Going Nuclear (small question)
I can’t get the nukes from Spaceships p68 to line up with B414. So, a 25 kiloton nuke is 4d*10000 + 3d*10000 linked, so about 7d*10k. The formula on B414 says 6d*sqrt(lbs*4*REF), or 6d*sqrt(25000*2000*4*1) = 6d*14000+ = 7d*12k+. I seem to be ~20% off; have I missed something or is this a conscious rounding?
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Re: Going Nuclear (small question)
It's probably rounding. But note that some of the Spaceships nuke damages are wrong. Also, though I might be wrong, I think I calculated that the SS nuke damage allowed for a small standoff distance.
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Re: Going Nuclear (small question)
If a "megaton" is a million metric tons of TNT, then the value in the B414 formula should be 2200 pounds rather than 2000. So that's another 5% of difference.
Though even a 20% error is likely within the range for these formulae of gaming convenience, as opposed to textbook physics calculations. |
Re: Going Nuclear (small question)
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Obviously nothing just goes away and the energy that was making the concussive blast wave in atmosphere is doing something else in vacuum. However, this is a case where even somewhat greater accuracy would bring disproportionately greater complexity. My advice is to take the simplified answer and run with it. You can easily get into complexities that will not repay the effort that would have to be put into them. |
Re: Going Nuclear (small question)
Thanks!
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Re: Going Nuclear (small question)
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For example, a 10 megaton warhead in a proximity hit does 2800 dDam and that's a lot. A TL12^ SM+15 ship with a Heavy Force Screen does have dDR 3000 and can shrug off such a hit though it's best possible armor is only dDR 700 per layer. The TL11^ version can't shrug off such a hit and of course a direct hit does 100x more. So most of the time a hit from a nuclear warhead (even proximity) is going to mean an effective kill for most ships. In universe navies are probably goign to worry more about point defense and as GM I might too. |
Re: Going Nuclear (small question)
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The reason I’m a bit picky with the solution is that it would be neat if the damage was consistent with “character scale”, so that perhaps an nuclear arsenal storage facility could be turned into improvised bombs, etc. Of course, actual damage might matter even less on that scale. Still, it’s aesthetically pleasing and in the spirit of GURPS. Point defence is a good idea, though, so if nothing else, perhaps that’s the solution. Thanks for the tip! |
Re: Going Nuclear (small question)
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Spaceships hypothetical fusion-only devices are even harder to say anything about as you need temperature and pressure rather than neutrons to set those off. Making large fusion-only nuclear devices explode might be very difficult. |
Re: Going Nuclear (small question)
Nuclear bombs are usually stored in such a way that an accidental detonation cannot cause a chain reaction (though there will be nuclear material spread everywhere). Now, nuclear pulse bombs and nuclear pellets could potentially be set off by a direct hit, though that is academic given the fact that a direct hit will likely vaporize the ship.
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Re: Going Nuclear (small question)
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The neutron flux would certainly induce fission in fissionables. But it won't change that those fissionables aren't arranged in a configuration that allows them to achieve supercriticality. Neutron flux could easily destroy a fission bomb, but it would be nigh-impossible to cause it to detonate anything like as intended. Unless the incoming flux is so high that it substitutes for the internal neutron density that would be generated during normal prompt criticality... Which would mean that the area around the bomb has been hit harder by the incoming flux than it will be by the energy released from the bomb! Quote:
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Re: Going Nuclear (small question)
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Then there's the outer casing. If you want a clean bomb you use lead. If you want more power you use uranium and double the yield of your device. It doesn't even need to be enriched uranium. If you do use enriched uranium (as in the US W88 strategic warhead) you can roughly triple the yield. Placing 2 W88s casing to casing and detonating one of them might well cause sigificant nuclear activity in the second one. You do need to properly arm and detonate the first bomb though. Nobody but you has mentioned setting off nuclear bombs with conventional ones. That's an obvious no. I'm not even sure you can build fusion-only strategic warheads (in a deliverable form and with a higher yield than modern mutli-stage devices as Spaceships assumes). |
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