Re: Corco's Villa
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Re: Corco's Villa
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Re: Corco's Villa
Matrix, I still need a distance the "conversation" was held at. Then the combat starts.
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Re: Corco's Villa
I will be slow or absent in posting until next Wednesday (that is, the 24th). See you then, and have fun!
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Re: Corco's Villa
Is it possible for a new character to join, presumably after this mission's finished? I'm guessing so, since you said so in the Looking for Players thread and the mission that was going on when you said that is still going on.
Possibly, ideas include a fairly pulp-science-fiction robot ('can pass for human' taken into account) or a fairly DX-monkey knight (who is a fairy), I don't know if you or the other players have any preferences. |
Re: Corco's Villa
Yep, as I said before, it's possible for another character to join.
I don't especially have a preference between those two, though I suspect the team will Acquire more unique capabilities using the space Opera robot, but I could be wrong. Both are good. On the power set, I need a better idea of what the knight can do. A big chunk of your power comes from the power set, and the ability to turn that into things like DX is fairly limited. Remember the GM builds the power set |
Re: Corco's Villa
I’m not sure about any of the following.
Can the robot be a gadgeteer on top of robot stuff? If so, let’s go with that. (The knight’s capabilities were ‘I’ll think that out in more detail if I actually use him’, both of these were just initial scribbly ideas). If so, how exactly should that work? Gadgeteer advantage or just normal engineering skills and Artificer talent? And how should the engineering skills work - use wildcard skills to simplify things or go the ‘conventional’ route of just buying up a few Engineering and Mechanic skills sky-high and defaulting the others to them. I see Halcyone has Memetics as a wildcard skill and uses it a lot. (I’m thinking a robot that was originally designed as a repair droid and is therefore good at this, without having crazily high IQ otherwise). I have no specific ideas about the details, this idea basically just turned up because I was thinking about how you might improvise a power supply if stranded somewhere low-tech without batteries and it occurred to me that this is always fun, also, to borrow from Schlock Mercenary, a bit of force multiplication doesn’t go amiss. Speaking of which, can I have a small flying drone or two? If so, should they be bought as gear or as cheap Allies? I’m guessing this is all right considering the amount of Massively OP that Halcyone and Vassarious have sometimes been bringing to the table (I’ve been reading bits of the thread and enjoying it). ‘Space opera’ was the expression that was eluding me, thank you :-D Does Starting Wealth depend on the PCs’ TL (probably not, that would give the high-TL PCs an unfair advantage), or is there a fixed value and if so what is it, or do we not have any starting gear and requisition things from Corco as needed? I was thinking of around TL9 and something like the TL9 Android template from Ultra-Tech, keeping it simple. Here’s where I annoy you, though, I haven’t actually got Ultra-Tech, I’ve seen it but I only remember bits and pieces, so I don’t know a lot of the details. But the Ultra-Tech templates in GCS seemed like a quick way to get a reasonable stat-block of an android. The TL9 Android template from Ultra-Tech is 106 points, but in this case it would probably be cheaper since about half of that is ST and DR which you said were discounted. |
Re: Corco's Villa
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The Robot Body is part of your "Power Set", which I'll build. If you want to stay TL9, that's fine, though I was expecting TL10^ or higher. But lets build the character first and worry about the robot body second (We'll probably just be using the Android from Ultra Tech Regardless, minus the Attribute bonuses) What sorts of gadgets were you hoping to build specifically? What posting rate are you planning to keep up? |
Re: Corco's Villa
I’m not sure about any of the following.
Possibly, I said TL9 mainly because TL9’s technology is a bit more recognizable and it’s difficult to gadgeteering with things that you as the player have no idea what the heck they even are, but that’s subject to change if I look at the TL10 stuff and it seems more manageable. Given that there’s no particular overall TL, and we don’t seem to be bothering with the TL familiarity rules, I suppose what number you put on the TL the characters come from is pretty well just fluff anyway, right? The TL9 version’s power consumption would be a difficulty if they’re away from base for any length of time, for one thing, so we might have to go for one of the higher-level models’ Reduced Consumption at any rate. Inventor! sounds like just the thing. What skills are listed for it? That way I know which to add separately. You guessed it, I haven’t got Monster Hunters either. Does Artificer Talent add to it like it would to normal skills? I see nothing in Basic Set that says that talents don’t apply to Wildcard skills, just checking. Technically all the attributes would be ‘racial template’ but can I take them out of the 300 points anyway, at least up to the usual ‘normal human PC’ cap? Seems only fair. And what about Artificer Talent and Single-Minded? Quote:
Here’s what I’ve got so far. https://drive.google.com/file/d/1fYq...ew?usp=sharing https://drive.google.com/file/d/16t0...ew?usp=sharing Any thoughts, about any of it, not just the gadgeteer stuff? (Android template included just as a placeholder so I knew what attribute bonuses I'd got, but those may change if we re-do that). |
Re: Corco's Villa
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I'm expecting the Gadgeteering to look more like star trek or star gate. Gurps has a lot of options for different gadgets: for folks with the book I require the sort of setting to be described rather than just setting a tech level. You don't get the full breadth of all combinations of the TL, because those settings don't really exist in fiction. So what can you tell me about the tech of the home world? Do you have FTL? Do you have Force Fields? Do you have Nanotech? Do you have Holograms? Do you have Stunner Beams? Medical scanners? 3D printers? Force swords? The Internet? Psionics? Artificial gravity? Quote:
Inventor! "can replace any skill roll required for inventing or gadgeteering". It also covers all engineering and bio-engineering skills, and mathematics. Quote:
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Any particular reason you have mind block? You'll have digital mind, which means you're less worried about mind control and more worried about hacks. High TL is part of the power set, so 0 in that context. high IQ is probably more useful than artificer here. you also don't HAVE to match the DX 3 from the template. Though I'll admit both Halcyone and Vassarious can bring both DX and IQ to the table. |
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