Re: New perks
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An Accessory Perk is not meant to be a thing you carry in your pocket. That would be Signature Gear and having a group of cheap objects be onthe same point is probably no big deal. |
Re: New perks
There's also Doodad.
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Re: New perks
Plausible
This is a limited form of Charisma. Basically, if people around you have no reason to doubt either you personally or strangers at this given time, they tend to take you at your word. This sometimes might require props and the right clothing. Example: if you're well dressed and well spoken, and you claim to be a professional, the Plausible perk helps you convince your audience. If however, you're dressed like a garbage collector and sound uneducated, this perk won't help you. Similarly, if people are suspicious for some reason ( maybe they've been told there is a con artist or a spy around) this perk won't let you pull the wool over their eyes. But in neutral situations, you get the benefit of the doubt. |
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Re: New perks
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Might be limited to certain broad roles, e.g., Plausible (Law Enforcement, Soldier, Academic, etc.) making it the Perk version of Distinctive Looks. E.g., Sam Elliot has Plausible (Cowboy). |
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Re: New perks
It occurs to me that Plausible is the perk level of an advantage that comes in levels, Wickedly Plausible. Bugs Bunny and Doctors One, Two, Three, and Seven, all have this Advantage. All the rest of the Doctors have the Plausible perk.
The Hartnel Doctor had to get a uniform to make this advantage work in Paris during the Terror. But he had to do something to counteract the ambient paranoia of Robbespirrie's Paris. Bugs Bunny clearly has multiple levels of this advantage. Just think of a rabbit grabbing glasses and a clipboard and convincing all and sundry that you are in charge. |
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