GURPS: Aliens 4e
You remember: the Sparrials, the An Phar, the Pachekki, etc.
Anyone converted these guys to 4e yet? |
Re: GURPS: Aliens 4e
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Re: GURPS: Aliens 4e
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Re: GURPS: Aliens 4e
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Re: GURPS: Aliens 4e
OK, so I'm starting out with the easier races, so sue me! If you check out my homepage I put up my corrected packages for Aliens
document, which hits all of the official errata, and some things that never made it. An Phar [2] p. A26 Attributes: ST -1 [-10] Secondary Characteristics: HP +2 [4] Advantages: Acute Hearing +2 [4], Common Sense [10] Disadvantages: Phobia: Fear of Dirt (Rupophobia) (15) [-5] Preoccupied with Philosophy [-1] Cidi [-8] 5"-6" tall p. A40 Attributes: ST -7 [-70]; DX +2 [40]; HT -1 [-10] Secondary Characteristics: SM -6 Advantages: High Manual Dexterity +2 [10]; Extra Arm (Prehensile Tail) [10]; Reduced Consumption 2 [2]; Night Vision 9 [10] Disadvantages: Hate to be Patronized [-1]; Curiosity [-1] Irari [17] p. A32 Attributes: IQ +2 [40] Advantages: Extended Lifespan [2]; Fight (Winged, -25%) [30] Disadvantages: Compulsive Behavior (Research) [-10]; Vulneraility (Common: Crushing, x2 Damage) [-30]; Impulsiveness (12) [-10]; Stubbornness [-5] Jaril [60] 10'-12' tall p. A36 Attributes: ST +10 (SM +2, -20%) [80] Secondary Characteristics: SM +2 Advantages: Talent: Artificer +2 [20] Disadvantages: Gullibility (12) [-10]; Increased Consumption 1 [-10]; Sense of Duty (Repopulate race) [-15]; Truthfulness (12) [-5] Pachekki [16] p. A88 Attributes: ST -3 [-30]; IQ -1 [-20]; DX +2 [40]; HT +2 [20] Secondary Characteristics: Move -1 [-5] Advantages: Flexibility [5]; Peripheral Vision [15]; Rapid Healing [5]; Regrowth (Minor, -50%) [20]; Skill Bonus: Swimming +3 [6] Disadvantages: Appearance: Ugly [-8]; Dependency (Water, special case) [-5]; Hard of Hearing [-10]; Impulsive or Laziness [-10]; Split Personality (15) [-7] Purulu [40] p. A96 Attributes: ST -5 [-50]; DX -1 [-20]; HT -2 [-20] Advantages: 360º Vision [-25]; Extra Arms x8 (Extra-Flexible, +50%; No Physical Attack, -50%; Short, -50%) [40]; Flexibility: Double-Jointed [15]; Talent: Business Acumen +2 [20]; Wealth: Multimillionaire 3 [125] Disadvantages: Bad Temper (12) [-10]; Bully (12) [-10]; Cowardice (12) [-10]; Greedy (12) [-15]; Increased Life Support (Massive, -10; Radioactive, -10) [-20]; Intolerance [-10]; Miserliness (12) [-10]; Reputation -1 [-5]; Stubbornness [-5] Truul [-25] 3.5'-4.5' tall p. A104 Attributes: ST -2 [-20]; DX +1 [20]; HT -2 [-20] Secondary Characteristics: SM -1 Advantages: Cultural Adaptability: Xenoadaptability [20]; Language Talent [10]; Recovery [10] Disadvantages: Status -1 [-5]; Slave Mentality [-40] |
Re: GURPS: Aliens 4e
Eric: You da man!
