Re: American Revolution
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Re: American Revolution
If I was running an game set during or nearby the american revolution...
I'd probably use high-tech as the primary gear book, calling on low-tech or more likely a low-tech compendium occasionally. There is a fairly high likelihood I'd eventually need stats for a sailing ship. I'd want to make sure that the players understood the way warfare of the time worked, if we were going to do anything beyond skirmishing (and perhaps even then). There are some common misconceptions/disagreements there. I'd probably stay away from famous events that players would be able to complain about errors in (unless intentionally running alternate history of some sort). The choice of state operating in would be HUGE. New england is not mid-atlantic sea-board is not the south, is not the wooded interior, especially in the revolution. I would need a theme beyond "American Revolution". Are the players scouts? spies? commanders? political activists? Assistants to a diplomat? Privateers? Smugglers? |
Re: American Revolution
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Re: American Revolution
An earlier thread discussing a possible GURPS campaign involving the American War of Independence/American Revolution.
http://forums.sjgames.com/showthread.php?t=26645 Two other threads on the subject http://forums.sjgames.com/showthread...can+Revolution http://forums.sjgames.com/showthread...rge+washington |
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Overlapping wars might be a better term. There has in a sense never been a such thing as a World War. What really happens is different polities take advantage of a war somewhere else to do dirt on the guys they have bad blood with. |
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And it's beginning to look like the Seven Years War would be massively juicy RPG territory too. |
Re: American Revolution
I like the idea of South Asia during the transition from the Mughals to the Raj as a game setting. Weird cultures mixing together, lots of people who switch sides several times or change careers, devious plots and mad mystics, magic and cult and piles of gold and gems. But SJ Games does not seem to be in the business of full-sized historical suppliments any more, Hotspots: Silk Road and Renaissance Florence are more booklets.
I think creating models for the type of campaign you want to run is important. Most of us learned dungeon fantasy by doing, Ken Hite uses thrillers and mystery novels to model Gumshoe campaigns, what are the models for a campaign in 1770s Pennsylvania with the necessary player agency and fantastic elements? |
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A lot of early American literature consists of diaries. I'd definitely look through those -- especially those written by secular people with more interest in daily life, as opposed to Cotton Mather's sermons and suchlike. Definitely read Benjamin Franklin's early stuff, written for common consumption. It's fun and accessible, even today. Thomas Paine's The Age of Reason introduces the most radical, progressive political thinking of the time. Paine popularized a lot of the ideas being kicked around in mid-1700s, being looked at in more depth by Franklin, Jefferson, Madison and others. Modern writers who do a good job in the era are Tim Powers (On Stranger Tides); Neal Stephenson (yes, I know, The Baroque Cycle takes a long, long time to get moving, but it has a lot of ideas to steal); and Gregory Keyes' The Age of Unreason is a play on Paine's work. Keyes includes a lot of magic and Abrahamic myth, which I don't particularly like, but it has some ideas to steal. For an offbeat source of ideas, see if you can dig up an old comic from the 1980s, Journey: The Adventures of Wolverine McAlistaire. It follows a trapper in the Old Northwest region around the Great Lakes, in the early 19th Century, but some of those stories could easily be set 50-75 years earlier. Also, check out Jason Momoa's 2016 TV series, Frontier. It's set in Canada in the 18th Century, and conflict revolves around the fur trade, and its impact on both settlers and First Nation people. |
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Has anyone checked out the series Barkskins created by National Geographic? I've not watched it, but the trailer looks interesting. https://www.youtube.com/watch?v=jM-C7U3-veI In terms of cinema, I think the best representation of the era is Michael Mann's Last of the Mohicans (1992). It gives a very clear, and I think a nuanced treatment of all sides. Perhaps only the French are not fully developed, but it does a good job of showing motivations of the colonial powers and the colonists and the Native Americans. Best of all it has a good handle on material culture, and the gun handling is solid, too. It's a brutal and beautiful film. I have gamed the era with GURPS several times. I provide some support here: https://sfisher221.wixsite.com/darkj...intlock-gun-fu https://sfisher221.wixsite.com/darkj...he-blunderbuss |
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