Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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It's almost like to emulate realism you couldn't use Innate Attack alone, you'd need to do other stuff like "Control Heat" and "Obscure" to reflect how a flamethrower would increase temperature in addition to burning, or how the continuous stream would obstruct vision. To qualify for Obscure I think an attack would need to blot out an entire hex though... Unless maybe you could take "Bombardment" limitation to reflect how it's not a complete hex blackout but just partial obscuration. That sounds pretty spot on TBH, you're just rolling to see if someone suffers penalties rather than if they suffer damage. Would be further neat if we could somehow tie output (damace dice, levels of obscure) to the margin rolled on Bombardment |
Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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When wide area burning-like effects defeat armor well, it's usually because the armor isn't sealed and thus lets hot gasses or burning liquid fuel get inside. |
Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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