GURPS Technical Grappling Max Control Points
I'm confused. What is the maximum control points? Is it equal to Trained-ST, or Trained-ST multiplied as per the Grip ST Table?
So a ST 10 character with no skills using one hand has a 5 CP max. With two hands 10 CP. If he is using two arms and a leg it is 11 CP, and two arms+two legs it is 15? How about extra limbs, do they have the 'diminishing returns' on Trained-ST and max CP as well by the way? Does a 4-armed dude have 20 CP ((two arms, ST*1) + (0.5*2, 2x Extra Arms))? Or is it diminished similar to Two Hands & Two Legs, and lands at 14 or something? How about characters who can grapple with their torso, like a snake-person? If we have a ST 10 snek-medusa grappling a person with two hands and her snake-torso does it end up as ST 20 ((two arms, ST*1) + (0.5*2, 2x Extra Arms)), or something similar to Two Hands & Two Legs again? |
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2020 version: Oh my God what was I thinking? Control Max is just Lifting ST, modified by bonuses to ST for Wrestling or Sumo or whatever. There are more than a few things that seemed like a good idea as I was writing it in 2012 or so that I'd do differently now. |
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A four-armed dude with ST 10 would then just be able to apply 10 CP in total, right? Or is there some way around the 10 CP limit for him? CP used in locks still count to the total CP, right? That basically means he can only get his enemy down to ST/DX-5 which is a fair bit, but not a pin. Similarly the snek-dusa would basically just wrap her torso around some greek soldier's torso, but couldn't really use her arms to restrain the soldier's arms without loosening the grip on the soldier's torso? Quote:
Edit: Woudn't Max CP = Trained-ST basically mean you'd never use your legs for grappling unless it is for the slightly ST for the CP-damage-rolls? |
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I think Dungeon Grappling, for Dungeon Fantasy, is the new and revised version.
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Sorry, I was trying to get my kids off to school and dashed off an incomplete reply. In FDG (Fantastic Dungeon Grappling), Max CP is Lifting ST if you're doing a regular attack, double Lifting ST if you AoA. So there's plenty of room for serious penalties to ST and DX, but you have to commit. Quote:
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So you'd still get a benefit from using your legs. [1] Sorry, just got squirmy I actually thought all that mid-game math was a good idea. Ever. |
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Either way, I bought the Fantastic Dungeon Grappling pdf, and I'm having a read right now. I wasn't aware of its existence before. |
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