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JimmyPlenty 05-09-2020 02:26 PM

Stairs
 
OK. So standing on a table (1 1/2 feet) give a +2 DX bonus. (ITL 119)

But no to stairs? 4 feet away (1 hex) on stairs is at least 1 1/2 ft.

hcobb 05-09-2020 03:34 PM

Re: Stairs
 
See combat on stairs at ITL 119.

ISTR some official note about how the four-hex stairs work in combat, but can't seem to find it now.

JimmyPlenty 05-09-2020 03:46 PM

Re: Stairs
 
Quote:

Originally Posted by hcobb (Post 2323200)
See combat on stairs at ITL 119.

ISTR some official note about how the four-hex stairs work in combat, but can't seem to find it now.

That's what I am saying, according to that, there is zero bonus.

Jeff Lord 05-09-2020 04:05 PM

Re: Stairs
 
See pg. 8 of Hexagram #2.

Skarg 05-09-2020 06:22 PM

Re: Stairs
 
I tend to think of that answer as one of the "it's simpler this way" answers.

It's also less interesting and makes interesting-loking terrain meaningless.

Seems to me that yes many stairs would be steep enough for a +2/-2 bonus.

AND, that a +2/-2 bonus is a huge bonus... lesser height differences should probably give a +1/-1 bonus, for those players who can handle the extreme complexity of that...

Jeff Lord 05-09-2020 06:31 PM

Re: Stairs
 
Heresy - but depending on the configuration of the stairs, perhaps BOTH combatants should receive a -2 DX penalty.

Senturian 05-09-2020 10:22 PM

Re: Stairs
 
I would say the lower person has the advantage. Attacking someone higher than you gives you a larger target from their feet to however high you can swing your weapon. Whereas the person higher would have a shorter reach which could only target the head/shoulder areas, not that I would want those areas to be targeted. I suppose you'd have to watch out for kicks as well.
Fatigue would become a disadvantage the longer you have to swing a weapon up near your head.
thoughts ?

Celjabba 05-09-2020 11:06 PM

Re: Stairs
 
I would rule that if the stairway is steep enough to give enough height difference between adjacent steps (ie 1.5' steps), then the bonus would apply.

The "Combat on Stairs" rule is separate and cover the "terrain" modifier, not the "height" imho.

Jeff Lord 05-09-2020 11:19 PM

Re: Stairs
 
Senturian makes some very good points.

The "high ground" is more of a mass combat advantage (despite anything Revenge of the Sith might have to say on the matter ;)).

larsdangly 05-11-2020 11:58 AM

Re: Stairs
 
A big 'nope' for me on the idea that it is an advantage to be in the lower position. There is a good reason why the late medieval swordsmanship manuals said 'what comes from above defeats what comes from below'. Anyone who has done a fair amount of trained historical fencing knows that swiping at someone's legs is a rookie move and usually gets you hit on the noodle.

Jeff Lord 05-11-2020 01:44 PM

Re: Stairs
 
Whether or not being in the higher or lower position on stairs gives some advantage is the question here.

I've done a fair bit of "trained" historical fencing. And while I generally agree that, 'what comes from above defeats what comes from below,' I also don't think it necessarily applies to combat on stairs. We are talking about elevation here, not oberhau v. unterhau.

This also applies to "swiping" at someones legs; if they are the closest thing to you, then it's not a "rookie" move.

All that aside, I wouldn't bet the farm that being on a lower step was the best idea. I simply think that Senturian raised some interesting points.

FWIW, I think that both combatants would probably be disadvantaged to some degree.

Skarg 05-11-2020 03:49 PM

Re: Stairs
 
Mainly, to me, "stairs have no effect" seems like an uninteresting missed opportunity to have the game situation matter in an interesting appropriate-seeming way.

FWIW, for slight height advantages as on stairs, GURPS gives an advantage for the higher figure to hit the lower figure's head, and a penalty to hit their legs and feet, and vice versa, and assigns different penalties based on the height measured to one-foot precision, starting at up to two feet. At up to three feet, there's a +1/-1 defense advantage to the higher figure. At up to four feet, the defense advantage rises to +2/-2 and some body parts become unreachable, at up to five feet, +3/-3 (!), at up to 6 feet, only the feet and legs of the higher figure can be reached, and only the lower figure's head can be reached. More height difference and you'd need longer weapons or to get into weird body positions to reach each other.

Steve Plambeck 05-13-2020 03:40 AM

Re: Stairs
 
Quote:

Originally Posted by JimmyPlenty (Post 2323190)
OK. So standing on a table (1 1/2 feet) give a +2 DX bonus. (ITL 119)

But no to stairs? 4 feet away (1 hex) on stairs is at least 1 1/2 ft.

More even. If these were steep stairs (45 degree incline) the rise would equal the run, making one hex away a whole 4 feet up or down. Typical household stairs in the US today rise at a 37.5 degree angle, but that's an awkward number to deal with. For vertical dungeon mapping I like to round that to 30 degrees, which is quite easy to climb. But even then, 1 hex away is 2.64 feet up or down for 4 foot hexes (or a nice even 2 feet if using 3 foot hexes, which is what I do).

Either way, you start fighting on that terrain there should be some adjustments.

The higher figure can always bend or stoop to reach a lower target, but the lower figure cannot make themselves taller no matter how straight they stand. So at the very least I'd give a -1 DX to the lower figure, although that's not enough to be interesting. More fun might be +1 DX for the higher figure, and -2 DX for the lower one.

Jeff Lord 05-13-2020 03:31 PM

Re: Stairs
 
Yes, and I think "bending" or "stooping" should incur a DX penalty - not a bonus!

How about -1 DX for the higher position and -2 DX for the lower?

Steve Plambeck 05-13-2020 11:37 PM

Re: Stairs
 
Quote:

Originally Posted by Jeff Lord (Post 2323850)
Yes, and I think "bending" or "stooping" should incur a DX penalty - not a bonus!

How about -1 DX for the higher position and -2 DX for the lower?

Yes I think I like that even better. Awkward footing impedes both fighters.


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