Re: GURPS O'Neill Cylinder Design
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Re: GURPS O'Neill Cylinder Design
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Re: GURPS O'Neill Cylinder Design
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However, if you feel like you just _have_ to do this that 1 SM change divides your average density by 3. That 21 to 25 chcnge youam ppear to eb contmeplating divides average density by _100_ and that is probably muhc more than is needed for the effect you want. It would make more sense to me to build this as SM+25 and then just put in lots of Open Space. |
Re: GURPS O'Neill Cylinder Design
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Re: GURPS O'Neill Cylinder Design
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Re: GURPS O'Neill Cylinder Design
It really makes more sense to keep to the mass-based SM, as it avoids confusion. If you are using Open Spaces for habitation, you probably need one area per person, so it probably does not work out. A SM+26 spacecraft ends up with 1 million areas per Open Space, so you could only support 8 million people (assuming eight Open Spaces). The problem is that you need 800 million technicians to maintain the Open Spaces, so you need $4 quadrillion in Total Automation ($500 million/inhabitant).
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