Re: Clerics and deities
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To the OP: I wouldn't overthink a purchase of this book; even if not a DFRPG supplement, the book offers a lot of great stuff for just a few coppers. There's plenty you can nab as-is, or use as inspiration and guides for creating your own cleric variants. |
Re: Clerics and deities
Where's the mini-review?
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Re: Clerics and deities
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Get Religion with Dungeon Fantasy 7: Clerics |
Re: Clerics and deities
The last PC I played was a cleric, and it was the most fun-to-create character I've ever made. I did read DF7, which helped me think about the variety of deities and religions that are possible, but character I created fit fully withing the DFRPG rules.
Beyond that, I'm going to respond to your question a little differently from others: not with resources but with an approach to character building. I'd recommend starting with the deity/mythology/religion itself before you even look at the character build or cleric abilities. Ask yourself questions like these:
For my character, some answers were:
These sorts of details dictate many ads, disads, quirks, skills, and spell choices. And even where the specific spell and skill choices are somewhat limited, having a clear understanding of the religion lets you play the character in a way that feels unique and nuanced. (As a side note, I had to think about why a cleric who worshiped death would have a healing powers, seeing as that is the primary function of clerics in DFRPG. Finding a way to justify that within the dogma of the religion felt like the sort of thing actual religions do all the time. . .) |
Re: Clerics and deities
There's also GURPS Religion. It's for 3rd edition, but it has a lot of material about real-world religions and how to make fictitious ones.
http://www.sjgames.com/gurps/books/Religion/ Only $12. *wink* |
Re: Clerics and deities
I’ve used both DF7 and Hand of Asgard for my DFRPG games. I have always loved clerics. You could easily customize the FR pantheon for DFRPG. Many flavors of Evil are possible.
Please share your ideas here! I’m sure others will benefit, even if they’re not using the Realms. |
Re: Clerics and deities
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Re: Clerics and deities
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But really, I think the simplest fix for that in a D&D-like game is to realize the gods actually exist here, and therefore do not interact with each other in any way at all like real world religions do. They're more like neighbors, and the good (and to some extent evil) ones are all on the same side. There really [aren't] "separate religions", all the Good gods cooperate because that's the nature of Goodness, and clerics probably get their powers from the same fount of Good or Evil as the gods get theirs, not from any particular god anyway. |
Re: Clerics and deities
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I have just begun running DFRPG and had to move before my first campaign got to the point where anyone but me was asking these sorts of questions, but I think druids make a better template for polytheism than the "cleric." It seems the generic DFRPG cleric serves a deity that is source and patron of Light and Life, and has pretty much exclusive command of Life (Healing spells, with some Light and nourishment magic, wards against evil and harm, etc.) and not much else. Druids control weather, which is the realm of deities such as Thor, Zeus, Indra, Baal and so on. The Celts and Norse had god-talkers who didn't necessarily specialize in only one deity, as I understand it. Greek religion had their gods as separate and often competing, but still somehow part of the same extended family; I could see a priest of Zeus honoring the excommunication of a blasphemer of Artemis or Ares. But Socrates was executed for "introducing foreign deities" among other things, presumably because of his tendency to exclaim, "By the Dog, god of the Egyptians!" This leads me to see the "barbarian" religions as more similar than different, and if I had a player who wanted to be Norse-like my first impulse would be to suggest they be a "druid." |
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