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-   -   Corco's Villa (https://forums.sjgames.com/showthread.php?t=172973)

ericthered 03-16-2023 10:30 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2473860)
Oops! Made a slip up on the distance, though technically 31 yards is less than 30 meters :P.

Strangely the remaining distances are accurate.

perk: gets to use meters for range penalties

TGLS 03-22-2023 09:36 AM

Re: Corco's Villa
 
Seems like there's a bit of a difference in firepower here...

the_matrix_walker 03-22-2023 11:44 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2475674)
Seems like there's a bit of a difference in firepower here...

It's the recoil that's really getting in your way... 5d at RoF 10 isn't too bad.

---

BTW -

Halcyone should probably stay close to the airlock... A drawback to being a porcupine-kracken is that if one slips around and gets inside, Vassarious will need to shapeshift before they can fit back into the sub to help, and that's a massive time sink.

Vassarious should probably release and eat the bulk penalty so they can dart around the ship and keep eyes on all the targets. We don't want the injured one coming back around out of view.

ericthered 03-27-2023 09:55 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2475674)
Seems like there's a bit of a difference in firepower here...

Quote:

Originally Posted by the_matrix_walker (Post 2475776)
It's the recoil that's really getting in your way... 5d at RoF 10 isn't too bad.


I mean, the difference in the last set of attacks was Halcyone rolling two 15's out of three rolls.



The Rcl 1 is tricky, and for some reason its the default value on ranged attacks via advantages.



All the myriad add-ons on the attack do stack up though.

TGLS 03-27-2023 11:01 AM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2477104)
I mean, the difference in the last set of attacks was Halcyone rolling two 15's out of three rolls.

I was more thinking about how Halcyone has to reload periodically and gets fewer rolls per second. Anyway, it's fine. I'm just feeling that this combat feels like it was supposed to be a bit harder than it's working out.

the_matrix_walker 03-27-2023 11:45 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2477136)
I was more thinking about how Halcyone has to reload periodically and gets fewer rolls per second. Anyway, it's fine. I'm just feeling that this combat feels like it was supposed to be a bit harder than it's working out.

Famous last words... it ain't over yet! Don't curse us!

ericthered 04-06-2023 08:53 AM

Re: Corco's Villa
 
Quote:

Originally Posted by TGLS (Post 2479076)
OOC: Welcome back; you had me going there for a moment.

Yeah, Sorry about that, I had a big pile up in work and personal life at the same time, plus some of the Play by Post stuff was in a spot that required a bit of focus to answer.


Speaking of which, I will probably miss tomorrow.

the_matrix_walker 04-08-2023 02:14 PM

Re: Corco's Villa
 
Take all the time you want! Oh my goodness, please recharge as needed!

Thank you, thank you, thank you, for years of near-daily entertainment and collaborative storytelling!

TGLS 04-09-2023 03:30 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2479251)
Yeah, Sorry about that, I had a big pile up in work and personal life at the same time, plus some of the Play by Post stuff was in a spot that required a bit of focus to answer.

Yeah it's OK. The F5ing was kinda getting to me.

the_matrix_walker 04-13-2023 11:00 PM

Re: Corco's Villa
 
Quote:

Originally Posted by ericthered (Post 2480282)
Dang that "Detect Evil Supernatural Creatures" ability is nice here.

Vassarious did come to Corcos from his last gig hunting demons and monsters after all...


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