrance is in an "amphitheater", which turns out to be a conference center. It has good but mundane security protecting the outside, and then a guard who really knows what's going on in the basement. The guard is traditionally among the best of the best of the army, but with a war going on, standards might have slipped. The door is locked, and the guard and the immortal badge together open it. Kunnifax thinks there are probably cameras in the tunnel, but he can't be sure ("I've been dormant for a seventy years, give me a break. I'm happy I know what a camera is"). There is another traditionally expert gaurd at the other end of the tunnel, with another door requiring two locks, and then you exit through a door into the lobby of the first immortal.


This is the first and original reference as well:



Quote:

Kunnifax knows a little more. The immortals have access to a "secret" tunnel that's actually actively maintained. Its purpose is discreet exit of the inner courtyard from the public. It has a few security systems posted in it, but these are by necessity lightly maintained. A few human guards with top security clearance, plus the eye of the emperor* and the fact that it dumps you out in the middle of the immortal tombs.



*Kunnifax is not sure how close Maximus, and especially current and altered Maximus, watches that passage. Holo Maximus doesn't know either, but helpfully supplies the information that Maximus proper can only watch about 20 places at once.

ericthered 03-17-2022 08:49 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2420546)
The vest was what they had from their original world, but when they came to this world they had a TL 9 Hardshell suit that was supplied.

Previously, you had indicated...

You're right... that's what I get for going on my memory rather than looking previous comments up. Yes, V can get a tactical suit from basic.


Quote:

If we have a day, I can conceivably run back to the caves for headquarters to send us a care package. If so, can they whip up armor for a four-armed template so I can steal some tentacle arms since Vassarious has learned how to do them from Halycone?
They can't design and build a four-armed version in a day, no.





Quote:

The template: [163pts]

- Set ST + Striking ST as high as can be managed for SM 0 [0]

DR 5 (Tough Skin, -40%) [15]
Elastic Skin [20]
Extra Arms, 2 (Extra Flexible. +50%) [30]
High Pain Threshold [10]
Night Vision 3 [3]
Immune to Metabolic Hazards [30]
Shuriken / Bladed hands / Long Knife [55]*

*Statistics: Impaling Natural Attack (Armor Divisor (2), +50%; Extra Damage Type, Cutting, +20%; Extra Reach, C, 1, +50%; Good Defense, +2 to Parry, +60%; Hidden, +20%; Increased Damage, +2 per Die, +120%; Ranged, +100%; Ranged, Increased Range, 1/2D x5, +10%; Ranged, Long Range, +50%; Ranged, Very Rapid Fire, RoF 3, +60%; Selectivity, +10%; Swing Capable - Cutting) [55]
We've got to start storing all of these templates somewhere. Could you elaborate on the changes between this natural attack and the genesis weapon? I'd like to keep the weapon close to the base weapons: "Shuriken / Bladed hands / Long Knife"


SM+0 is not the only factor here... the benchmark for high ST at SM+0 is 20. You can drop ST to increase Striking ST by 2, up to 15 ST +10 Striking ST.

the_matrix_walker 03-17-2022 01:14 PM

Re: Corco's Villa
 
I have some of the templates and working versions scattered on extra tabs on my character spreadsheet. I'll clean it up for easy reference. We really only need to include the ones memorized, as improvised forms are throw-aways.

We really only need to make a list of what you don't want to see since they have access to unlimited and improvised forms.

The difference from the last time I did the weapon was to better the range and tighten the grouping so they fire more simultaneously. (Making the rapid-fire into very-rapid-fire, and using long-range.) So it's a combo of improving the hand-eye and maybe that he can extrude them a bit more efficiently than the last time I did the "Shuriken/Bladed hands/Long Knife" pseudo-simulation. The original weapon was able to do Kusari styled attacks as part of the list, the "Shuriken/Bladed hands/Long Knife" ones are the toned-down versions.

Let's go with this instead and have V reinforce their toughness instead:

ST 20
DR 5 (Tough Skin, -40%) [15]
Elastic Skin [20]
High Pain Threshold [10]
Injury Tolerance, Homogenous [40]
Injury Tolerance, Unbreakable Bones [10]
Injury Tolerance, No Brain [5]
Resistant to Metabolic Hazards +8 [15]
Shuriken / Bladed hands / Long Knife : Impaling Natural Attack (Armor Divisor (2), +50%; Extra Damage Type, Cutting, +20%; Extra Reach, C, 1, +50%;Good Defense, +2 to Parry, +60%; Hidden, +20%; Increased Damage, +2 per Die, +120%; Ranged, +100%; Ranged, Reduced Range, 1/2, -10%; Ranged, Increased Range, 1/2D x5, +10%; Ranged, Rapid Fire, RoF 3, +50%; Swing Capable - Cutting) [48]

ericthered 03-18-2022 11:12 AM

Re: Corco's Villa
 
Even non-memorized templates are useful, because they've been vetted.


