Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   [Spaceships] Martian “Gas” Station (https://forums.sjgames.com/showthread.php?t=170265)

Agemegos 09-19-2020 06:25 AM

Re: [Spaceships] Martian “Gas” Station
 
Checking Wikipedia I see that the atmospheric pressure on Mars is about 0.00628 bar, which means that you would need an envelope 147 times as capacious to contain each ton of hydrogen gas there as you would on Earth near sea level. Envelope area and presumably mass go with the 2/3 power of volume, so about 27.8 times the weight of envelope eating into your load. I don't think airships are plausibly practical where there isn't much air.


There's a point about using hydrogen as a lifting gas that probably belongs in the previous thread. But I don't want to necromantise that, so here. There is a problem with storing and transporting hydrogen gas that, having a very small molecular mass it diffuses rather rapidly. Diffusion going inversely with the square root of molecular mass, losses of hydrogen are 40% more rapid than losses of helium. I don't know how important that would be.

DaltonS 09-26-2020 10:57 AM

Re: [Spaceships] Martian “Gas” Station
 
Here version 2.1 of the "Gas" Station using RC30 to get power from my "Solar Panel Arrays" on Mars. I parked my new "Mars Rovers" (I'm still tweaking the design so I'll post it later) in the middle section hangar bay and moved my crew and "guest" quarters to the core of that section for maximum radiation protection (yes, that section is already underground but every little bit helps).
Quote:

MARTIAN “GAS” STATION
Code:

TL          Name          dST/dHP  Hnd/SR  HT  Move  LWt.      Load    SM      Occ        dDR    Range    Cost 
9^  Martian “Gas” Station    200      —    13    —  30,000  2,899 [3]  +11  260ASV [4]  0/5/5 [5]    —    $969.5M

Height: 150 yd. (450 ft.) Crush Depth: 0.0 Atmospheres (0 ft.)
Energy Bank: 3 PPh / 540 PPt
Power Profile 'a' Power Points: +1 / -1
Power Profile 'b' Power Points: +⅓ / -⅓
Power Profile 'c' Power Points: +⅓ / -⅓
Power Profile 'd' Power Points: +1⅓ / -0

SHIP SYSTEMS
Code:

UPPER 
[1-2]    Open Space
          20 Areas / 1 Acre [6]
[3-5†]  Solar Panel Array
          1⅓ Power Points [2,7,d]
[6]      Hangar Bay
          Cap.: 1,000 Tons / SM+7 / Launch: 800 Tons/min [6,10]

Code:

MIDDLE 
[1]      Stone Armor
          dDR 5 [1,5]
[2]      Fuel Tank
          1,500 Tons of Methane [1]
[3]      Habitat
          one biology lab, two briefing rooms, one chemistry lab, one clinic, ten fabricator microfacs, one geology lab, two gyms, one hot tub, 60 hydroponics bays, one metallurgy lab, 18 offices, five rec rooms, five restaurants, one science! lab, four small swimming pools, 75 tons of steerage cargo, five theatres [1,6]
[4]      Cargo Hold
          1,500 Tons / SM+6 Bay Doors [1]
[5]      Smaller SM Systems
          SM+10 [1]
  [a]    Fuel Tank
          500 Tons of Hydrogen
  [b]    Hangar Bay
          Cap.: 300 Tons / SM+6 / Launch: 400 Tons/min [6,9]
  [c]    Fuel Tank
          500 Tons of Water
[6]      Battery Bank
          3 PPh / 540 PPt / 3 PP [1]
[Core]  Smaller SM Systems
          SM+10 [1]
  [a]    Control Room
          Comp: C7 / Comm/Sensor: 8 / 10 Stations [1,6]
  [b-c]  Habitat
          50 cabins, five luxury cabins [1,6]
          20 bunkrooms, five cells, one ops center, 25 passenger cabins

Code:

LOWER 
[1!]    Mining
          150 Tons per Hr. [1,6,a]
[2]      Stone Armor
          dDR 5 [1,5]
[3-4]    Fuel Tank
          3,000 Tons of Liquid Oxygen [1,8]
[5]      Smaller SM Systems
          SM+10 [1]
  [a!]  Chemical Refinery
          150 Tons/hr. of Hydrogen [1,6,12,b]
  [b†]  Fission Reactor
          1 Power Point / 50 yr Fuel [1,6,11,b,c]
  [c!]  Chemical Refinery
          650 Tons/hr. of Methane [1,6,13,c]
[6]      Smaller SM Systems
          SM+10 [1]
  [a]    Fuel Tank
          500 Tons of Hydrogen [1]
  [b-c]  Fuel Tank
          1,000 Tons of Liquid Oxygen [1,8]
[Core†]  Fission Reactor
          1 Power Point / 50 yr Fuel [1,6,11,a]

