Re: healing/regeneration and non-surgical bullet/arrow expulsion
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Re: healing/regeneration and non-surgical bullet/arrow expulsion
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Just sayin'. Quote:
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Re: healing/regeneration and non-surgical bullet/arrow expulsion
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Re: healing/regeneration and non-surgical bullet/arrow expulsion
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Re: healing/regeneration and non-surgical bullet/arrow expulsion
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That's off the top of my head but It looks like it's a pretty specialized situation. |
Re: healing/regeneration and non-surgical bullet/arrow expulsion
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Maybe you get 1 bullet lodged in you per day with the wound healed by your mage friend, and at the end of the month you're 2 pounds heavier because they didn't get removed? Quote:
DR (natural or worn) is also an interesting consideration too. If you're wearing DR5 and some 1d attacks occasionally get 1 Penetrating Damage, wouldn't the entire slug still be in your body? Or... what happens to the 5/6 of shots that are entirely stopped by DR? Do some stay lodged in your dented metal plate (though you could probably remove them more easily than from your flesh) vs bouncing off and falling to the ground near you? |
Re: healing/regeneration and non-surgical bullet/arrow expulsion
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Unless you're using the "blowthrough" rules and in that case there is no remaining projectile. It's probably only the lower end of pistol bullets or shorgun pellets that don't blow through and those won't add up to an ounce per. A whole load of shotgun pellets is only c. an ounce and a half or less. Enough Damage Reduction to keep rifle bullets from blowing through does complicate the situation. What happens with Supernatural Durability is anybody's guess as the rules in that are dubious holdover's from G:Vampire the Masquerade and I find them hard to parse. Bullets may remain in ballistic fiber armor or even ballistic fiber carriers for harder trauma plates. Actually steel-like armor will see most non-penetrating bullets either riccochet or shatter. |
Re: healing/regeneration and non-surgical bullet/arrow expulsion
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checking for something lighter on B278... a .36 revolver has a 0.24 weight for payload, divided by 6 shots = 0.04 per round. I don't know exactly how much of a cartridge is the % of weight which is the fired bullet so I'll just say 25% for convenience (low-ball?) to make that 0.01 This would means it would take getting shot 100 times (whether in your fiber armor or your flesh that your mage friend heals) to gain 1 pound of weight? Could still add up. This could especially matter for creatures like zombies who can just keep on truckin' due to how Unliving reduces Piercing damage (as Homogenous). They have lower Cover DR so heavy rounds would be more likely to overpenetrate and not get lodged, but low damage should still stay stuck. |
Re: healing/regeneration and non-surgical bullet/arrow expulsion
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It's 62 grains for a 5.56mm NATO and at short range that might not blow through because it'll break up |
Re: healing/regeneration and non-surgical bullet/arrow expulsion
Now, figure out how much dead weight Wolverine would have picked up over the years (though occasionally getting skeletonized and regenerating back probably takes care of it).
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