You're tracking them then. I'll should probably track them as well.


The new template looks good. Pushing up the "shriukens" that much past actual shriuken stats looked wrong.

the_matrix_walker 03-18-2022 11:31 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2420694)
The new template looks good. Pushing up the "shriukens" that much past actual shriuken stats looked wrong.

Eh, it's just a name for a rough basis of simulation. They are not really shuriken, and they are not going to equal a rifle, so I'm not sure why it matters. Would it be better for you if they were spikes or bone projectiles?

The fluff could be that he keeps enough air elemental aspect to use the winds to guide and strengthen their path, or just a touch of TK from a Monster hunters PSI to do the same, or he could be optimizing chi flow etc etc.

ericthered 04-05-2022 09:49 AM

Re: Corco's Villa
 
Quote:

Or Mithral or Uru or a titanium alloy from another world... It's a big universe, and what the material might be is partially worldbuilding and require GM approval, so I was going with adamantine, but whatever. A barrier is probably not the best idea anyway.
I prefer to have seen the world before using materials from it, rather than using any possible world as a book. Right now he has three worlds to pull from: his home world, the monster hunter world, and the maximus skerry. Vassarious's home world does seem like the sort of place that has adamant rock though.



Quote:

Originally Posted by the_matrix_walker (Post 2420697)
Eh, it's just a name for a rough basis of simulation. They are not really shuriken, and they are not going to equal a rifle, so I'm not sure why it matters. Would it be better for you if they were spikes or bone projectiles?

if they're doing cutting damage, they can be considerably better than a riffle. Fluff matters, so yes, spikes or bone projectiles work better for a rapid fire weapon. And is totally something I can see on a monster hunters world from weirder spirit warriors. They wouldn't do cutting, of course, but impaling.


Quote:

The fluff could be that he keeps enough air elemental aspect to use the winds to guide and strengthen their path, or just a touch of TK from a Monster hunters PSI to do the same, or he could be optimizing chi flow etc etc.
For attacks, lets keep them the same as the base form: Use the same stats and fluff the genesis angel-demon or some other creature he's encountered uses. He can mix and match the attack with the body, but I'd prefer to avoid attacks that are hybrids of two forms.

ericthered 04-06-2022 09:39 PM

Re: Corco's Villa
 
Sorry for the delay: I will post sometime friday. I have a lot going on and the next post is not trivial. I look forward to it and thank you for your patience.

TGLS 04-06-2022 11:23 PM

Re: Corco's Villa
 
Welp, it's kind of funny both threads hit a decisive moment at the same time. Take care of yourself, sometimes hobbies have to come second.

TGLS 04-14-2022 01:19 PM

Re: Corco's Villa
 
I originally came up with a different story before deciding it was too ridiculous.
Quote:

"I take it that you didn't get the memo."

I pause just long enough for him to respond with something like, "What memo?"

"Well, you see, we've had a lot of issues with people following cleaning signs around here, especially the real high up priests. They're always insisting that we just clean up after them instead of taking a slightly longer route. It's getting to the point where we might need to expand the janitorial staff just to compensate for all the wasted time!"

"We've come up with a new initiative. To ensure that the cleaning process proceeds smoothly without delay, temporary barriers are to be installed in lower traffic locations during cleaning. We set them up just before we start cleaning, and when we're done we pull them down with the help of a special solvent. Easy as cake. Most of the other areas where we've been doing this are a lot more obscure, like [random obscure area in temple complex], so I'm not entirely surprised you haven't heard about this."

Research to have remembered an obscure area, Memetics! to sell this crazy nonsense

ericthered 04-18-2022 08:09 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2425005)
Pure gold from Halcyone!


Yeah, I was debating rushing through the conversation, and I'm really glad I didn't!

the_matrix_walker 04-28-2022 04:20 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2427825)
I glance out of the corner of my eye, noticing the shifting.

"Not even your final form, eh? But construction foam?"

I pause, not expecting an answer.

"This is the only way, isn't it? Hopefully they'll let you use a healing temple after this."

Expanding out and pushing them away and making them fight through to get back to where you are working on the wall was the best delay tactic I could come up with...

V can't respond verbally right now of course but can still receive any advice if you can think of any other options.

TGLS 04-29-2022 11:51 AM

Re: Corco's Villa
 
I only really said anything because I felt it'd be weird to say nothing.

the_matrix_walker 04-29-2022 01:25 PM

Re: Corco's Villa
 
And I was just looking for some reassurance that what I'm doing is the best option for the circumstances ;)

ericthered 05-05-2022 10:25 AM

Re: Corco's Villa
 
And you have succeeded on your first mission, having took just under 12 months of play!


when you get back to the villa, you each have 5 points you can spend. I've got to figure out the next mission...

