Detect and Ranged Attacks
I keep running into a confusion about how Detect and its derivate powers (seeker sense, telescan, psidar, etc) interact with ranged attacks.
Is a Psi with Telescan subject to darkness or light cover penalties for an attack against a target they can see and have recently telescaned? By my reading of the rules, if Detect is not modified with Reflexive (and in the case of Telescan it is not), then you can only "ping" like a sonar, once per activation, to find the direction to your target. It would follow that once you've pinged somebody, you would not be able to target them, as you would have no guarantee that they remained stationary in the second since you pinged them. The best you could do would be to shoot into the hex that you pinged, hoping they hadn't moved. So, you could target that hex without light cover or darkness penalties, but not that person. If you want to be able to "lock on" to a target with Telescan so that it continues to reveal the direction they're in after your ping, you need Reflexive. If you have Reflexive, then you ping all the time automatically and can target without darkness penalties, or even while blind, as long as you're fighting enemies you can detect. Have I understood this correctly? |
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Powers Enhanced Senses, p8, talks about a "Targeting" enhancement, which gives +3 bonus on ranged attacks. |
Re: Detect and Ranged Attacks
Sorry, I went to bed with this thread having 0 replies, and forgot to check in the morning.
The Targeting enhancement is offered for Scanning Sense and for Vibration Sense, but it is not offered for Detect. I could see an argument for allowing it for Detect but it's a pretty confusing situation. |
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If you have precise but not targeting, a player might argue they know where the opponent is, even if they can’t “lock on.” Detect is not subject to darkness or cover, so you know right where they are regardless of those obstacles. How would that affect your ranged attack roll? Thanks. |
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Re: Detect and Ranged Attacks
I'd allow an attack at -4 (unseen target, but location known to one yard) in case of a target in darkness, behind cover, or that's invisible.
Edit: Missed that this is if Detect has precise. The -4 is more applicable when it doesn't. |
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So, if you have Detect with Precise, then you can ping a target and then on your next turn shoot them with a ranged attack that ignores darkness and cover penalties? (Though not cover DR, (edit: or range) obvs)
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