Re: New perks
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Re: New perks
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Re: New perks
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As written, the ability is already restricted to use once a day, so the automatic HP loss would be too, obviously. This addition would mean that an armored character is not getting off free by shifting the hit location, and would align with the concept of 'Ow, my leg'. |
Re: New perks
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The Perk user was already not getting off "free". He paid a pt for the Perk. Rules for Perks should be short and snappy and not develop odd little side-paths. |
Re: New perks
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I bet I could write it quite snappy enough. |
Re: New perks
Things that could become plausible accessory perks
Flashlight Lockpicks Glue First Aid Kit Insect repellent (self only) Magnifying glass (self only) Display screen Firestarter |
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Re: New perks
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Magnet Small vacuum A length of light cable on a small winch A dental drill A squirt gun Small fire extinguisher Smart phone |
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Re: New perks
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But still, if a Player wanted that many Accessories at once, I'd steer them towards SOP "EveryDay Carry", sure they can lose those items, but they will probably also be given moments to replenish their EDC, especially if it's a Perk. If they were really worried I'd let them also take Signature Gear to cover their EDC as added protection. |
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