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Oh, I need to synchronize that, don't I... He's going to get it shortly after he finishes this fight scene. |
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I went through this with Peter in lost in dreams for a while... I just manage to consistently make the worst choices for a stretch. I don't think V has accomplished a single productive thing that turned out to be worth doing. |
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Eh, V has gotten a lot done. If all you'd encountered was the holo-copy of the emperor, you'd be a lot more suspicious. (I hope you'd be a lot more suspicious). V has collaborated everything that was said, and found out a lot about the enemy's capabilities and resources. |
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I'm not really seeing what Vassarious actually got done that's useful. |
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-- I still feel a bit foolish to forget to ask what Maximus could detect. |
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I did have some good suspicions at that point, but didn't verify anything. Don't get me wrong, I'm having fun with it! Just not what I'd call productive. |
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This is the sort of thing that careful planners would have come up with, but that I don't want to bog the game down with. And you as players did give it some thought. No destiny point required. The penalty is growing though. |
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We're outnumbered by like 200 to 1 at the tomb.
There isn't enough resistance in this world to help with a distraction. The temples available won't hide us, and it's been established that Vassarious would need a teacher to figure out how to modify anything. Vassarious can't shapeshift without giving away their position. Vassarious can't get past the checkpoints, and there is a fair chance that the Kunifax identity is blown. (But we could jump someone and have Halcyone take a new identity). Vassarious' skill levels are too low to try and hack in and do anything sweeping. I'm at a bit of a loss as to how we close this case. |
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You've thought of a number of ways forward already.
I will point out that the emperor has been tracking both you and Halcyone. You also have a teacher/expert on the magic, if you think about it. V has wild card skills and wildcard points to burn, so while they might be 14's, I'd hardly call them "useless" ... they're still a secret agent with points to cover failed rolls and the ability to fight their way out of most situations. The team might have to settle for a multi-step plan though. You won't be able to simply fight your way through. The resistance is not active in the capital. You might be able to scrounge some up on this world. I have confidence in this team to accomplish the mission. |
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1) One of us heads into the tomb and Jenga's over the emperor's pattern 2) At the same time, one of us gets into position to replace the priest in charge of fixing breaks in the pattern. 3) Then it's just a matter of having the pattern reassembled correctly. |
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2] I don't think this needs to happen, I think once it's back in its proper place, I think Maximus will take care of the rest. 3] See #1 We know we need to get to it and re-arrange things... The issue is how to gain entrance to a place where everyone with clearance is recognized by the guards at the checkpoint. Halcyone might be able to pull it off replacing someone, but without shapeshifting, Vassarious can't. V could shapeshift to his air form and slip in, but they would know the form he is in and be on alert. once inside, he can't shift back without giving away his presence, and can't move the blocks in air form (I don't think). |
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I dunno, I kinda figured that the problem was having to make alterations for half an hour. If we break the pattern, we take the emperor off the table, which means:
1) Unrestricted shapeshifting 2) The Heroes could be reasoned with 3) They're going to try to put the pattern back together so we could subvert that. |
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1) If we're discovered, shapeshifting becomes somewhat moot. The transformation takes 10 seconds, far too long for tactical situations. 2) We can certainly try reasoning with them once Maxmux is "offline". 3) Perhaps if we're interrupted, but if the process is completed, then the true Maximus is likely to take immediate steps to make sure everything is put right and kept that way. |
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I'm just going to merge both posts:
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----------------------------------------- PS. Sorry for being a bit frustrated on the board... I've been a bit frustrated elsewhere and there is bleed. |
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1) Arthus City -> Sabeleum 2) Sabeleum -> "The Front" 3) "The Front" -> "The Trenches" 4) "The Trenches" -> "The Cave System" I imagine 2 is probably the hardest step on the way there. On the way back, 4 is probably the hardest, as they have a bunch of guards and they're pointed in the right direction. Quote:
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I edited my post in the OC to have Vassarious try and get moving...
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In an elemental form optimized for flying...You can get at least half the speed of a jet liner, I'd think. You could also probably hitch a ride on a jet liner. Quote:
I understand how that is. Good luck with whatever is stressing you. |
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A GM meta question:
This is a point at which Holomaximus could reasonably take over a lot of the planning. I do want to preserve player agency though, and I'm also uncertain how much of maximus's innate strategic genius is preserved in the copy. Thoughts on the way you want the game to go? |
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I'm fine with holo-Maximus taking care of the detailed planning with the resistance's help once they have settled on the timing of the attack. they are far more familiar with the strategic situation than Vassarious is. We could push the time out to create a better planning buffer, but that would also increase the possibility of a leak, so V is against pushing it too far out.
