[DF] How long do the different races live?
How long do you think the natural lifespan is of the various PC races in GURPS Dungeon Fantasy?
I know that there is no right answer here and that I can do whatever the hell I want, but I'm interested in how you see the races. |
Re: [DF] How long do the different races live?
The baseline is Humans of course and even if they avoid all other problems they start having to make Aging rolls at 50. At TL3 they get no bonus and the average human will start at HT 10.
That's 10 rolls for each Attribute between 50 and 60 with a chance of failure that starts at 50% and gets steadily worse as they lose HT pts. I could do the math for you but it's probably even worse than you'd expect and I'd assume at least 7 pts lost from each Attribute before age 60 and the average human just didn't make it that far. If you add in all deaths from external causes the average age of humans will be even worse of course. |
Re: [DF] How long do the different races live?
DF skips 'fluff-traits' (for the assumed campaign-type/time-scale) like Unaging and Extended lifespan.
It is up to the GM/group to decide how long the races live f.ex. If 'aging attacks' exist then all the races are assumed to be about equally vulnerable to them though. |
Re: [DF] How long do the different races live?
The correct answer for the aging, but still serious adventurer, is indefinitely.
He's Very Fit with HT 16, and even with no Longevity (which I assume is not available in the setting) he doesn't fail rolls that often, and 3 months of dungeon delving are more than enough to regain any lost points. Which is why you don't mess with the Old Man in the corner by the fireplace. |
Re: [DF] How long do the different races live?
As this is DF, and the Dungeon Fantasy genre is based in large part off Tolkien's writings, I believe we can make a few assumptions:
Humans live 70 years on average before complications of old age catch up to them. Dwarves live about ten times that, while Elves tend to live indefinitely - or over a millennium if you want really old Elves rather than timeless Elves. Halflings average about 100 years. Orcs and Goblins are the "live fast, fight hard, die young, leave dirty underwear" types, so I can see them having shorter life spans, averaging 30 to 40 years, though "civilized" Orcs may live as long as their Human cousins. (If using Warcraft tropes, Goblins may also have a tendency to blow themselves up, leading to a shorter average life span.) YMMV, of course. Other races, I'm not quite sure of honestly. |
Re: [DF] How long do the different races live?
Not DF specific but I was always fascinated by the age cycles of fantasy races. Let's go with a "vanilla high elf": if you put his old age at 650 years and then scale back all his age cycle by ten, then you have a lot of very funny scenarios:
- Baby Elf needs someone to change his/her diapers for more than 30 years... That's a nightmare scenario worst of any great horror out there. - Child Elf will swing from seesaws for about 70 years, are there enough trees for that? - Teenager elf is expected at sit for at least 70 years in high school (or its setting relative) and I let you sink in that nightmare. Yeah I know that there was something like "early maturation" that was a band-aid to justify this concept, but that opens another can of worms on the feasibility of that kind of societies: your body is adult at 18 but nobody takes you seriously for another 200 years... That's a ready recipe for social disaster. TL/DR version: fantasy species makes no sense, always blame Tolkien for that and the some more. |
Re: [DF] How long do the different races live?
There's a setting where no one knows the age limit of goblins because they always die from actions (often their own). I can easily see that being true in DF where people are more likely to die from monster attacks, evil necromancers, and giant stone golems under their villages than old age.
I think officially speaking age doesn't matter because age damage is dealt relatively instead of directly, but I don't recall the page number for that. |
Re: [DF] How long do the different races live?
Quote:
If humans in a medieval setting were unaging you probably wouldn't see most people live terribly long. There might be the rare ruler who ruled for 300 years, immediately followed by a dozen guys who ruled for less than a decade before getting poisoned, executed, or just dying to smallpox along with most of the population. In that situation you'd still see the normal age-groups, except that you'd have a rare few scholars, craftsmen, wizards, or elven rulers hiding in marble palaces. But the regular people generally aren't incredibly old. |
Re: [DF] How long do the different races live?
Quote:
Now, even with modern late-teens/young-adult death rates random bad luck will give a half-life of somewhere in the 150-200 year range (depending on the exact rate chosen), so multi-hundred year lifespans would be rare, but medieval unaging people would result in a fair number of people seeing their first century, though as they'd never leave young adulthood, death by childbirth and violence would stay high. On the other hand, unaging people would possibly be somewhat slower to resort to lethal violence. |
Re: [DF] How long do the different races live?
I dont think there is a hard fast answer because it depends on the world building and the "back story" of the race in question.
