Re: Quick question about UC II and above.
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Re: Quick question about UC II and above.
Since the limitation on "adjacent hexes" only shows up in UCV, I would suggest that the GM has a choice - ignore it for UC V OR apply it for all UC levels. My personal choice (call it a house rule) is to ignore it since it does not appear in 4 out of 5 descriptions.
So, Evade applies to 2 hex jabs. |
Re: Quick question about UC II and above.
I think it makes perfect sense for a martial arts expert to evade a jab.
And I've watched my share of Hong Kong movies, so I know stuff. |
Re: Quick question about UC II and above.
I take it to mean Evade works against all melee attacks which the UC expert is facing. That is, it does not apply to HTH, thrown or missile; nor does it apply to attacks from flank or rear.
I find the wording to be much more likely to mean it is excluding HTH, then to mean it is excluding spear jabs. So yes, UC evade is effective against jabs. |
Re: Quick question about UC II and above.
That is how I read it now as well.
Thanks to all for their input. |
Re: Quick question about UC II and above.
I have an additional question about U.C. II and above, this time about the throw ability.
Throw: You may “shield-rush” without a shield. Use the shield-rush rules, but if your target falls, you may immediately move on top of them to attempt HTH.If I' playing right, when one attempts HTH successfully, they immediately roll an attack. Also, if the target is on the ground, HTH attempts fail only on a roll of five (six is a reroll). Does this mean that a UCII user gets to immediately move into the hex of the fallen character and roll dice for an HTH attack (barring a role of five)? Thanks. |
Re: Quick question about UC II and above.
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Yeah I saw that and feel it is inconsistent or did not fully explain with some bits of the HTH rules. Yes a 6 roll is ignored/rerolled since the foe is down and a 5 roll blocks you from moving onto your foe. Secondly, the UC fighter already had his attack this turn so he should not get a HTH attack too. The short of it: I allow the UC fighter to move into HTH for free except on a 5 roll and do not give him/her an additional attack. I would say this is how I play it and it may differ from others. |
Re: Quick question about UC II and above.
Figures on the ground (say after the throw) get no HTH defense roll. The exception from Multiple HTH Combat (ITL 117) applies to all downed foes.
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Re: Quick question about UC II and above.
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Re: Quick question about UC II and above.
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Makes perfect sense. Hard to prevent entry when downed. By the way, a downed character is facing rear in all sides. Do people allow backpacks/slung shields to stop one hit in those cases? As a player pointed out, someone falling down due to a hit is hardly certain to land face first, regardless of whether his stance makes the to-hit roll effectively rear-facing. |
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