Call for Playtesters: GURPS Furries
We are seeking playtesters for GURPS Furries, by William H. Stoddard. This is a moderately long guide to the furries/anthropomorphics genre, including an extensive list of "furry" templates for GURPS.
A major focus of this playtest will be checking the templates for correct point values, legality under the standard rules of GURPS, and suitability of design to the underlying concept. Familiarity with the GURPS Basic Set and with GURPS Template Toolkit 2: Races is vital for this process. Knowledge of anthropomorphic material in graphic novels, animation, art, and other media, and of its historical sources and inspirations, is also important. Templates will prioritize fidelity to this material over scientific accuracy, and general discussion also needs to be checked against it. Playtest experience is desirable, but space will be available for participants new to playtesting. The playtest is currently scheduled to run for about five weeks, from July 10 to August 17, 2020. Preferential playtest slots will be given to those who have spent at least $50 on PDFs from Warehouse 23 in the past calendar year, though this is not a requirement. For more, see the general playtest information page. Prospective playtesters should email Roger Burton West at pt-furries@firedrake.org with [playtest] in the subject. Include your preferred email address for the closed playtest mailing list, your name as you wish it to appear in the published supplement, your Warehouse 23 login name, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Please submit in this format: Code:
jennydoe@etheremail.com |
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This is amazing. I've been waiting for this for such a long time, and William is such a great writer.
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Looking forward to this. Wish I had the time to playtest it.
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I just deleted a “hurr, hurr, furries” post from someone who should have known better make.
Consider this your general warning: This is neither the time nor the place for posters to make jokes at the expense of people who have a hobby you may not share, approve of, or understand. These comments will be deleted and the posts will receive infractions or bans depending on the severity. |
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I think the title "GURPS Furries" is a little misleading. At least for me, furries are the fandom members as opposed to Anthros or Fursonas, which I hear more often when the characters in question are concerned. I'm not saying the title should be "GURPS Anthros" or "Anthropomorphics", but maybe the plain furries is shifting the focus for some.
Anyway, best of luck to the playtesters. I hope many people who are part of the fandom can take part in this, even if there is more stat-checking involved than fandom questions. |
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Would you call the fictional characters "anthropomorphics," "funny animals," "furries," or something else? |
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In d20 Modern, there were the Moreaus.
But good connotations or bad, Furry has more name recognition. |
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(I'd compare it to "dungeon fantasy": Yeah, it provokes off-color jokes about how well-equipped this dungeon you're fantasizing about is, and what fantasies come to life there, but in a gaming context everybody understands what it means.) |
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I'll chime in and say I'm honestly confused by what is intended by the term 'furries' here. Am I right in assuming the book is about fictional adventures of anthropomorphic animal-like characters and NOT about people in the real world who socialize in animal-like costumes?
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The book is about anthropomorphic animals as characters in a fictional world that has such things, be they Egyptian-esque animal-headed humans, fantasy beasts that talk and walk upright, uplifted animals, "toons," or something else again.
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Ouch, sorry. Didn't intend to hijack the thread. I just go by my non-native speaker usage and that might be biased by the rest of my hermeneutic background. And yeah Anthros is what I mainly hear, but it leads you into exactly the opposite direction if you are not in the know.
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I was a little worried at first, as I usually encounter the term "Furry" as being "people who socialize (and go farther than that) wearing animal costumes (usually homemade) and generally honestly believe 'I am an $animal* stuck in a human skin, and the fursona is the true me'."
