Has anyone considered playing on Loren'dil?
According to Banestorm:
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Races include halflings, giants, minotaurs and centaurs. The halflings live in the forests - presumably each tribe claims a tree and defends it from all other tribes. The other races live on the plains where the more civilized centaurs face the barbaric minotaurs and the savage giants heads-on. So how would you run adventures on Loren'dil? |
Re: Has anyone considered playing on Loren'dil?
It's come up, once that I know of.
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Re: Has anyone considered playing on Loren'dil?
Always disconcerting to see posts of mine that I have no memory of ever making.
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Re: Has anyone considered playing on Loren'dil?
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Also might lean into the colossal trees bit and go with actual mountain-sized trees, and use a couple of them as living cities for the halflings. I like my fantasy to be pretty fantastic sometimes. |
Re: Has anyone considered playing on Loren'dil?
Definitely druids. Definitely definitely druids. And dryads, of course.
SO for a proper fantasy trope, there should be a Dark Race and/or a Nation of Evil. A Dark Centaur herd doing a Ghengis Khan routine? Dark Halflings inhabiting a tree tainted by Dark Powers? A demon-minotaur controlling an underground empire? A halfling necromancer using undead giants to control a mana-rich territory? |
Re: Has anyone considered playing on Loren'dil?
I took the hint from Banestorm and the black woods to make Loren'dil the origin of the black wood "plague".
I used Loren'dil as the place where the darkness originated, using the GURPS Religion godess Dhala, Destroyer of Worlds. In Loredn'dil the creation and benevolent aspect was dominant but something perturbed it and turned into the destructive aspect, part of that was summoned to Yrt by the dark elves. The campaign started in Ytarria and ended in Loren'dil by appeasing the godess, more or less. |
Re: Has anyone considered playing on Loren'dil?
I would actually take the description at face value, with the most ancient trees being 10 km tall and 1 km wide, with a branch system and a root system 10 km across, meaning a mass of ~20 billion metric tons. Such trees would take ten thousand years to grow, would live one hundred thousand years, and would support multiple ecosystems. Such a tree would support a halfling town and dozens of supporting villages, or a single halfling city.
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Re: Has anyone considered playing on Loren'dil?
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But just imagine coconut like seeds falling from the tops of those trees. |
Re: Has anyone considered playing on Loren'dil?
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(I don't know anything about Yrth as I lack the Banestorm books. Nice to see I reinvented the wheel.) |
Re: Has anyone considered playing on Loren'dil?
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Of course magic could magnify mundane threats. |
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