Vassarious want to steer them more towards chaos and distraction than death and destruction and minimize the loss of life if possible but understands that some sacrifice is inevitable. |
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The Horror! The Questions! The Commentary! |
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The two of you try to play the game at very different speeds, and I'm aiming for a happy medium. I'll try to speed up Halcyone's process. I think its almost time for that final assault. |
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Lets use the tenderloid body minus the extra arms, one level of appearance, and 2 levels of chameleon. The arms generated can still be extra flexible if needed. Does that work for everyone?
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Either one is good with me. My first thought was in fact "just the body".
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I'll put together a point appropriate template combining some of the traits of V's genesis form with the elastic skin and maybe a couple of extra arms for fun.
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Moving this to the OOC since we're discussing and not dialoguing...
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This is part of the reason the ever-lengthening time frame is a problem, for both Kunnifax and the priest's discovery. This part of the plan has never changed... The question was whether it would be better to penetrate as priests or Kunnifax and a prisoner IIRC. You may recall Vassarious was concerned about removing the priest prematurely when they thought they would be gone for a day, and the time span just keeps growing. The Emporer may not tell anyone Kunifax is missing for the first few days or even a week, so they do not appear weak...Every day that passes is another day Cyrraelian might have a friend look in on them or work may want to know why he's showing up but his duties are not being performed. I would expect our chances of success are dropping daily. Changing the wall plans will require breaking into multiple vaults, their most secure computer systems, and their backups, and still leaves their experts available to say "This is wrong". Quote:
B) We set our time to penetrate and leave him tied up... When we're ready to go, we just need him to stay out of the loop for an hour or two. |
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Day 1: Getting into town Day 2: Breaking into Cyraelian's to investigate Day 3: Capturing Cyraelian Day 4: Investigating while posing as Cyraelian Day 5: Getting the photographer's phone Day 6: Shadowing the maid, making an offer Day 7: Planting bugs in Fericus's Day 9(?): Privacy booth built. |
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... And we haven't planned the timing for the attack yet. So we probably need to come up with a new penetration plan. It is more than likely already too late to use the tunnel unless we want to risk Vasarious going in as Retifurus or lure out another immortal to take out and impersonate. I really should have figured that out when the trip to Holo-Maximus didn't have the planned one-day turnaround. How deep is Cyraelian's access? Do we need to replace two more people, or only one more if we need to get to the Emporer's wall as authorized personnel? |
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Eric will have to correct me if I'm wrong here, but I don't think the opening quest is meant to be a saga. I think the campaign is meant to be kinda episodal and our "pilot" episode is now a three-parter... but I may be just be being short-sighted. Unfortunately, I sometimes oscillate between overthinking things and getting impatient and blindly rushing forward... And maybe I'm thinking to much into "Adventurer" mode and the better plan is to steal some plans, get someone who's not in the conspiracy who can point out what's wrong and take it to the senate for a slow political solution. So... Go ahead and keep doing what you're doing and I'll just keep following your lead, but we need to pick a plan and stick to it so the opportunities don't evaporate as the time frame expands. |
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1) Sneak into the temple, possibly by peeling off from a group of tourists who tour on a particular route near the tunnel (Stealth) 2) Pretend to be Kunnifax and enter the tunnel (Disguise, Acting) And we're off to the races! It just feels like there's something missing that'll blow up in our faces. |
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The tunnel is kinda of easy at this point, but you kind of worked for it. You've turned one of the emperor's trusted agents, which is quite a feat. You had to defeat an immortal in one specific location to do it. I do think you're close. I'm debating if holo-maximus should provide a little more direction. I do think as far as spy work goes, we could raise the cinematics up a touch, at least for Halcyone. As far as "episode" length goes... this one is turning out long. we'll see if its three parts or two, comparatively. I hope that all helps. |
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for reference: Quote:
This is the first and original reference as well: Quote:
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SM+0 is not the only factor here... the benchmark for high ST at SM+0 is 20. You can drop ST to increase Striking ST by 2, up to 15 ST +10 Striking ST. |
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I have some of the templates and working versions scattered on extra tabs on my character spreadsheet. I'll clean it up for easy reference. We really only need to include the ones memorized, as improvised forms are throw-aways.
