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-   -   Corco's Villa (https://forums.sjgames.com/showthread.php?t=172973)

the_matrix_walker 12-17-2021 12:54 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2407719)
I believe V's current form is :


Genesis form removing appearance [15], wings [30] and enhanced move [20] with Extra Attack [25], DR 5 (Tough Skin) [15] and +5 HP [10], and resembling a silver haired old lady.

With the clarification of the way you want the morph pool done, that's way over in points. I know you're not too worried about it, but I've been trying to rework the templates so they conform. I'm still working on a hybrid that can afford the flight, but here's what I'd like to use for now that fits the budget:

Genesis - (Wingless undercover version) (163 points)
ST 20
DR 5 (Tough Skin, -40%) [15]
High Pain Threshold [10]
Immunity to Metabolic Hazards [30]
Dark Vision [25]
Regeneration, Regular [25]
Detect Evil Supernatural Beings [10]
Natural Weapons for Shiriken / Bladed hands / Long Knife - Impaling Natural Attack (Extra Damage Type, Cutting, +20%; Hidden, +20%; Increased Damage, +2 per Die, +120%; Armor Divisor (2), +50%; Ranged, +100%; Ranged, Rapid Fire, RoF 3, +50%; Swing Capable - Cutting, +30%; Extra Reach, C, 1, +50%; Good Defense, +2 to Parry, +60%) [48]

ericthered 12-17-2021 05:56 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2407846)
With the clarification of the way you want the morph pool done, that's way over in points. I know you're not too worried about it, but I've been trying to rework the templates so they conform. I'm still working on a hybrid that can afford the flight, but here's what I'd like to use for now that fits the budget:

Genesis - (Wingless undercover version) (163 points)
ST 20
DR 5 (Tough Skin, -40%) [15]
High Pain Threshold [10]
Immunity to Metabolic Hazards [30]
Dark Vision [25]
Regeneration, Regular [25]
Detect Evil Supernatural Beings [10]
Natural Weapons for Shiriken / Bladed hands / Long Knife - Impaling Natural Attack (Extra Damage Type, Cutting, +20%; Hidden, +20%; Increased Damage, +2 per Die, +120%; Armor Divisor (2), +50%; Ranged, +100%; Ranged, Rapid Fire, RoF 3, +50%; Swing Capable - Cutting, +30%; Extra Reach, C, 1, +50%; Good Defense, +2 to Parry, +60%) [48]


That will work!

ericthered 12-20-2021 10:30 AM

Re: Corco's Villa
 
Quote:

Style! Wildcards include all their associated techniques at their maximum level (in this case +4) and if they do not specify a maximum, they get it at +3. As an Ultimate style, we should have come up with a few "Ultimate Techniques" to include, like a move and attack with removed restrictions, and additional mobility options, but I never made time to do it.
Aha! Told you I learn things when I ask questions about your combat actions.



the Feint technique does feel quite appropriate!


Quote:

Can I be wearing my Monster Hunters world original concealed "Advanced Vest"?
Yes, I think that works.

the_matrix_walker 12-20-2021 06:30 PM

Re: Corco's Villa
 
Oooh, should we say Vassarious' Monster Hunters background is from Monster Hunters: Justice? I'd love to say V sampled Marcus Savage if only for his glorious loadout. But we could give it the shout-out from your greater multiverse (can you tell I just saw Spider-Man NWH?)

And if you had any templates left over from that game, you could say V knows one if it would be fun.

the_matrix_walker 12-21-2021 10:37 AM

Re: Corco's Villa
 
With V in a fight and Peter coming home, I've been refreshing the PbP page constantly this morning! Such exciting developments!

ericthered 12-21-2021 11:09 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2408408)
With V in a fight and Peter coming home, I've been refreshing the PbP page constantly this morning! Such exciting developments!


Sorry for the delay, lots to say, and a busy morning. I'll probably respond late afternoon.


Its worth bringing up I don't know how consistent I'll be posting over the holiday break.

the_matrix_walker 12-21-2021 11:33 AM

Re: Corco's Villa
 
No worries! I just thought you might like to know that I'm engaged in the stories!

I'm always a little hit and miss when it comes to regular posting.

Have a wonderful holiday!

TGLS 12-21-2021 01:13 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2408413)
Its worth bringing up I don't know how consistent I'll be posting over the holiday break.

The three day week or longer? It's all right either way.

ericthered 12-21-2021 04:19 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2408431)
The three day week or longer? It's all right either way.

until january, I'm afraid. We'll see how bad it is or isn't.

ericthered 12-22-2021 08:51 AM

Re: Corco's Villa
 
Quote:

Examples that I should have asked for when we were starting... Don't mind the working names.

"Chambara Attack" Defaults to UCS-7 or MWS-7, Cannot exceed PS
Penalty Reduction, Move and Attack -4
Special Benefit, No Maximum skill of 9 on Move and Attack, -1
Special Benefit, Can Retreat After Move and Attack, -1
Special Benefit, Can Parry After Movie and Attack, -1

"Chambara Defence"
Default: Dodge -5 or Parry -5, cannot exceed Dodge or Parry
Extra Movement: Step twice on Retreat, -2
Special Benefit, Can "retreat" Toward opponent, -2
Penalty Reduction, Sideslip, -1

These kinds of Techniques would need a drawback or two for basic cinematic play, but not if you're going full chambara. Things like a DX or acrobatics roll or fall are probably most appropriate.
copied here for reference.

I WILL need better names!

A few drawbacks are appropriate, I think, like the skill roll to avoid falling, or maybe just to do it at all.

You can use them once we've worked out all of the drawbacks, conditions, and names.


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