Announcing: Delvers to Grow for the Dungeon Fantasy RPG
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Additional volumes which will release simultaneously with the primary Delvers-to-Grow book include worked examples at around 65, 125, and 185 points for multiple archetypes of delver. Each volume tackles one archetype:
These books feature pre-built and easy-to-assemble “modules” of abilities that can be used to quickly – very quickly – create characters from as little as 37 points (the base 62-point template and a 25-point disadvantage module) to the stock 250-point templates…or beyond. Perfect for new players and GMs for whom challenging the full range of capabilities of a 250-point “starting” delver seems overwhelming, or a group that wants to see their characters grow from humble beginnings. Future work from GB will support encounters, adventures, and other playable material at this point level, but that hasn’t been developed or contracted yet. Look for Delvers to Grow to enter a crowdfunding phase somewhere between late April and mid-May. |
Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
Will there be a placeholder soon, so we can be notified when it launches?
I've bought a couple campaigns' ebooks, so I'm betting there will be announcements through those campaigns. But for other people who haven't bought yet? |
Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
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After that, I should be able to bulk out the current effort. I can't offer up a placeholder until the thing is submitted for review, and that takes some planning, as pledge levels, page counts and pricing all have to be in place to get that right. |
Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
Yeah, can't wait for you to take my money.
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Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
I can only hope that the "Smart Heroes" will be subtitled "Heroes Who Know."
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Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
This book might work well with GURPS Magical Styles Horror Magic because there can be a lot of cultists with Ceremonial magic in a dark temple that can only work magic collectively and slowly so that the lower point PCs won’t have to fight hoards of evil clerics with full lists of spells. The cultists with Ceremonial magic might only have regular fighting abilities or thieving abilities to fight against the lower point PCs. Plus cults and dark temples are perfect for PCs who need to find clues and sneak around instead of fighting directly against the temple.
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Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
This sounds great. I've been really burned out from fantasy for awhile, but might be starting to get back into it... and have always preferred the "zero to hero" style of play over the starting out powerful.
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Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
I've grabbed most of your stuff but I have to admit this is the most exciting project put out for Dungeon Fantasy and of your stuff I've seen.
I'm not at all crazy about the power level of DF so I'm sure its just a me thing but I've been hopping up and down with excitement. I've been wishing for this since opening the first DF book and realizing the starting power level. See you on kickstarter in a few weeks. |
Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
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Now I want to watch Bill and Ted. Quote:
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Re: Announcing: Delvers to Grow for the Dungeon Fantasy RPG
Yeah, I really like DF 15: Henchmen, but it would be good to have a DFRPG styled book. The improvements made to the DFRPG series (to get rid of so much of the point calculations, etc.), the way that lists in templates are ordered (instead of in a long paragraph), and such, are all helpful.
DFRPG's 250 point templates are a lot of fun, but I do like the idea of starting at lower levels. Dinomen, goblins, etc., are just so much fodder for 250 point delvers that you can only worry them with sheer numbers. Not to say that they cannot challenge them: it can look worrisome in the beginning when a group of five 300-350 point delvers are attacked by 15 goblins and hobgoblins (including a spellcaster), the delvers have a few critical failures and fumble things away, yeah, it can get hairy. But generally speaking, within 5-10 rounds, those delvers are going to mop them up (although with enough terrain advantages and other factors, you can make even goblins fearsome). But one on one, a goblin just can't really stand up to hard hitting delvers. Having delvers start at 100 points, 150, etc., can be a lot of fun, too. So you can really have the zero to hero progression. This will be a really welcome addition to the DFRPG line. |
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