We really only need to make a list of what you don't want to see since they have access to unlimited and improvised forms. The difference from the last time I did the weapon was to better the range and tighten the grouping so they fire more simultaneously. (Making the rapid-fire into very-rapid-fire, and using long-range.) So it's a combo of improving the hand-eye and maybe that he can extrude them a bit more efficiently than the last time I did the "Shuriken/Bladed hands/Long Knife" pseudo-simulation. The original weapon was able to do Kusari styled attacks as part of the list, the "Shuriken/Bladed hands/Long Knife" ones are the toned-down versions. Let's go with this instead and have V reinforce their toughness instead: ST 20 DR 5 (Tough Skin, -40%) [15] Elastic Skin [20] High Pain Threshold [10] Injury Tolerance, Homogenous [40] Injury Tolerance, Unbreakable Bones [10] Injury Tolerance, No Brain [5] Resistant to Metabolic Hazards +8 [15] Shuriken / Bladed hands / Long Knife : Impaling Natural Attack (Armor Divisor (2), +50%; Extra Damage Type, Cutting, +20%; Extra Reach, C, 1, +50%;Good Defense, +2 to Parry, +60%; Hidden, +20%; Increased Damage, +2 per Die, +120%; Ranged, +100%; Ranged, Reduced Range, 1/2, -10%; Ranged, Increased Range, 1/2D x5, +10%; Ranged, Rapid Fire, RoF 3, +50%; Swing Capable - Cutting) [48] |
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Even non-memorized templates are useful, because they've been vetted.
You're tracking them then. I'll should probably track them as well. The new template looks good. Pushing up the "shriukens" that much past actual shriuken stats looked wrong. |
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The fluff could be that he keeps enough air elemental aspect to use the winds to guide and strengthen their path, or just a touch of TK from a Monster hunters PSI to do the same, or he could be optimizing chi flow etc etc. |
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Sorry for the delay: I will post sometime friday. I have a lot going on and the next post is not trivial. I look forward to it and thank you for your patience.
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Welp, it's kind of funny both threads hit a decisive moment at the same time. Take care of yourself, sometimes hobbies have to come second.
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I originally came up with a different story before deciding it was too ridiculous.
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Yeah, I was debating rushing through the conversation, and I'm really glad I didn't! |
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V can't respond verbally right now of course but can still receive any advice if you can think of any other options. |
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I only really said anything because I felt it'd be weird to say nothing.
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And I was just looking for some reassurance that what I'm doing is the best option for the circumstances ;)
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And you have succeeded on your first mission, having took just under 12 months of play!
when you get back to the villa, you each have 5 points you can spend. I've got to figure out the next mission... |
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And next, Corco's going to ask us to steal a battleship, and that'll take two years! I kid.
I added: Pickpocket DX/H - DX-2 12 [1] Shadowing IQ/A - IQ-1 15 [1] Smuggling IQ/A - IQ-1 15 [1] Leaving two points for the future. |
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Have some real-life stuff and just got online for a few minutes today...
I won't be able to post much for the next two weeks. I was in the hospital this weekend (doing okay now) and I'm away on vacation next week. |
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As a reminder, the number of languages you know in total map to the number of languages you know in this world.
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Added a link to a current pdf of Halcyone's character sheet. Added lockpicking.
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In an ironic twist of fate, Halcyone would totally rip through Hua's current target-rich environment, while Hua would be able to stun the knight shamans Halcyone is grappling with fairly quickly. |
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1) She's not so curious nor strong enough to consider smashing the foggy ice blocks. 2) She could enter invisibly and possibly avoid the guards completely 3) She'd be fine shooting the guards dead 4) She could stun the guards instead of getting in a grappling match with them 5) If she somehow managed to pin both of them, she's faster moving and would have a better shot at avoiding all the freezing. 6) The fight would be over once two of her hands were frozen. |
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So the abilities are:
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Several = 8? and maybe 25 cube feet per door? so 200 cubic feet? 120 gallons? that's a lot. did you bring that much? that's 360 lbs... Lets say you want to get through a 1 foot stone wall: there are some pretty thick walls in this town, as the oldest and nicest buildings were built by people who could shape stone with a thought. That's 250 damage, or 75d, or ... 26 lbs of TL10 explosive. |
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I figure a reasonable split would be 100 pounds of explosives, 100 pounds of construction foam (I think we added that ex post facto when I remembered I'd need something to stick the hive to the belfry with), and 65 pounds for the remaining equipment. |
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I don't think Halcyone has lockpicking... though it would make sense for her to have it, I don't see it on the sheet.
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And disaster has been averted on Tuguk!
Each character has been awarded [3] more points! |
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Updated the sheet; added Scuba, improved Shortsword a level. Two points remain. Sheet here too
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Cutlass (LT69) is sw cut, thr+1 imp, reach 1, weight 2. There's also a thr cr hilt punch. It's also ST8, so Halcyone's still under triple strength. Adding both superfine and vibro (UT163-164) adds an armor divisor of (5) and +1d+2 damage while powered, and a divisor of (2) and +2 damage while unpowered (unpowered happens to be the exact same as Halcyone's current sword). It also adds half a pound weight for the C-Cell to power it, which lasts for two and a half minutes a cell. Or in other words: Code:
Attack Damage Reach |
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