Re: New perks
In order to represent a certain comedic character I go with "Affliction Gullibility". Honestly it's the only thing I've ever used gullibility for.
|
Re: New perks
Quote:
|
Re: New perks
Quote:
|
Re: New perks
This is a variant on the "Good with X" perk.
Jerk Whisperer (Type) You can briefly evade the attentions of people who suffer from a specific antisocial disadvantage. When someone with the specified trait fails a self-control roll you are never their first target, even if it was you who triggered their problem. For example, if you're Very Beautiful and your presence causes a Lecherous person to fail a self-control roll, they hit on someone else first rather than you. If you enrage someone with Berserk, you're always second on their list of people to kill. This perk is handy for characters who specialize in starting trouble and then escaping before it affects them personally. |
Re: New perks
Quote:
|
Re: New perks
Quote:
I agree this could be more than a perk a player builds a character around the concept of manipulating people with a fairly common disadvantage, like Scaramouche in Commedia del Arte manipulating people with the Bad Temper disadvantage into fighting each other. In that case, it's more like a Higher Purpose (Trigger people with X disadvantage). The "non-narrative" rationale for the perk is that there's something about you that makes bad actors briefly engage in "displacement behaviors" rather than attacking you directly. For example, Lecherous people might realize that you're "out of their league," so they hit on someone else first. Or you might look just tough enough that Bullies attack someone else rather than picking a fight with you, at least at first. Game mechanically, it might be the social equivalent of the Flesh Wound cinematic rule which lets you minimize the effects of one attack. There's also nothing to prevent people you've triggered previously from recognizing your game, negating the perk's benefits. After all, it only protects you from being the first target of their attentions, so you have no special protection the second and subsequent times you trigger them. |
Re: New perks
Quote:
|
Re: New perks
Quote:
|
Re: New perks
Extreme Precognition
You can see the future. The far, far future. When you concentrate and make a successful IQ roll, you get a glimpse of events which will occur in your location at some random point millions or billions of years later. A second successful roll lets you narrow your point of view to a random point in time 2d-2 x 10,000 years within the epoch you're viewing. You have no idea as exactly how far into the future you're seeing, however. GM's choice as to exactly what you see in the future, how far into the future you see, and whether you just see rock due to geological activity which eventually buries your location, sea water due to activity which sinks it, open air due to activity which erodes it, or vacuum as a result of some event which destroys the planet. Extreme Postcognition is a similar power, but is too powerful to be a perk since it might actually be of use to paleontologists. If your visions of the future are terrifying, this is a Quirk and possibly the basis for all manner of mental disadvantages. |
Re: New perks
Quote:
|
| All times are GMT -6. The time now is 04:02 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.