Re: Reducing the number of wepon skills
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If you haven't had a player sigh and say "this is all just so complicated" before, then you're in a good spot for your rules set. I have, and it can take the wind out of your sails. To answer the OP - at first glance it seems fine to me, but obviously make sure it hits the entire table equally. |
Re: Reducing the number of wepon skills
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Re: Reducing the number of wepon skills
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But as for that -4, the point was really for high skill users. People with high DX don't need it, it's the characters who invest heavily in a given skill that do. With -4, you can know you can pick up any weapon and be fine with it if you are amazing with any given weapon. (Then again, I also use a house rule that makes buying up from default not a trap) Quote:
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*Bow! *Sword! *Whip! It comes off as trying to have wildcard skills without having actual wildcard skills. More over if mundane skills are broader than wildcards skills then that is clear sign something is wonked. Also when you think about it these skills are so close to Weapon Master (small to medium class) [30 to 35] that it isn't funny, And when mundane drivel cinematic advantages and are far cheaper something has clearly gone wrong. |
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Fictional characters that likely have Wildcard skills: *James Bond (movies): Spy! *Washu Hakubi (most of the 13+ Tenchi continuities): Inventor! and Science! *Artemus Gordon (The Wild Wild West TV series): Spy! *Professor Roy Hinkley aka The Professor of Gilligan's Island: Inventor! and Science! *Some interpretations of Sherlock Holmes (not the canonal version): Detective! *Alfred Pennyworth (Batman's butler): Servant! *Doctor Stephen Vincent Strange: Occult! |
Re: Reducing the number of wepon skills
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