[Spaceships] Air performance
I think I must be missing something in evaluating air performance for a "jet fighter" (whether or not space-capable) built with Spaceships.
At TL7 (or above), a "spaceship" that is Streamlined and Winged, and has one Jet Engine (and a fuel tank), has an acceleration of 1G. From p35 of Spaceships, that gives a maximum speed in atmosphere of 2,500 mph. That seems extremely fast compared with real jet fighters, yet it's the minimum "spec" in terms of the construction. (I guess I could use the "smaller systems" option from Spaceships 7, but is that really what's intended for this situation?) I imagine I'm missing/misinterpreting something. I realise that getting a precise top speed is below the resolution of this system, but I'd expect to be closer than this. |
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It just massively outperforms real aircraft.
For example, the F/A-18 is a TL7 SM+5 (about 33 tons fully loaded) craft and had 4-5 systems worth of fuel tanks. It has a top speed of 1,190 mph and a range of about 1,200 miles. So about half as fast and burning fuel up twice as fast. Note: Multiple sources gave different numbers and I'm not an expert. Spaceships could be assuming better fuel, a different configuration or as you said it could just be below the design resolution. |
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I'm pretty certain most modern fighter craft don't have a full 1G of acceleration, so they should absolutely be built with smaller systems. I think you'll still end up with too high of a top speed, however - IIRC top speed scales with the square root of acceleration, so something with 0.1G would have a top speed around Mach 2. That's Move 1/750, while the old P-51D Mustang had Move 3/218.
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EDIT: Note that the basic jet is described as "a turbo ramjet or scramjet". Those are not what you find on modern jet fighters. The afterburning turbofan from SS7 is closer... |
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Some fighters are capable of extended flight straight upwards, so logically these must have at least 1G of acceleration.
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And another data point: the SR-71 has a thrust-to-weight ratio (and therefore max acceleration in Gs) of 0.45 and a top speed of 2200 mph.
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There's more to the max speed than T/W ratio and coefficient of drag (important as those are). For instance, for quite a while, top views of the SR-71 were classified and photos were prohibited, because that view allowed people to to measure the angle from the tip of the nose to the engine inlets, and thus the speed at which the shock wave from the nose during supersonic flight would bend back into the engines, putting a cap on the speed. Move the engines inboard a little bit, and the plane would go a little faster. (Assuming there's not something else bad that happens in that case.)
Spaceships is meant to build spaceships, not aircraft. It's not surprising if pushing it's already optimistic numbers out of its scope leads to slightly wonky results. Though I don't find 2500 mph out of line for a spacecraft that for some reason is forced to operate in atmosphere -- especially when they don't have airbreathing engines and thus limitations like the above. |
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But as others have said, Spaceships is extremely optimistic in a number of ways. One thing to consider is what Spaceships considers "streamlined" is actually a radical streamlining only found on a few aircraft, because that level of streamlining is necessary to survive reentry. Most realistic aircraft, including TL7 fighters, don't actually have that level of streamlining. |
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All numbers about real world aircraft performance are simplifications in one way or other. For example check out Operation Sageburner at the link below.
The Navy was setting records and putting its' thumb in the USAF's eye while they were the only ones with the brand new F-4 Phantom. One of those digital thrusts was setting a new low altitude speed record. That was just over 900 miles per hour at ana ltiude of no more than 125 ft above sea level. I've heard they went as low as 50 ft. The usual number given for an F-4's top speed is as high as 1600 mph depending on altitude and many other factors. Check the World Records section. https://airandspace.si.edu/collectio...m_A19690213000 ....and if some of those numbers are surprisingly higher than what you find for an F/A-18 the F/A-18 wasn't designed for supersonic sprinting. It's a seldom used capability in combat aircraft and the amount of experience between the design periods for the F-4 and the F/A-18 have shown that.. Speed, engine power and other things depend heavily on many factors. That 2500 is probably a reasonable number for a hypothetical mature TL8 follow on to the TL7 SR-71 that would be using turbo-ramjets or scramjets as the first part of an orbital flight plan. |
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Honestly, the formula for peak airspeed in spaceships is complete nonsense, but doing a better job is mostly out of scope.
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Where exciting streamlining comes in is mostly for very fast air-breathing craft with aerodynamic control surfaces. (A rocket stack could be considered pretty streamlined too, but it's a kind of boring streamlining since it doesn't really want to interact with the air at all.) |
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And even if you could get an accurate max speed, it would become grossly inaccurate once you plugged it into a stat line, since in reality that maximum occurs under particular flying conditions (altitude/air pressure especially) whereas in GURPS it's treated as one number to fit all situations.
(An even slightly accurate aerodynamic flight simulator is another thing that isn't practical without a computer.) |
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The jet engines in Spaceships have about four times the thrust they should, and about (at TL8) fifteen times the fuel efficiency. Mind you, Spaceships doesn't say whether it's making any allowances for the fuel savings from not flying at 100% power constantly. As for the top speeds, the given airspeeds in Spaceships might not be unreasonable for a non-airbreathing craft with hypersonic streamlining. Modern supersonic jet fighters are neither of these. |
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Last year I did an in-depth "down shifting" of the stats for aircraft using spaceships on my blog, trying to get stats that more closely match TL8 reality. The tweaks I made that you are interested in are as follows:
Streamlining: There is a lot more to streamlining that simply streamlined and unstreamlined. I use the following numbers as the "base speed" in the equation for airspeed spaceships gives on page 35.