As this will be covering more of the Bugs Bunny and Ninja Turtles types rather than Fursona types, all is good, and I may actually pick it up. Maybe. (Still a low priority, IMO.) If it adds traits like "retractable head", though, it may be more useful to me. * Sometimes believing themselves to be fictional/mythological creatures such as unicorns and dragons Fsckin' furries |
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I had no trouble at all decoding "Furries" to mean "anthropomorphic animals" perhaps because I was thinking in a fiction and rpg contest. Whereas "Gurps Anthros" makes me think of Margaret Mead in an Indiana Jones costiume. You could call it "Boardroom and Curia II" so as to force anyone wondering what the book was about to read the blurb. :) I certainly haven't thought of a better name yet. |
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(2) It seems to me that most readers can figure out that human fans of furry material neither need as elaborate a set of rules and templates to be roleplayed as anthropomorphized animals, nor are as likely to have adventures that most people would be interested in roleplaying; so they would be less likely to be the subject of a GURPS supplement. |
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IMHO "Anthropomorphics" might have been better, though it could have caused people to think it was about anthropomorphic personifications (e.g. Death from Discworld) rather than anthropomorphic animals.
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Just adding my voice to the chorus. But when I saw GURPS Furries, I knew immediately what the book would be about. While it could be argued whether GURPS Anthros or GURPS Anthropomorphics are or are not technically more accurate, my first reaction would likely have been "what on Earth is that?"
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Just because I can't resist looking things up and then spreading it around, here's a reference to "furry" going back to 1994:
'(Jefferson) Swycaffer’s (1994) article is itself in two parts. He first defines ‘Furry Fandom’ as “the organised appreciation and dissemination of art and prose regarding ‘Furries,’ or fictional mammalian anthropomorphic characters.”' http://www.anthrozine.com/site/lbry/yarf.reviews.b.html |
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I saw this post and immediately thought of the game Albedo from the 80's and thought "Except it's Gurps so it'll be more than sci-fi..."
I personally would love to run a game based on Rock & Rule but I'm a nostalgic nerd. |
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As someone who never has heard the term "furry" used for anything other than people who wear animal costumes, I had no problem figuring out what this book was going to be about.
But perhaps that was because Steven said "Familiarity with the GURPS Basic Set and with GURPS Template Toolkit 2: Races is vital for this process. Knowledge of anthropomorphic material in graphic novels, animation, art, and other media, and of its historical sources and inspirations, is also important. Templates will prioritize fidelity to this material over scientific accuracy, and general discussion also needs to be checked against it." Or perhaps because I've allowed and created anthropomorphic races for my games for some time now. |
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I do think, though, that some political debates might be improved with a little pillow fighting.... |
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And don't forget Thundercats (the first two iterations); that's definitely in the realm of GURPS Furries.
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I'm curious how much of the Sliding Scale of Anthropomorphism the book will cover.
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Looking forward to this because I want to update my 3rd edition adventure I ran a Gencon many years ago. It was called "A furry thing happened to me on the way to the spaceport." Basically inspired by the Albedo comic.
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Why not call it something like GURPS: Animalfolk/Animal People? It describes the content without risking any associations with the reputation of the Furry Fandom.
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Secondarily, "animalfolk" might invite the supposition that this book is about otherkin. And that's certainly not the case. We have GURPS Powers: Totems and Nature Spirits for that. (Hmmm, got to add a cross-reference to that book!) |
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Yes, please do. Totems and Nature Spirits definitely covers related but different ground.
As a more general question, how long does SJG leave a Call for Playtesters open? And how long after the call is sent out does a playtest typically start? |
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Honestly, I don't see the point in a name change. GURPS Furries will appeal to the furry/anthro crowd quite well, and those who would get "turned off" by the title are usually the kind who don't have an interest in Furry RPG campaigns to begin with.
I'm curious about joining the Playtest (and will definitely buy this book the moment it's released), but I don't know if my usual gaming group will be interested. |
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As for those who dress up in real life I dont seem them minding either and I hope some will be lured into GURPS by the title. Depending on the content I expect to circulate it among my furrie friends. Also good point on Anthrophormic being a bad fit from a literal and accuracy point, already knew it was a bad fit marketing wise. Finally, thanks for the call out to GURPS Totem and Nature spirits, to date I think it has the most animal powered templates in GURPS and a lot of that material should be useful for prebuilt abilities and inspiration- some tweaking likely required. |
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At this point, let's please drop discussions of the title. We discussed the title to death internally and concluded that we can take it as read that:
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I have Jadeclaw campaign setting and, although I have never convinced my group to play it, I have always thought it was very nice. I think furry territorry has not been very explored and there are lots of good histories waiting to be told. A "furry" fantasy setting, furry fantasy martial arts, furry super or furry urban fantasy.
