Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
I don't think using the RTS stats is meaningful. A handful of marines can shoot down a Battlecruiser despite the crusiers being over a kilometer in length.
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
DR (Ablative (Cutting Only)) would model armor that resists most attacks but gets worn down by the zerg rush.
Another build I've considered is layered DR of: DR (All or Nothing) Enough to resist small arms and the like. DR (Ablative or Semi-Ablative) I like the second one since it works for a lot of situations where you want armor to be worn down reasonably quickly, but not by attacks that are below a certain threshold. |
Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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*Something that comes close in function would be a layer of Semi-ablative DR and an equal layer of Ablative DR. For DR 100, the first layer (with Semi-ablative -20%) would cost [400], while the second (with Ablative -80%) would cost [100], for a total of [500] - essentially a net +0% modifier on the initial DR 100. That would outperform the above, however, as the Semi-ablative layer wouldn't lose DR when the Ablative one does, so I felt roughly halving the cost of the Ablative layer would be appropriate for linking its DR to the Semi-ablative layer's. That changes the cost to [450], or a net -10%. EDIT: Quote:
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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In my personal system off allowing any arbitrary value of Ablative, where Ablative is Ablative(1) and Semi-Ablative is Ablative(10) I'd have DP-Ablative be Ablative(X/Y) so your example would be Ablative(10/1). A Fair value for the limitation would, in my opinion, be the full -% of the first pass and half the value of the second pass. |
Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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Battleships had 15 armor which means it would reduce damage to the minimum of 1, so it would take 150 shots, but 150 arrows destroying a battleship is still pretty extreme. Elven Archers had equal damage as Troll Axethrowers, though in GURPS terms I'm pretty sure cutting damage would be better at damaging wood than impaling damage, due to the "Unliving" status of wood and all that. That kind of complexity didn't make it into WC3 either ... not sure about WOW as I haven't played it yet... dunno if they distinquish impaling arrows vs. cutting axes vs "wooden foes" types. Quote:
Or to "either or" them (DR subtracts from all damage, but only ablates from cutting damage) ? Quote:
You could stack or either-or this with ablative too: 1) stacked: small damage is lessened and ablates, big damage is not lessened, but still ablates |
Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
The other fairly simple way to emulate Starcraft armor is to treat it as fairly high DR flexible armor, and you mostly just kill things by bleeding through damage.
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Re: closest Space/Ultratech equiv to the giant power armors used by Marines in Starcr
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On more thought though I think the other condition might be "Bane:Cutting" rather than "Limited:Cutting". Basically to avoid Cutting ignoreing the DR (which Bane causes) you switch to ablate. If it was either/or Ablative/Limited:Cutting then I think it would be that cutting alone stops it without ablating while all other attacks were stopped w/ Ablate. Quote:
Or the opposite of how Corrosion Attack w/ No Wounding works (no damage gets through, but lowers DR) Quote:
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