User Notes: This “Gas” station mines ice from a frozen underground aquafer which is turned into hydrogen (for reaction mass or lifting gas) or LOH (for fuel cells or rockets) by different chemical refineries. The hydrogen is also used as feed stock for a third refinery that produces methane (reaction mass) with carbon dioxide in the Martian atmosphere.The oxygen produced as a "byproduct" of getting hydrogen from water is also collected, liquified and sold as a valuable commodity on Mars.
Design Switches, Features, & Notes: 7 Airlocks (Capacity: 7 people each), Fuel Cost: $5,360,000; Auxiliary Craft Cost: $54,692,050; Standard Food Cost: $50,000; Total Cost: $1,029,602,050
IR SIGNATURE: +14 (+4 Energy Bank, +4 Solar Panel, +6 Fission Reactor)
CAMPAIGN OPTIONS: EBS's Unofficial rules
[1] Underground System (Cannot be targeted)
[2] Counts as Exposed System when deployed (see p. SS1:66), Targeted at SM+14
[3] Load includes: 24 tons of Crew & Passengers, 50 tons of Standard Food, (25,000 man-days / 96 days), 25 tons in Steerage Cargo, 1,500 tons in Cargo Hold, 1,300 tons in Hangar Bay
[4] Crew Requirement (190 total): 10 Control Stations (1 Commander, 1 Executive Officer, 1 Operations Officer, 1 Flight Officer, 1 Chief Engineer, 1 Intelligence Officer, 1 Communication Operator,
1 Sensor Operator, 1 Science Officer, 1 Cargo Master), 25 Technicians, 26 Auxiliary Craft Crew, 16 Passenger Care, 34 Entertainment, 1 Medical, 56 Office Workers, 10 Scientists, 12 Gardeners
[5] Semi-Ablative (Loses 1 dDR for every 10 points of d-damage it resists)
SYSTEM NOTES: [6] 3 Workspaces per Full system, 1 per Smaller SM system, [7] Power Points ×0.444 for Stellar Luminosity 1.0 L and Distance 1.5 AU
[8] Volatile System (see p. SS1:62), [9] Optimized for Mars Rover, [10] Optimized for Mars Trans-Orbital Taxi (L)
FUEL USED: [11] Fissionables, [12] Hydrogen (1,000 tons), [13] Methane (1,500 tons)
RADIATION PROTECTION FACTOR (PF): 450/450/900, Non-Mass Shielded PF: 75/150/150 (see p. SS5:41)

AUXILIARY CRAFT
Code:

Qty.              Ship            Location    Cost    Mass  Crew 
  3  Mars Trans-Orbital Taxi (L)  Front    $37.1939M  900  12   
  1  Condor Spaceplane            Front    $8.89M    100  2   
  3  Mars Rover                  Center    $8.6082M  300  12

HABITATS
Code:

Qty.    Location          Type          SM            Notes           
  1  Center [3]  Biology Lab          +0        2 person, +1 Skill
  2  Center [3]  Briefing Rooms        +0                  20 person
  1  Center [3]  Chemistry Lab        +0        2 person, +1 Skill
  1  Center [3]  Clinic                +0  10 bed; 1 staff; +3 Skill
  10  Center [3]  Fabricator Microfacs  +0            $50,000 per Hr.
  1  Center [3]  Geology Lab          +0        2 person, +1 Skill
  2  Center [3]  Gyms                  +0        40 patrons, 4 staff
  1  Center [3]  Hot Tub              +0        10 person, 1 staff
  60  Center [3]  Hydroponics Bays      +0      240 person production
  1  Center [3]  Metallurgy Lab        +0        2 person, +1 Skill
  18  Center [3]  Offices              +0                  36 person
  5  Center [3]  Rec Rooms            +0      100 patrons, 10 staff
  5  Center [3]  Restaurants          +0      100 patrons, 10 staff
  1  Center [3]  Science! Lab          +0        2 person, +1 Skill
  4  Center [3]  Small Swimming Pools  +0        40 person, 4 staff
  15  Center [3]  Steerage Cargo        +0                    75 tons
  5  Center [3]  Theatres              +0      100 patrons, 10 staff
  50  Center [Cb]  Cabins                +0                100 person
  5  Center [Cb]  Luxury Cabins        +0                  10 person
  20  Center [Cc]  Bunkrooms            +0                  80 person
  5  Center [Cc]  Cells                +0                  20 person
  1  Center [Cc]  Ops Center            +0        20 person; +1 Skill
  25  Center [Cc]  Passenger Cabins      +0                  50 person

OPEN SPACES
Code:

Acres  Areas  Location  Description 
  1.0    20    Front  Domed Greenhouses

Created using the GURPS Spaceships Design Spreadsheet Version 2.0 RC 30 copyright © 2009-2017 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.
You will note power profile "d" (the SPAs) doesn't have a consumption number. That's because its main purpose is to augment the reactors' power load and charge the energy bank so it can run one of the refineries for 9 hours after dark. I also tweaked the habitats a bit. I revised my campaign definition to recognize liquid oxygen as a "new fuel" since it is a major byproduct of getting Hydrogen from water/ice and is very marketable on Mars and to visiting spacecraft by itself. (I calculated the market value as $650/ton but suspect demand would push it higher. By mass alone it would be the major product of the mine.) Tell me what you think.
Dalton “My setting is what it is. Deal with it.” Spence