TGLS 05-05-2022 01:27 PM

Re: Corco's Villa
 
And next, Corco's going to ask us to steal a battleship, and that'll take two years! I kid.

I added:
Pickpocket DX/H - DX-2 12 [1]
Shadowing IQ/A - IQ-1 15 [1]
Smuggling IQ/A - IQ-1 15 [1]

Leaving two points for the future.

the_matrix_walker 06-06-2022 06:15 PM

Re: Corco's Villa
 
Have some real-life stuff and just got online for a few minutes today...

I won't be able to post much for the next two weeks. I was in the hospital this weekend (doing okay now) and I'm away on vacation next week.

TGLS 06-06-2022 08:47 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2434310)
Have some real-life stuff and just got online for a few minutes today...

I won't be able to post much for the next two weeks. I was in the hospital this weekend (doing okay now) and I'm away on vacation next week.

It's OK, take care of yourself.

ericthered 06-07-2022 09:32 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2434310)
Have some real-life stuff and just got online for a few minutes today...

I won't be able to post much for the next two weeks. I was in the hospital this weekend (doing okay now) and I'm away on vacation next week.

Thank you for letting us know. We look forward to your return. I think we should still be here!

ericthered 07-15-2022 09:56 AM

Re: Corco's Villa
 
As a reminder, the number of languages you know in total map to the number of languages you know in this world.

TGLS 07-18-2022 01:22 PM

Re: Corco's Villa
 
Added a link to a current pdf of Halcyone's character sheet. Added lockpicking.

ericthered 07-26-2022 10:02 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2444678)
If only I could bring her in as a stunt double; she might actually be able to make twenty dodge rolls


In an ironic twist of fate, Halcyone would totally rip through Hua's current target-rich environment, while Hua would be able to stun the knight shamans Halcyone is grappling with fairly quickly.

TGLS 07-26-2022 12:09 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2444791)
In an ironic twist of fate, Halcyone would totally rip through Hua's current target-rich environment, while Hua would be able to stun the knight shamans Halcyone is grappling with fairly quickly.

Well, Halcyone would probably have been able to open the door without needing to get a lever, and could easily shred the opposition, while Hua would have branched off in six places between the decision to break-in and the current stage of the fight:
1) She's not so curious nor strong enough to consider smashing the foggy ice blocks.
2) She could enter invisibly and possibly avoid the guards completely
3) She'd be fine shooting the guards dead
4) She could stun the guards instead of getting in a grappling match with them
5) If she somehow managed to pin both of them, she's faster moving and would have a better shot at avoiding all the freezing.
6) The fight would be over once two of her hands were frozen.

ericthered 09-01-2022 10:32 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2449468)
When Vassarious takes the Ice Orc form, are there any icy powers in the template he picked up as the base? That may come in handy in keeping this guy frozen...

That's a great question... thinking out loud here:
  • The power is innate to the race, and basically everyone has it. So its part of the template
  • The power takes a fair amount of skill, practice, and exercerize to become good at, so the template is missing the actual skills needed and has the powers at a lower level than a full knight-shaman. V has Occult!, but the skills needed here are less bookish mystery and more muscle memory or even chi, really. V has a little bit of chi... but nothing like a wild card skill.


So the abilities are:
  • The ability to soak up ER by going somewhere really cold. This grants immunity to cold as a side effect. It takes 2 hours of freezing meditation to recover 1 FP. The base template comes with 5 ER, and you can draw on FP as well, though that's less effective, costing 2 FP to do 1 ER's work. This requires a meditation roll at +4 in normal circumstances.
  • Creation of Ice in an area. This is either create or binding. The binding as well as the costs ER to use: 1 for every two attacks. This normally requires your hands. The attack roll is vs Innate Attack (ice forming).
  • The Movement of ice. This is a weird form of TK. It will let V move 1 ton of ice at 1/3rd yard per second. Occasionally driving (ice mass) comes up, but its rare.
  • Stunts are available, and generally powered by ER.

Quote:

Originally Posted by TGLS (Post 2449556)
"Good, I'll gather up the equipment and hopefully I can make it back in time."

V just has a suit of armour, and they were wearing it, right? I'll go fetch my rifle, cutlass, construction foam (enough to seal several doors shut), and explosives (enough to breach a whole in the side of an average building).


Several = 8? and maybe 25 cube feet per door? so 200 cubic feet? 120 gallons? that's a lot. did you bring that much? that's 360 lbs...



Lets say you want to get through a 1 foot stone wall: there are some pretty thick walls in this town, as the oldest and nicest buildings were built by people who could shape stone with a thought. That's 250 damage, or 75d, or ... 26 lbs of TL10 explosive.