I have a world running right now where Humans are "normal", Dwarves have extended life2, and longevity (they tend to be tribal and have less children), Elves have extended life5 (no longevity) they can be overly careful about endangering their long life. I only have 1 race that is shorter lived and its pretty much a halfling analog. I did it cause I can, and it fits into what I want in my world. The real question you need to answer for yourself is how does that advantage change the behavior of the race the PC? How does it alter your game? Extended life and longevity dont mean anything, unless they mean something. I mean a char with Magery0 (like they paid points for it) in a world where there is no magic, whats the point? If Extended life is just a hedge against drain life attacks then why bother just leave the advantage out and make the drain less lethal. I have run and played in worlds that use the tolkien 'rules', I have run and played in worlds that specifically don't (the elves didnt have any extended life but they were elves in all other aspects). I have run players without telling them they were 'halflings' at char creation and then let them encounter humans for the first time after they got used to the world as a halfling. Rarely has the difference in life expectancy resulted in PC differences in play, once they have decided to become adventurers. Long lived races would probably need a different motivation to become an "Adventure", risking that long life, but thats for the GM and the PC to deal with. I am convinced that Extended Life is as cheap as it is, because other than informing the backstory of a PC and his society, it really doesnt alter game play much at all. If I had extended life and I knew it, I doubt very seriously that I would become an adventurer at all without some pretty compelling motivation(s). |
Re: [DF] How long do the different races live?
Quote:
Quote:
|
Re: [DF] How long do the different races live?
Quote:
D&D took that ball and ran with it. For example, an Elf, gray wasn't considered "old" until the got to 1001 and could live up to 2000. Half-Orc were the shortest lived race back then hitting "old" at 46 while the Humans not considered "old" until 61. In the D&D Cartoon (The Lost Children) when some alien children who look about 10 are actually in their 70s and 554 being middle aged. When Presto says "That sound's great" Epic quips "Are you kidding? They probably go to school for 360 years." At the end when told that it will take 15 years to repair their spaceship one of them asks "That soon?" That last part shows something people often forget about long lived races. Their sense of time would be way different from that of a human. |
Re: [DF] How long do the different races live?
Quote:
Quote:
|
Re: [DF] How long do the different races live?
Quote:
There will be a few really really old people, but there will also be a fair number of young people. And who knows when 'necromantic smallpox' or whatever will tear through the grand elven city kill most of the hide-away elders and most of the survivors end up being the ones who weren't near civilization. Perhaps most of the elves are 300 or less, as a result. And the one elf who remembers how they defeated the now-resurrected 'dark lord' 1000 years ago is a paranoid crazy hermit wizard who lives alone on a mountain-top with a bunch of goats. The caution you mentioned might also explain why a bunch of high-elf soldiers age-300 are barely better than moderately renowned human mercenaries despite being 10-times older. The elves are risk-averse and don't do dangerous exercises. Perhaps they don't even have combat skills on their character sheets, but instead default their weapon skills from a few very impressively leveled Combat-Art skills. |
Re: [DF] How long do the different races live?
Quote:
To put the notion of 'early maturation' in the category of a band-aid is a disservice to both the comedy of the silly numbers, and the creativity of creating a fantasy race and society that is distinctly NOT human. To the point, physical, mental, and social maturation all take place at different rates. An elf may be physically mature within a couple of decades, perhaps growing out of the little kid phase to the lanky teen-ish physicality and stall there for a while, perfectly physically capable of self-care but slight compared to a fully mature adult. That final growth spurt doesn't come at 18, but maybe 28 or 38. Mentally they may mature slower as well, staying flexible and learning far longer, or simply have an ingrained deference to their elders. They're not human, their mental faculties during maturation do not need to be human-like, they can by their nature be adapted to their pace of growth. A teenage elf doesn't have the hormone rages that a teenage human has because they don't have those hormones! They have elf hormones, maturing them at an elf pace, and that's different. Finally, the social thing bothers me because it assumes that elf society is just like human society and hasn't adapted to having more and different social strata that deal with their nature of having long maturity levels. Think that elves haven't figured out how to deal with disaffected youth? For every freshman that has looked up to a senior classman, there's no reason that elves at the high end of their age cohort aren't looked up to, and aren't taken seriously by their near-youths. Elf society may very well be divided up into several different social and political strata where the eldest among them are the respected leaders before they age out and move to the next social strata (note, not a move up or down, simply a move) that may have a disconnected set of responsibilities and honors they enjoy. What do younger elves do? Go out and see the world! Adventure, interact, learn, and participate in other societies. Middle-aged elves, they often come home and may be the engines of the elven societies, making up the cohort that builds and protects the homes using the skills and experiences they acquired in their youth. The eldest of those then move on to other things, perhaps the politicians, perhaps they go back out into the world where their wisdom and experiences make them incredibly capable of dealing with non-elves in a diplomatic or otherwise fashion. And perhaps this is all turned upside down and as an elf ages the younger cohort explicitly pushes them aside while they relax into a contemplative retirement. What? Don't they have ambition and a desire to hold on to power? Of course not, what a human concept. Leadership and action is a job for the young, our old bones are not meant for such things. Sorry, it's a pet peeve of mine. |
Re: [DF] How long do the different races live?
