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-   -   New perks (https://forums.sjgames.com/showthread.php?t=169467)

Donny Brook 09-07-2023 05:19 PM

Re: New perks
 
Quote:

Originally Posted by Fred Brackin (Post 2500958)
Don't bother. That would only harass (in a very minor way) somebody who'd gotten a DR50 arm.

Sorry, i meant to say wounding.

Fred Brackin 09-07-2023 09:17 PM

Re: New perks
 
Quote:

Originally Posted by Donny Brook (Post 2500983)
Sorry, i meant to say wounding.

Do you mean "wounding" instead of "damage"? Why would that change anything? I understood it to be "loss of 1 hit pt" but that'll only happen once a day.

Donny Brook 09-08-2023 08:48 AM

Re: New perks
 
Quote:

Originally Posted by Fred Brackin (Post 2500996)
Do you mean "wounding" instead of "damage"? Why would that change anything? I understood it to be "loss of 1 hit pt" but that'll only happen once a day.

Yes, loss of one hit point.
As written, the ability is already restricted to use once a day, so the automatic HP loss would be too, obviously.
This addition would mean that an armored character is not getting off free by shifting the hit location, and would align with the concept of 'Ow, my leg'.

Fred Brackin 09-08-2023 10:01 AM

Re: New perks
 
Quote:

Originally Posted by Donny Brook (Post 2501024)
This addition would mean that an armored character is not getting off free by shifting the hit location, and would align with the concept of 'Ow, my leg'.

As I said, not worth adding the text or the record keeping.
The Perk user was already not getting off "free". He paid a pt for the Perk.

Rules for Perks should be short and snappy and not develop odd little side-paths.

Donny Brook 09-08-2023 02:19 PM

Re: New perks
 
Quote:

Originally Posted by Fred Brackin (Post 2501025)
As I said, not worth adding the text or the record keeping.
The Perk user was already not getting off "free". He paid a pt for the Perk.

Rules for Perks should be short and snappy and not develop odd little side-paths.

Meh.
I bet I could write it quite snappy enough.

David Johnston2 09-09-2023 12:59 AM

Re: New perks
 
Things that could become plausible accessory perks

Flashlight
Lockpicks
Glue
First Aid Kit
Insect repellent (self only)
Magnifying glass (self only)
Display screen
Firestarter

mburr0003 09-09-2023 04:20 AM

Re: New perks
 
Quote:

Originally Posted by David Johnston2 (Post 2501092)
Things that could become plausible accessory perks

Flashlight
Lockpicks
Glue
First Aid Kit
Insect repellent (self only)
Magnifying glass (self only)
Display screen
Firestarter

I'd condense that into S.O.P. "Always carries EDC" and then define those objects as the EDC.

Donny Brook 09-09-2023 10:02 AM

Re: New perks
 
Quote:

Originally Posted by David Johnston2 (Post 2501092)
Things that could become plausible accessory perks

Flashlight
Lockpicks
Glue
First Aid Kit
Insect repellent (self only)
Magnifying glass (self only)
Display screen
Firestarter

Personal size electric fan
Magnet
Small vacuum
A length of light cable on a small winch
A dental drill
A squirt gun
Small fire extinguisher
Smart phone

David Johnston2 09-09-2023 10:59 AM

Re: New perks
 
Quote:

Originally Posted by mburr0003 (Post 2501098)
I'd condense that into S.O.P. "Always carries EDC" and then define those objects as the EDC.

Not the physical objects. Accessories as "being to produce the effect of the object without having the object".

mburr0003 09-09-2023 05:54 PM

Re: New perks
 
Quote:

Originally Posted by David Johnston2 (Post 2501114)
Not the physical objects. Accessories as "being to produce the effect of the object without having the object".

That's one way, but I'm not sure as to why bother listing such items here, the list is truly unlimited.

But still, if a Player wanted that many Accessories at once, I'd steer them towards SOP "EveryDay Carry", sure they can lose those items, but they will probably also be given moments to replenish their EDC, especially if it's a Perk. If they were really worried I'd let them also take Signature Gear to cover their EDC as added protection.


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