Even there are some settings where some "furriness" can be added without much difficulty. In a fantasy setting dog/wolf folk or cat folk or fox folk can be added. In a "dragon ball" world exists some furry people also. I probably buy the book as soon as it is launched. |
Re: Call for Playtesters: GURPS Furries
At this point we have enough applicants so that we could choose a list and get things started, and applications have been tapering off. If you want to take part, but haven't applied yet, you should do so today, 1 July; we'll still consider applications that come in today, but after that, we'll want a really convincing application to add you. At this point about half the applicants are fairly new to playtesting, so don't hesitate if it's just that you haven't done it before; that's not a deal-breaker.
Thanks! |
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I'm going to buy it, obviously.
Just wondering if it will cover animal uplifts well? |
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Hmmm...this may be useful for a Dungeon Fantasy adventure with Narnia-style talking animals I've been considering...
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I was using Bunnies and Burrows, but it got a bit confusing, especially as I kept all the stats human-level, so most of the squirrel's friends had ST scores of around 1 or 2. |
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I think this may be one of those "sleeper" works - at first glance, it will only appeal to a subset of users. But when you stop and think about it, this work may be very useful in a variety of genres. For example, how many alien races in SF are re-skinned anthropomorphic animals?
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GURPS, with it's much more open character creation system, would be perfect for a kind of rpg campaign that involves creating one's ideal, customized in-game persona, so why not cater to them? |
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I think part of the reason why Template Toolkit 2 was referenced in the call is because it contains a lot of useful meta-traits: Furries are primarily anthropomorphic animals; but add appropriate morphology meta-traits, and you could use it to play something like the Rats of NIMH or The Lion King. Toss in a suitable Mentality Meta-Trait, and you have Watership Down. Throw in the Animated Character Meta-Trait, and you have Looney Tunes. This would let GURPS Furries focus more on the roleplaying aspects of these things, while reserving the crunch space for various “kinds of animals” meta-traits assumed at humanoid characters: feline, canine, bovine, etc. While the focus, again, will be on humanoid characters, I could see it working quite well as a substitute of sorts for GURPS Bestiary.
(In terms of “The Rats of NIMH” et al, I'm hoping that it will have a rules section along the lines of the “When We Were Small” Pyramid article; but if not, perhaps a GURPS Furries: Bunnies and Burrows supplement could be developed.) (And in terms of Loony Tunes, a reference to Power-Ups 5: Impulse Buys and some guidance about how to use those rules to promote and empower cartoon mayhem could allow GURPS Furries to double as GURPS Toon, with only a paragraph or two of Toon-specific material.) My point is that GURPS Furries looks to me to be a very useful book, with gaming benefits well beyond its nominal subject matter. |
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OK...I just had a funky idea for a Dungeon Fantasy game where a curse turns the adventurers into animals for a while. Could make an interesting adventure!
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Or just go with a dungeon fantasy variance for the humans, elves, dwarves, and so on are replaced by furries.
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There is a published long ago D&D adventure where the PCs are the animals of a missing wizard and are looking for him. Cat, dog, horse, two birds I think.
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Just so you all know, Roger and I have submitted a list to Steven Marsh, and things will be getting started over the next few days. Thank you all! We're going to try to make this the best possible treatment of its topic, whatever you personally like to call it . . .
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And I'd think all of them would be lenses, or Earth Pony would be the base with the others as lenses. |
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I'm guessing that they're more likely to have an equine template, which you can then add the quadropad metal traits to — along with suggestions for size for horses and ponies. Possibly with lenses for unicorn a door Pegasus on top of that.
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I was looking for GURPS material that covered anthropomorphic animals and here I am, finding out they are actually releasing a book about it! Too bad I missed out on the playtest. When is it expected to be released?
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Bill Stoddard's GURPS Furries is queued for editing. We've assigned an editor, so it's mostly a matter of finding time. |
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