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the_matrix_walker 06-18-2021 12:09 PM

Re: Corco's Villa
 
Sorry for the delay, I was pondering options.

ericthered 09-09-2021 02:33 PM

Re: Corco's Villa
 
Quote:

Spoiler:  


I thought we were using the templates from DF:9



Twister and super breath are fine. Wind blast is off the table. Body of air is fine except DF air elementals have ST, so lets pick a value. Probably 12 for human sized, more if you want to go bigger. whirlwind aura should probably be 1 yard out and 2d6. Chameleon with Dynamic is too high: +10 is virtually invisible. Chameleon 3 for +6 is better more appropriate.


That doesn't effect the actions though.

the_matrix_walker 09-10-2021 05:05 PM

Re: Corco's Villa
 
I was cribbing base templates from MH... I think I've been looking all over the place for inspiration but assuming I was just writing my own...

My template value can go up to 304 points, feel free to toss me out templates... I would like the template for my best aproximation of Maximus that I memorized.

I'm away for the weekend, my next post will likely be Tuesday.

ericthered 09-13-2021 11:00 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2395998)
I was cribbing base templates from MH... I think I've been looking all over the place for inspiration but assuming I was just writing my own...

You said air elemental and I went for DF9: you initially mentioned MH templates plus elementals, so I had the book ready.



Quote:


My template value can go up to 304 points, feel free to toss me out templates... I would like the template for my best approximation of Maximus that I memorized.
Its a fairly standard undead body with regenerative abilities:



ST 22
Doesn’t Breathe; Doesn’t Eat or Drink; Immunity to Metabolic Hazards; Injury Tolerance (Damage Reduction 2; Unliving; No Blood); High Pain Tolerance; Regeneration (2 HP /minute); Unkillable 1; Effected by magic that effects undead*



Things part of this form you don't quite understand:
Personality effects and mental communication channels. You have urges while in that body that seem connected to the emperor, and if you have the ability to mentally communicate with... "others of your kind". You're not sure if controlling commands can be sent or received through that channel.



* being undead probably won't matter within the skerry, but may if the form is used outside of it.



The emperor himself has access to more than this, but that's because his body is plugged into the center of the temple complex's power: he probably has Unkillable 2 or 3 (probably 3) and faster regeneration, but this is what the dragon soul can power.

the_matrix_walker 09-21-2021 06:31 PM

Re: Corco's Villa
 
I was assuming I was dropping a message she was getting later... How is this communication working? Isn't V days behind?

TGLS 09-21-2021 08:02 PM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2397165)
I was assuming I was dropping a message she was getting later... How is this communication working? Isn't V days behind?

I think we're going with: "Halcyone left days earlier." to help keep things in sync.

ericthered 09-21-2021 09:33 PM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2397168)
I think we're going with: "Halcyone left days earlier." to help keep things in sync.

We are, I thought I said that...

the_matrix_walker 10-27-2021 02:10 AM

Re: Corco's Villa
 
Been too tied up to focus for the last few days. I'll post tomorrow (Wednesday).

ericthered 10-28-2021 08:45 AM

Re: Corco's Villa
 
Quote:

Originally Posted by the_matrix_walker (Post 2401185)
Been too tied up to focus for the last few days. I'll post tomorrow (Wednesday).

Life gets crazy. We look forward to your posts.

the_matrix_walker 11-20-2021 04:28 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2395841)
I thought we were using the templates from DF:9



Twister and super breath are fine. Wind blast is off the table. Body of air is fine except DF air elementals have ST, so lets pick a value. Probably 12 for human sized, more if you want to go bigger. whirlwind aura should probably be 1 yard out and 2d6. Chameleon with Dynamic is too high: +10 is virtually invisible. Chameleon 3 for +6 is better more appropriate.


That doesn't effect the actions though.

I put off looking at this, but I finally overhauled the template. Super strange that DF Air elementals don't have Body of Air.

2 yards is the minimum area when you use Area of Effect.

Buying up 12 points of ST on the form is a tight fit. Would you settle for ST 11?

Quote:

Air Elemental - 304 Points

ST 11 (No Manipulators, -40%) [6]
Doesn’t Breathe [20]
Flight (Lighter Than Air, -10%) [36];
Immunity to Metabolic Hazards [30];
Injury Tolerance, Diffuse (Infiltration, +40%) [140]
No Manipulators [-50];
Vulnerability (Vacuum and wind-based attacks ¥2) [-20].
No Legs (Aerial) [0]
Chameleon level 3 (Dynamic, +40%; Always on, -10%) Note: See-through, not blending [20]
Enhanced Move, Flight, Level 2 [40]
Whirlwind Aura: Crushing Attack 2d (Area Effect, 2 yards, +50%; Aura, +80%; Double Knockback, +20%; Selective Effect, +20%; Melee Attack, Reach C, -30%; No Wounding, -50%) [19]
Elemental Attacks (Cribbed from Powers Page 137):
Twister [53]
Super Breath, AA [10]


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