Looking forward to those other race conversions. |
Re: GURPS: Aliens 4e
Lets try a couple of the telepathic races:
Banduch [62] 10-12' long p. A52 Attributes: ST +10 (No Fine Manipulators, -40%, SM+2, -20%) [40]; HT +1 [10]; DX -2 [-40] Secondary Characteristics: SM +2 Advantages: Amphibious [10]; Animal Empathy [5]; Empathy [15]; Extra Legs: 4 [5]; Luck [15]; Nictating Membrane 3 [3]; Mind Reading (Telepathic, -10%) [27]; Striker:Crushing (Tail) (Clumsy -2, -40%) [3]; Telecommunication: Telesend (Telepathic, -10%) [27]; Telekinesis 8 (TK, -10%) [36] Disadvantages: Horizontal [-10]; Increased Consumption 2 [-20]; Laziness [-10]; Pacifism: Total nonviolence [-30]; Phobia: Heights (Acrophobia) (12) [-10]; Shyness: Mild [-5]; Sleepy (1/2 the time) [-8]; Truthfulness (12) [-5] Skills: Detect Lies @ Per (H) [4] Notes: The Banduch don't qualify for the No Fine Manipulators disadvantage because they possess Telekinesis, however because their increased Strength doesn't apply to their manipulator ST does qualify for the No Fine Manipulators limitation. Kronin [81] p. A68 Attributes: DX +1 [20] Advantages: Affliction 1: Mind Blast (Based on Will, +20%; Malediction 2, +150%; Secondary Unconsciousness, +40%; Telepathic, -10%) [30]; Danger Sense (ESP, -10%) [14]; Damage Resistance +1 (Tough Skin, -40%) [3]; Mind Reading (Telepathic, -10%) [27]; Mind Shield +3 (Telepathic, -10%) [11]; Telecommunication: Telesend (Telepathic, -10%) [27] Disadvantages: Bloodlust (12) [-10]; Code of Honor (Warrior's code) [-15]; Fanatic [-15]; Honesty (12) [-10]; Sense of Duty (Commrades in arms) [-10] Skills: Beam Weapons (Pistol) @ DX (E) [1]; Beam Weapons (Rifle) @ DX (E) [1]; Force Sword @ DX (A) [2]; Shield (Force) @ DX (A) [1]; Karate @ DX (H) [4] |
Re: GURPS: Aliens 4e
Kinski, Female [23] p. SAT4:77
Attributes: HT +3 [30] Secondary Characteristics: Per +1 [5] Advantages: Acute Vision +1 [2]; Acute Hearing +1 [2]; Improved G-Tolerance (0.5G) [10]; Night Vision +9 [9] Disadvantages: Chummy: Gregarious [-10]; Gullibility (12) [-10]; Sense of Duty (Pride) [-5]; Sleepy (1/2 the time) [-10]; Always carry a shang (Axe) [-1] Skills: Thrown Weapon (Axe) @ DX (E) [1] Kinski, Male [23] p. SAT4:77 Attributes: DX +1 [20]; HT +1 [20] Secondary Characteristics: Per +1 [5] Advantages: Acute Vision +2 [4]; Improved G-Tolerance (0.5G) [10]; Night Vision +9 [9] Disadvantages: Chummy: Gregarious [-10]; Gullibility (12) [-10]; Sense of Duty (Pride) [-5]; Sleepy (1/2 the time) [-10]; Always carry a Shang (Axe) [-1] Skills: Thrown Weapon (Axe) @ DX (E) [1] Markann [-2] p. A72 Attributes: DX +1 [20]; HT -2 [-20] Advantages: Acute Taste and Smell +2 [4]; Extra Arms 2 [20]; Extra Arms 2 (No Physical Attack, -50%) [10]; High Manual Dexterity +1 [5]; Flexibility [5]; High TL +2 [10]; Peripheral Vision [15]; Temperature Tolerance 10 [10] Disadvantages: Color Blindness [-10]; Delusion: Major (The Markann are the Universe's most evolved race) [-15]; Fanatic (The Markann quest) [-15]; Intolerance (Lower TL races) [-5]; Odious Racial Habit (Cannibalism, vivisection, sadistic experimentation, etc.) [-15]; Overconfidence (12) [-5]; Reputation -1 [-5]; Sadism (12) [-15] Skills: Pilot (Contragravity) @ DX (A) [2]; Stealth @ DX (A) [2] Sparrials [27] p. A84 Attributes: ST -2 [-20]; DX +1 [20]; HT +1 [10] Advantages: Acute Taste and Smell +2 [4]; Discrimnitory Smell (Emotion Sense, +50%) [23]; Night Vision +9 [9]; Super Jump [10] Disadvantages: Gluttony (12) [-5]; Kleptomanis (12) [-15]; Short Lifespan (x1/2) [-10]; Stubbornness [-5] Skills: Climbing @ DX (A) [2]; Detect Lies @ Per [4] |
Re: GURPS: Aliens 4e
Fasanni [23] p. A44
Attributes: DX +1 [20]; ST -1 [-10] Advantages: Cultural Adaptability: Xeno-Adaptability [20]; Intuition [15]; Talent: Bard [5] Disadvantages: Color Blindness [-10]; Overconfidence (12) [-5]; Pacifism: Self-Defense Only [-15]; Prefers to dress like whatever race they're among [-1] Skills: Fast Talk @ IQ+1 (A) [4] Racial Talent: Bard: Acting, Savior-Faire, Public Speaking, Writing. Reaction Bonus: Anyone who sees you perform or reads your material. 5 points/level. Garuda [2] p. SAT4:76 Attributes: ST -3 [-30]; HT -1 [-10] Advantages: Absolute Direction: 3D Spacial Sense [10]; Acute Hearing +1 [2]; Acute Vision +3 [6]; Ambidexterity [5]; Empathy [15]; Flight (Winged, -25%; Only in Gravities less than 0.5G, -10%) [26]; Peripheral Vision [15]; Talent: Musical Ability +1 [5] Disadvantages: Combat Paralysis (12) [-15]; G-Intolerance: 0.05G Interval [-20]; No Sense of Smell/Taste [-5]; Acceleration Weakness [-1]; Inscrutable to other races [-1] |
Re: GURPS: Aliens 4e
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