Re: Corco's Villa
It seems like, I really hate thinking about ‘backgrounds’ and this stupid idea that people are ‘shaped by their background’, and I was playing a non-human largely so I didn’t have to worry about trying to make him act like a normal human who has had normal human experiences, but it seems to have made things worse - I could switch to the knight if you like, or I’d consider chucking it and having a go at ‘Lost in Dreams’ instead, only if you’ll allow another amnesiac character since it seems like you can’t possibly expect me to act ‘consistently’ with my character’s background if I don’t know what it is.
Possibly, I was going for not high IQ largely so that I have an excuse not to have to sound clever if posting while tired :-D It seems like, that can be skipped if none of you expect me to have him act like he has a high IQ even if that’s what it says on his character sheet, this doesn’t seem to be a very roleplaying-intensive game. Possibly, Mind Block is there just because it amuses me to give a psi-related skill to an android and there seems no reason why it has to be that psi doesn’t apply to androids, but if that’s against setting metaphysics somehow then by all means, anyway that’s a minor thing. |
Re: Corco's Villa
I mean, its not about "Background", its about what gear you have access to! What does the robot have access to? Gadgeteers are all about their gear.
Simplest way to resolve is to pick one or two science fiction franchises as a reference. "If its in Mass effect or Schlock Mercenary", or something like that. (Yes, I'm aware of just how OP schlock mercenary can be. I was just giving an example). Playing a high IQ character doesn't require you to play as though you have high IQ, at all. "Idiot Genius" is a valid concept, and even a fun one. It might even be a classic robot trait, now that I think of it. An amnesiac Lost in Dreams or doing the knight would also work. |
Re: Corco's Villa
I'm not sure about any of the following.
That sounds a lot more promising. I see. Thanks! I'm never sure, unless I ask, how prissy any particular GM is about 'role-playing the personalities of characters' - I've been in some groups that were very prissy about it, which made me nervous because there's not a lot of point them wanting a lot of details about a character's personality in advance because I never know what I'll be able to play properly until I try. I'm getting a bit confused, though - does his gear come from Corco or from his home setting? But then, if he's building stuff, his TL will determine what he knows how to build, should he be able to get the parts at least, so I suppose it makes sense. Also, I seem to remember you saying something about approving requests for gear depending on the character's home setting (it was in the context of some kind of swarm that Halcyone had when the fight with the fish things started), but I didn't entirely understand it. Quote:
Would saying 'Star Trek' do anyway, or is that too vague? There are some patterns to what exists :-D TNG/DS9 era, if it matters. If so, what TL do you count that as? I know this is something that gets argued about a lot on this forum :-D Are attributes power set or not? |
Re: Corco's Villa
Only ST is part of the power set. The rest are not.
"Star Trek" is just fine. Star Trek does actually have a fairly robust set of guidelines about what its technology can do. I'd probably call star trek classic TL11^. Though most of their stuff is just plain ^. But you don't have access to all of TL11^, just a lot of it, as determined by star trek. TNG era is a good refinement. |
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I wrote a tongue-in-cheek article about the Star Trek franchise that got some insightful comments on Star Trek technology from readers. Maybe that could help. |
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Re: Corco's Villa
Looking at my notes... (this is a dungeon I wrote a year ago). This doesn't seem to be from the DF books, just a feature I noticed reading the fell-tower writeup. I didn't think it would effect PCs.
We can either use the Pentagram rules (one attempt per day, quick contest vs. 20) or the MH Ward rules (quick contest vs 20 with -1 per repeated attempt). But I realized that means it a quick contest rather than a strait roll against 20 (which should give more variance and thus a better chance for you to succeed) and... the ward crit failed. V is through. |
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Of course, Peter has just seen so much more, just not psi. |
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