Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   New perks (https://forums.sjgames.com/showthread.php?t=169467)

Fred Brackin 09-09-2023 08:31 PM

Re: New perks
 
Quote:

Originally Posted by mburr0003 (Post 2501139)
That's one way, but I'm not sure as to why bother listing such items here, the list is truly unlimited.

But still, if a Player wanted that many Accessories at once, I'd steer them towards SOP "EveryDay Carry", sure they can lose those items, but they will probably also be given moments to replenish their EDC, especially if it's a Perk. If they were really worried I'd let them also take Signature Gear to cover their EDC as added protection.

Accessories need to be part of a character's body (easy enough for a cyborg) or even a magical Power that mimics a small and not very powerful physical object.

An Accessory Perk is not meant to be a thing you carry in your pocket. That would be Signature Gear and having a group of cheap objects be onthe same point is probably no big deal.

sir_pudding 09-09-2023 09:33 PM

Re: New perks
 
There's also Doodad.

Astromancer 09-09-2023 10:15 PM

Re: New perks
 
Plausible

This is a limited form of Charisma. Basically, if people around you have no reason to doubt either you personally or strangers at this given time, they tend to take you at your word. This sometimes might require props and the right clothing. Example: if you're well dressed and well spoken, and you claim to be a professional, the Plausible perk helps you convince your audience. If however, you're dressed like a garbage collector and sound uneducated, this perk won't help you.

Similarly, if people are suspicious for some reason ( maybe they've been told there is a con artist or a spy around) this perk won't let you pull the wool over their eyes. But in neutral situations, you get the benefit of the doubt.

David Johnston2 09-09-2023 10:41 PM

Re: New perks
 
Quote:

Originally Posted by mburr0003 (Post 2501139)
That's one way, but I'm not sure as to why bother listing such items here, the list is truly unlimited.

But still, if a Player wanted that many Accessories at once, I'd steer them towards SOP "EveryDay Carry", sure they can lose those items, but they will probably also be given moments to replenish their EDC, especially if it's a Perk. If they were really worried I'd let them also take Signature Gear to cover their EDC as added protection.

Who said anything about getting more than one Accessory? You can but that's not what they're for. They're for the cool factor of having a minor and inexpensive superpower. Suppose you're a telekinetic and you want to use your telekinesis to pick locks. Problem is, telekinesis at best gives you a +4 to pick locks because it's a pair of invisible hands with all the limitations of hands. You don't want to poke at locks with little metal rods you just want to dramatically wave your hand or point a finger and have the lock click open. So you get accessory: lockpicks and now you can just point at the lock and invisibly use a tool a tool you don't have, can using your TK plus 4 bonus to speed things up. The "first aid" kit is great for a person who has the Healing power but also wants to provide a bit of healing magic that doesn't cost them so much.

Pursuivant 09-10-2023 02:13 AM

Re: New perks
 
Quote:

Originally Posted by Astromancer (Post 2501154)
Plausible

A good complement to the Honest Face perk for con artists and spies or Classic Looks or Rehearsed Role for actors.

Might be limited to certain broad roles, e.g., Plausible (Law Enforcement, Soldier, Academic, etc.) making it the Perk version of Distinctive Looks.

E.g., Sam Elliot has Plausible (Cowboy).

Astromancer 09-10-2023 10:06 AM

Re: New perks
 
Quote:

Originally Posted by Pursuivant (Post 2501162)
A good complement to the Honest Face perk for con artists and spies or Classic Looks or Rehearsed Role for actors.

Might be limited to certain broad roles, e.g., Plausible (Law Enforcement, Soldier, Academic, etc.) making it the Perk version of Distinctive Looks.

E.g., Sam Elliot has Plausible (Cowboy).

Good call. But I think it's contextual. In some games the broad roles idea would be to limiting. The way the 5e Ranger's gifts where logically, but way to harshly, limited. Still, basically a good call.

mburr0003 09-10-2023 03:05 PM

Re: New perks
 
Quote:

Originally Posted by Astromancer (Post 2501154)
Plausible

I know this isn't the Quirk's thread, but this immediately calls out for it's dark opposite "Typecast" to be written down...

Astromancer 09-10-2023 03:59 PM

Re: New perks
 
Quote:

Originally Posted by mburr0003 (Post 2501187)
I know this isn't the Quirk's thread, but this immediately calls out for it's dark opposite "Typecast" to be written down...

So true. Congratulations on your pellucint insight.

Astromancer 09-10-2023 04:06 PM

Re: New perks
 
It occurs to me that Plausible is the perk level of an advantage that comes in levels, Wickedly Plausible. Bugs Bunny and Doctors One, Two, Three, and Seven, all have this Advantage. All the rest of the Doctors have the Plausible perk.

The Hartnel Doctor had to get a uniform to make this advantage work in Paris during the Terror. But he had to do something to counteract the ambient paranoia of Robbespirrie's Paris. Bugs Bunny clearly has multiple levels of this advantage. Just think of a rabbit grabbing glasses and a clipboard and convincing all and sundry that you are in charge.


All times are GMT -6. The time now is 04:02 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.