Quote:
Technically this could work if you consider the extended lifespan of those ever present "Eldar Races" but once you put in a standard TL3 human in the mix the setting loses any believably: in just the time for a teenager elf to reach adulthood men should have already reached industrial revolution era. The difference in time perception is one of the coolest aspect never exploited in fantasy. It's millennia everywhere, always middle ages! I have started to cope with this boring aspect deluding myself that fantasy worlds are set on Mercury. Quote:
But designing those societies in a credible manner (especially if you want to go for a medieval fantasy) requires a lot of work and knowledge, it's always just simpler to import Tolkien's fantasy species and call it a day. |
Re: [DF] How long do the different races live?
Quote:
On the other hand, since either you have a population explosion or birthrates equal death rates, the elf mother probably has a gaggle of aunts, sisters, and friends who have only that one little elf baby to ooh and awe over, and to help raise. EDIT: never mind, they have the kid born 15 years ago still around. The math keeps the same number of babies around. |
Re: [DF] How long do the different races live?
Quote:
Tolkien's ages aren't radically long, it definitely wasn't always the middle ages from the beginning, and the fourth age is ostensibly the age of men and the IR is right around the corner. Wheel of Time has been out long enough that spoilers don't apply, and despite its flaws the story does explain that the world has been through a couple of apocalypses which have knocked back tech to the point where the world had to re-crawl the whole way back up from the stone age. NK Jemisen's Broken Earth is another excellent one that breaks the trope. Anyway, embrace that truth! That teenage elf, right now, IS going to see the IR take place, though they don't know it yet. But the human PC's won't, and that's fine too. Quote:
Opellulo, I also want to reinforce that I agree with you that playing with the perception of time is a GREAT storytelling tool. Think about elves that will only have three generations. An elf may know that their father was born at the beginning of time, and their child will see the end of time. That's it, only three generations. The first, the middle, and the last. And they know it! It's part of the fabric of the universe, and these beings are tuned into that and are part of that magic. |
Re: [DF] How long do the different races live?
My default assumption is that those races that have preexisting "canonical" examples in GURPS inherit their lifespans in Dungeon Fantasy. So Elves have the effect of Unaging, Dwarves one level of Extended Lifespan and Longevity, Gnomes Longevity but no Extended Lifespan, and Halflings merely a human-equivalent lifespan, based on their treatment in Banestorm and 3e Fantasy Folk. Given that they paid no points for any of this, it provides no protection from any potential supernatural or extraordinary aging effects, but merely gives Elves something to be smug about.
|
Re: [DF] How long do the different races live?
Quote:
Mentally they arent less intelligent than humans (on the contrary they are generally portrayed as smarter), and humans dont educate at the rate we do because of the length of our lives, it just takes that long to impart the information. Plenty of Human kids have called it quits with formal education by the time they are 14 and go off and try something else (with varying success). Maybe the elf education system just sucks (I suspect they got "Common Core" long before humans and it stunted their progression), perhaps they aren't as regimented because theres more time. or maybe they just do a basic education and then "life experience" till after puberty when they are more able to commit to regimented study. I could see some increase in apprenticeships and learning just because they have the time to get it juuuuuuuust right. As already stated maybe a master takes 40years (maybe elves are generally lazy learners because they always have tomorrow). But its not like elves process combat slower or move slower or cast spells slower... Im not sure where that screwy idea that "they live 100 times longer cause they take 100 time more time to do things" but its just flat silly. OR better said, "thats not an advantage, thats a disadvantage". If your elves will be the stereo typical Tolkien elves of long life and centuries of learning etc... then I suppose Birth rates are probably much more spread out by biology and culture. Births aren't "rare" just no where near the same rate as a human. If they weren't then elves would have to find something to do with all those bored and restless adolescents, which usually means an expansionist culture and conflict for resources. Elf Mongols anyone? :) I would say that Physical maturity very loosely: a "tolkien" elf would carry children in utero for 12-14 months, diaper trained and starting to talk 1.5-2, toddlers till ~5, kindergarten ~7-10, basic school/skills ~11-25, useful to society and able to function independantly by ~25, but not considered an age of majority (finished with puberty) till mid to late 40s. After that they might continue to grow a little till they are ~80-100 when they get their final shoe size. They probably wouldn't leave home till they had already learned at least one trade. Maybe most of the elves we