TGLS 09-01-2022 10:56 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2449569)
Several = 8? and maybe 25 cube feet per door? so 200 cubic feet? 120 gallons? that's a lot. did you bring that much? that's 360 lbs...

Right on the number of doors, probably not that much per door; I was more thinking like enough to glue doors shut, like by spreading the foam along the hinges/edges of the doors so the doors won't open.

Quote:

Originally Posted by ericthered (Post 2449569)
That's a lot. did you bring that much? that's 360 lbs...

I think we agreed like 265 pounds (medium encumbrance) was a fair total for all equipment, and I went with 100 pounds of explosives.
Quote:

Originally Posted by TGLS (Post 2435776)
Wow, that's a lot of explosives; conservatively like a 100+ pounds.

With the other stuff being:
Quote:

Originally Posted by TGLS (Post 2433203)
An assortment of stuff:
-> 7/2 Bioplas as usual
-> Gauss Minineedler
-> 10 clips for minineedler, loaded with sleep poison
-> Gauss Rifle
-> 5 rifle clips, regular
-> Explosives [already accounted for]
-> Superfine Cutlass
-> Surveillance Microbots
-> Smart device, preferably disguised
-> Cash


I figure a reasonable split would be 100 pounds of explosives, 100 pounds of construction foam (I think we added that ex post facto when I remembered I'd need something to stick the hive to the belfry with), and 65 pounds for the remaining equipment.

ericthered 09-02-2022 08:32 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2449575)
Right on the number of doors, probably not that much per door; I was more thinking like enough to glue doors shut, like by spreading the foam along the hinges/edges of the doors so the doors won't open.

I think we agreed like 265 pounds (medium encumbrance) was a fair total for all equipment, and I went with 100 pounds of explosives.

With the other stuff being:

I figure a reasonable split would be 100 pounds of explosives, 100 pounds of construction foam (I think we added that ex post facto when I remembered I'd need something to stick the hive to the belfry with), and 65 pounds for the remaining equipment.

That looks right.

ericthered 09-19-2022 11:40 AM

Re: Corco's Villa
 
I don't think Halcyone has lockpicking... though it would make sense for her to have it, I don't see it on the sheet.

TGLS 09-19-2022 12:33 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2451724)
I don't think Halcyone has lockpicking... though it would make sense for her to have it, I don't see it on the sheet.

I thought we agreed on that:
http://forums.sjgames.com/showpost.p...&postcount=757
Quote:

Originally Posted by TGLS (Post 2443673)
Added a link to a current pdf of Halcyone's character sheet. Added lockpicking.

I noticed there was an old sheet for Halcyone, so I updated that one with a link to the current pdf sheet.

ericthered 09-19-2022 12:35 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2451729)
I thought we agreed on that:
http://forums.sjgames.com/showpost.p...&postcount=757


I noticed there was an old sheet for Halcyone, so I updated that one with a link to the current pdf sheet.

Yeah, I was looking at the old sheet. You're good.

ericthered 10-12-2022 11:12 AM

Re: Corco's Villa
 
And disaster has been averted on Tuguk!


Each character has been awarded [3] more points!

ericthered 10-14-2022 10:22 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2455491)
And with a mounting crisis and two world hopping games that share players in this one, we never see it again. :P

I mean, on the one hand callback can be fun, but on the other hand I have no shortage of worlds I've generated. We'll see.

TGLS 10-14-2022 04:39 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2455539)
I mean, on the one hand callback can be fun, but on the other hand I have no shortage of worlds I've generated. We'll see.

Dice will decide as usual.

TGLS 10-20-2022 05:16 PM

Re: Corco's Villa
 
Updated the sheet; added Scuba, improved Shortsword a level. Two points remain. Sheet here too

Quote:

Originally Posted by ericthered (Post 2456180)
Does that setting have vibro? please post stats for the weapon somewhere in OOC, like the character sheet.

Well, I've been assuming the YOUTopia setting is basically, "TL10, advanced biotech, no sapient robots but total cyborgs with lab grown brains are fine.", which for our purposes usually means, "TL10". Veto stuff at your whim, that's cool.

Cutlass (LT69) is sw cut, thr+1 imp, reach 1, weight 2. There's also a thr cr hilt punch. It's also ST8, so Halcyone's still under triple strength. Adding both superfine and vibro (UT163-164) adds an armor divisor of (5) and +1d+2 damage while powered, and a divisor of (2) and +2 damage while unpowered (unpowered happens to be the exact same as Halcyone's current sword). It also adds half a pound weight for the C-Cell to power it, which lasts for two and a half minutes a cell.

Or in other words:
Code:

Attack                        Damage                Reach
Unpowered Swing                4d+1(2)        cut        1
Unpowered Thrust        2d+3(2)        imp        1
Powered Swing                5d+1(5)        cut        1
Powered Thrust                3d+3(5)        cut        1
Hilt Punch                2d        cr        C



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