DaltonS 09-27-2020 11:56 AM

Re: [Spaceships] Martian “Gas” Station
 
Here is the Mars Rover design I promised previously. This is the general purpose version. I thought about setting up some variants but decided modularizing the cargo holds was enough. Read the internal note for details.
Quote:

MARS ROVER
DRIVING/TL9 (HEAVY WHEELED) Page:
Code:

TL    Name    dST/dHP  Hnd/SR  HT  Move  LWt.    Load    SM    Occ    dDR  Range    Cost   
9^  Mars Rover    30    -1/5  13  6/40  100  43.7 [2]  +6  2ASV [3]  5    —    $2.8134M

Length: 20 yd. (60 ft.) Crush Depth: 37.9 Atmospheres (1,250 ft.)
Power Points: +2⅓ / -3
Energy Bank: 3 PPh / 540 PPt

SHIP SYSTEMS
Code:

FRONT 
[1]    Metallic Laminate Armor
          dDR 5
[2]    Solar Panel Array
          ⅓ Power Point [1,4]
[3]    Control Room
          Comp: C5 / Comm/Sensor: 4 / 2 Stations
[4-5]  Cargo Hold
          10 Tons / SM+1 Bay Doors
[6]    Habitat
          one garage w/utility truck

Code:

CENTER 
[1]    Metallic Laminate Armor
          dDR 5
[2]    Solar Panel Array
          ⅓ Power Point [1,4]
[3]    Battery Bank
          3 PPh / 540 PPt / 3 PP
[4†]    Fuel Cell
          1 Power Point / 12 hr Fuel [6]
[5]    Engine Room
          1 Control Station / 1 Workspace
[6!!!]  Off-Road Wheeled Drivetrain
          3 Power Points / 4 Wheels
[Core]  Habitat
          one cramped bunkroom, 2.5 tons of steerage cargo

Code:

REAR 
[1]    Metallic Laminate Armor
          dDR 5
[2]    Solar Panel Array
          ⅓ Power Point [1,4]
[3-6]  Cargo Hold
          20 Tons / SM+2 Bay Doors [5]
[Core]  Cargo Hold
          5 Tons / SM+1 Bay Doors

User Notes: The Mars Rover was designed to be a general purpose long range cargo carrier that could be easily adapted to other roles by replacing the modular cargo holds with other modules. Its Off-Road Wheeled Drivetrain typically uses only 1 PP which during the day is provided by the solar panels (the remaining ⅓ PP is used to recharge the Energy Bank) and after dark by the Energy Bank (for three hours). The Energy Bank can also be used to boost drivetrain performance to 2 PP (4.5 hours in daylight, 1.5 hours after dark) or 3 PP (1.8 hours in daylight, 1 hour after dark). After dark operations are discouraged for this reason. The Fuel Cell is only used in emergencies and then only after the Energy Bank is exhausted.
Design Switches, Features, & Notes: 2 Airlocks (Capacity: 2 people each), Fuel Cost: $1,000; Standard Food Cost: $100; Total Cost: $2,814,500
IR SIGNATURE: +12 (+4 Energy Bank, +4 Fuel Cell, +4 Solar Panel)
CAMPAIGN OPTIONS: EBS's Unofficial rules
[1] Counts as Exposed System when deployed (see p. SS1:66), Targeted at SM+9
[2] Load includes: 0.2 tons of Crew & Passengers, 0.1 tons of Standard Food, (50 man-days / 25 days), 2.4 tons in Steerage Cargo, 35 tons in Cargo Hold, 6 tons in Garage Bay
[3] Crew Requirement: 2 Control Stations (1 Driver, 1 Navigator)
SYSTEM NOTES: [4] Power Points ×0.444 for Stellar Luminosity 1.0 L and Distance 1.5 AU, [5] Modular
FUEL USED: [6] Hydrogen-Oxygen (1.25 tons)
RADIATION PROTECTION FACTOR (PF): 60/120/40, Non-Mass Shielded PF: 20 (see p. SS5:41)

HABITATS
Code:

Qty.  Location            Type          SM            Notes           
  1  Center [C]  Cramped Bunkroom        +0                    2 person
  1  Front [6]  Garage w/Utility Truck  +0  13 person, 0.15 tons cargo
  10  Center [C]  Steerage Cargo          +0                    2.5 tons

Created using the GURPS Spaceships Design Spreadsheet Version 2.0 RC 30 copyright © 2009-2017 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.
Dalton “Long haul trucking on Mars?” Spence


All times are GMT -6. The time now is 04:47 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.