Re: Is Regeneration a Disadvantage?
The way I see this, there are two things.
1) Screwing up with players like this is unfun. But if you agree in advance that their ability has this kind of limitation, sure! 2) Having an advantage that you can't turn off can be troublesome in some situations, like when having to explain to the guards how your clothes are cut all open, but you have no wounds, for the fifth time! Oh, and yeah, the previous points on how there might be monster abilities that do insta-cripples, or that screw up with your abilities. |
Re: Is Regeneration a Disadvantage?
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Re: Is Regeneration a Disadvantage?
I appreciate your comments--thanks!
To clarify, I asked about Regeneration in general, but also touched on my personal situation. Mine is not about a GM approving an advantage before character creation and then giving that advantage negative aspects I wasn't told about. Quoting myself: Quote:
There's also an issue of surgery I probably should have brought up at the beginning, but that might be better for another thread. |
Re: Is Regeneration a Disadvantage?
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Re: Is Regeneration a Disadvantage?
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If you want regeneration to mess you up I'd prefer to do something like: Regeneration (Nuisance Effect: Appearance moves towards Monstrous, lowered DX, etc. based on amount healed Requires significant time and some effort to undo, -25%) Or for a permanent decrease: Regeneration (Costs Character Points, *0.2) // 1 CP per multiple of your HP healed. Needs to be taken as physical disadvantages such as decreased Appearance. Not taken straight from any books, but as long as the limitation is about as limiting as something else in that cost-bracket it should be fine. (I usually compare to something RAW like "Accessibility: Only During the Day, -20%") |
Re: Is Regeneration a Disadvantage?
Temporary Disadvantage does not properly allow for Attribute modifiers, that is more the purview of Backlash.
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Re: Is Regeneration a Disadvantage?
If you apply that concept to other Advantages, the logic starts breaking down.
"Because of your Acute Vision, the flash of light blinds you twice as long." "Because of your High Pain Threshold, you didn't notice the sword severed your femoral artery." Which is something you can do descriptively but not mechanically (IMO). "Because of your Acute Vision, the flash hurts your eyes the most." (but no game mechanic penalty). "With your HPT, you almost miss the severity of the injury." (But not actual chance that they would actually miss it). "I push the femur back into my thigh as the flesh mends around it." (Not required, but gives the suggestion that sometimes regen is gross.) Quote:
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Re: Is Regeneration a Disadvantage?
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Really asking; in short threads it is an issue, but if this one continues, I'd think we'd adapt pretty readily. Switchable sounds good to me for such situations, as well as "What, I don't have powers!" bluffs. I mean, some methods of detection don't care if a power is actively being used, but the simple "Why did you stab me! Oh, the pain. Is it still bleeding? Get the First-Aid kit!" stunt seems like a good way to distance yourself from the guy who just took a sword to the chest, and only paused because he needed to remove it before his Regeneration tried to turn it into the world's largest body piercing. Oh, yeah, that might be part of the practical side of things, especially in a more grounded campaign with firearms; removing bullets before they - and any clothing/grime around them - are trapped in healing wounds. I don't know medicine or firearms all that well, but I was under the impression that such a thing can be an issue in real life, with mundane healing. |
Re: Is Regeneration a Disadvantage?
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EDIT: I just added it. |
Re: Is Regeneration a Disadvantage?
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