Turbofan Engines: The thrust for Turbofan Jet Engines are twice as high as they should be: individual turbofan jet engines have thrust to weight ratio's of about 5, not 10 (to be honest, even that is a high number, 4 is more typical). The thrust for down shifted turbofan jets are half of their listed values. The numbers you get aren't perfect, but they are much closer. |
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Launch catapults for carrier aircraft are more about the stall speed rather than thrust. If your airplane isn't travelling faster than its' stall speed you have inadequate lift and probably impaired control as well. Airspeed also affects thrust as most aircraft don't get maximum power at zero airspeed. You need something like the enormous turbofan on a Harrier to do that. |
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1) You need more than 1G of thrust to launch vertically, and even more to launch directly into the air from a standing start at a lower angle than that. Carrier aircraft launch with at most a modest incline. Thus they need to benefit from aerodynamic lift. 1b) If you rely on aerodynamic control surfaces you have no flight control at very low airspeeds. 2) Jet engines may not achieve their best thrust at rest. Though the thrust stats you see for them seem likely to come from ground testing. |
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Edit: these may be in error, see my next post.
If it’s of any interest, these are the formulas I came up with for Spaceships air vehicles based on the (also not perfect) VE2 formulas and some reasonable assumptions about shape and area. It ended up simplifying down to only needing length in yards and Accel. in G to calculate. Note this is the length from the hull size chart, not the adjusted length based on streamlining — I was aiming for ease of use, so there are conversion factors already built in. Stall Speed = square root of length * 36 Top Speed = square root of (length * Accel. * 600,000) Again, these give results consistent with VE2, which is not actually physically accurate but is good enough to be plausible for a game. |
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what unit is the speed in? |
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Both turbojets and turbofans should give 0.25G thrust per system (and as you note, that's a little generous, though less so recently). At TL8 turbofans should use two systems of fuel per hour at full power. Consumption is roughly linear with power unless the engine is running very low. Cruising speed in GURPS is 0.8% of top speed and fuel consumption per unit of time can be assumed to be 50%, for simplicity. For a TL8 turbojet, fuel consumption should be three system per hour at full power. At TL7 both types should use four systems per hour (and turbofans should probably cost the same as turbojets at TL7). Yes, this means turbojets are simply worse than turbofans at TL8+, except for extremely high speed applications. This reflects the real world where they've been replaced with high-bypass turbofans for slow speed use, and low-bypass turbofans (usually with afterburners) for high speed uses. This is very rough, but closer to reality than the thrust/weight ratios Spaceships gives, and with more realistic fuel consumption. Of course this also means they're very fuel hungry and will eat up a lot of your plane's mass if said plane is high-performance. One thing to consider - if the rules are to be fixed and be an improvement, they need to work for slower aircraft as well. A test would be how they work for a Boeing 747. A modern version has a max-TO weight of just under 500 tons, and four engines of 66,500 lbs thrust each, for a maximum acceleration of about 0.25G. Their total weight is about 4% of the aircraft's, close enough to one system (especially once we include the weight of their mountings, etc.). A 747's maximum speed is about 580 mph, though that's a never-exceed speed and it might be capable of more if you don't care about your pilot's licence, the airworthiness or the plane, or its continued flight. As it cruises at ~550 mph, I'd hope the design rules would claim about 690 mph top speed. Of course, in RL this is right in the transonic speed range and an airframe designed for high-subsonic speed could not be expected to safely reach this speed. Anyway, with 0.25G acceleration, if speed is linear with thrust the base speed needs to be ~2,800 mph. If based on the square root of acceleration, 1,400 mph. |
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The raw materials to use the VE2 formula are: *** Aerial Drag = Sa/5 Sa = length in yards^2 * 9 sf (this is derived from the armor scaling for a streamlined ship) Sl is whatever you want, but Space 3e and Traveller always used “very good” which is 5 *** Top Speed = square root of (7500 * (Amt/Adr)) Amt = Accel. * Lwt. * 2000 lb (self-explanatory) *** SM +6 fighter with 1G acceleration: Adr = 3600/5 = 720 Top Speed = sqrt(7500 * (200000/720)) = 1,400 mph |
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For what it’s worth, if you convert the VE2 jet engines with the optional fuel realism rules, this is what you get:
TL6 turbojet: 0.15G, 10 minutes per tank TL7 turbojet: 0.3G, 10 minutes per tank TL7 turbofan: 0.25G, 20 minutes per tank TL8 turbofan: 0.5G, 20 minutes per tank Afterburners (TL7+) multiply thrust by 1.5 and duration by 0.3 for turbojets, and thrust by 1.65 and duration by 0.25 for turbofans. These are 3e TLs, but pretty much all production jet development occurred during 4e TL7. So you might call the turbojets TL7 and TL8, and the turbofans TL7 and TL9 with a 0.3-0.4G TL8 intermediate version. |
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I've read that the major difference between Vietnam era fighters and modern ones is the huge reduction in maintenance. My dad was a crew chief stationed in Germany around 1960 and said only once did he see the whole squadron operational. That was the Cuban missile crisis and involved ignoring redundant systems being not redundant.
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As for jets, 1940 is just about the point flight-worthy jets started being produced, and the mid-point of the first turboprop's production run. It's also the point where penicillin was shown to be producible in useful quantities, though mass production didn't start for a couple of years. |
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...has no manned jet aircraft with an "entered service" date before June 1944. As to the first turboprop's production run...... https://en.wikipedia.org/wiki/Vickers_Viscount ....has the Vickers Viscount not even flying until 1948. Doesn't look much like 1940 to me. |
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Since the question is when the technology is available and not when it was first used for the specific purpose of blowing people up, 1940 sounds like a "good enough" date. Jet engines were invented before the date, and jet-powered aircraft regarded as successful were flying on or before that date. |
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