see are actually on their Rumspringa, and not even considered able to vote by other elves :) Mentally I would say they mature similar to humans up to 10ish but then things start to stretch out because puberty comes later and lasts longer. I dont think an 18yr old elf would be as physically large as an 18yr old human but I also dont think they would be less educated (or capable of being educated). They might be prone to emotional outbursts and erratic behavior as they are just starting into puberty. But they are capable of taking in, retaining and using information at a very similar age to humans. Just as we have seen in Human society, just because a person has reached the age to reproduce doesn't mean they should. I would imagine similar strictures for elves (might even go some distance to explain half-elves). You might not be considered ok to date until well into your 50s and serious relationships (if they would even bother with such an idea like marriage) would probably be something for triple digits unless you wanted to be "that couple" for the next century or so. After 100-200 years its just the acquisition of skills and abilities, and dealing with your numerous ex's that are still harboring a grudge about the way you treated them at the solstice dance 400 years ago. I mean this is all my own take, but it makes a lot more sense to me than the idea of a 27yr old infant in diapers. Thats just silly. |
Re: [DF] How long do the different races live?
It's a little like Benjamin Button, but consider that elves may flip the script when it comes to emotional maturity and effects of puberty.
For such a long lived race, risk aversion especially early on when learning how the world works may be really valuable. Young elves' bodies may 'turn down' emotional responses to things like social slights and risk taking behavior. As they grow, their impulses push them to be cautious and considerate. To a human, a young elf may appear to be very controlled and mature as they have a very serious attitude towards new situations that need careful evaluation. Their brain chemistry encourages focus. That would give a young elf a huge advantage in safely learning all the tricks and skills necessary to live a long long life. As they age, those mechanisms break down as the older elf no longer produces enough moderating chemicals to keep their minds focused and their emotions in check. There's that one epsiode of Star Trek TNG where Sarek is so old that he's just not able to keep his Vulcan self-control going and has outbursts of emotions and irrational behavior. An old elf could become very passionate, creative, and moody. Grandpa has decided that he wants to become a musician, and sow his wild oats! Maybe that's why elves don't have kids running around all the time. They don't WANT to have kids until they're much much older and are out of their young self-controlled phase. |
Re: [DF] How long do the different races live?
Quote:
|
Re: [DF] How long do the different races live?
Quote:
|
Re: [DF] How long do the different races live?
It's worth remembering that Dungeon Fantasy isn't like early editions of D&D where magically curing disease requires a 5th level cleric, who will initially only be able to cast the spell once or twice a day. In DF, Cure Disease only costs 4 FP and can be cast by a henchmen-level caster (any druidic Initiate can learn it, as can an Initiate cleric who spends optional advantage points on another level of Power Investiture). Because of that and similar considerations, I tend to assume humans in Dungeon Fantasy have close to TL8 life expectancy, and races with Unaging can easily live a few centuries before accident or violence claims them. Of course frequent monster attacks can lead to a different model of DF life expectancy.
|
Re: [DF] How long do the different races live?
Quote:
|
Re: [DF] How long do the different races live?
Quote:
A long-lived species might tend towards better long term planning and be more careful of long term consequences than we are, or it might not. They might just assume they can out live any problems. |
Re: [DF] How long do the different races live?
Quote:
That... is fine. I have a fantasy setting where magic is abused by some groups to a high degree. But it is also common for settings like this to have all these amazing powers but no one abuses the utility of the powers like you'd expect. Perhaps the gods don't like it or something. Or maybe it is just a genre assumption. |
Re: [DF] How long do the different races live?
Quote:
Equivalent TL is a concept introduced in GURPS Fantasy p. 66 where magic is so common that it is effectively technology in of itself. As such it is a form of Divergent Technology but may not reflect the "actual" TL if you ignore the magic. "Look at a number of commonly used spells, assign them to approximate TL equivalents, and see if these cluster around one or two TLs as usually defined; if so, use a rough equivalent TL in that range. If that doesn’t work, the TL concept may not fit the setting." It is advised that the GM should avoid assuming the setting will simply be 'just like TLx but with wizards' And as Magery 0 Magic in Worldbuilding shows even Magery 0 spells can drastically change things. Preserve Food would change so many things in TL3 that odds are it wouldn't be ETL3. |
| All times are GMT -6. The time now is 03:40 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.