Re: Corco's Villa
And I was just looking for some reassurance that what I'm doing is the best option for the circumstances ;)
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Re: Corco's Villa
And you have succeeded on your first mission, having took just under 12 months of play!
when you get back to the villa, you each have 5 points you can spend. I've got to figure out the next mission... |
Re: Corco's Villa
And next, Corco's going to ask us to steal a battleship, and that'll take two years! I kid.
I added: Pickpocket DX/H - DX-2 12 [1] Shadowing IQ/A - IQ-1 15 [1] Smuggling IQ/A - IQ-1 15 [1] Leaving two points for the future. |
Re: Corco's Villa
Have some real-life stuff and just got online for a few minutes today...
I won't be able to post much for the next two weeks. I was in the hospital this weekend (doing okay now) and I'm away on vacation next week. |
Re: Corco's Villa
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Re: Corco's Villa
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Re: Corco's Villa
As a reminder, the number of languages you know in total map to the number of languages you know in this world.
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Re: Corco's Villa
Added a link to a current pdf of Halcyone's character sheet. Added lockpicking.
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Re: Corco's Villa
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In an ironic twist of fate, Halcyone would totally rip through Hua's current target-rich environment, while Hua would be able to stun the knight shamans Halcyone is grappling with fairly quickly. |
Re: Corco's Villa
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1) She's not so curious nor strong enough to consider smashing the foggy ice blocks. 2) She could enter invisibly and possibly avoid the guards completely 3) She'd be fine shooting the guards dead 4) She could stun the guards instead of getting in a grappling match with them 5) If she somehow managed to pin both of them, she's faster moving and would have a better shot at avoiding all the freezing. 6) The fight would be over once two of her hands were frozen. |
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