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-   -   [Spaceships] TL10 Space RV (https://forums.sjgames.com/showthread.php?t=168569)

weby 05-08-2020 01:54 AM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by AlexanderHowl (Post 2323003)
Where does it say that UT power cells gain x10 capacity every TL?

Nowhere that I know.

The numbers seem to be different based on what you use...

Exploding power cells rule UT:
TL9->10 REF increases by *4->*4 explosive energy
TL10->11 REF increases by *4->*4 explosive energy
TL11->12 REF increases by *2->*2 explosive energy

Plasma explosives UT(described as being powercells)
TL11->12 REF increases by *2->*2 explosive energy

Blaster and laser design in pyramid seems to use a fixed *4 increase/TL for TL 9-12.

So there is a discrepancy..


But as for the other differences between power:
Spaceships has an TL increase in power generation of only *5 total for the same mass. But UT has 200 for super science tech and 100 for non super science.

There is also some wonkiness when it comes to damage..
As example take the UT Area Defense Laser and Laser Cannon. They seem to be the different TL versions of the same weapon.

The TL 10 version does double damage(That is *8 energy to target) in UT but same Rof, but in Spaceships it does same damage but gets *2 shots. Thus in effect gaining *2 energy output over same time.

Then comparing the TL10 Strike Laser to the TL9 Area Defense Laser, the TL 10 weapon gets same damage output but has 1/8th the mass, thus almost -2 SM system in spaceship terms. The TL 10 laser also requires 1/8th the energy cells to get the same damage. But the needed cells actually make sense if using the blaster and laser design *4 energy and *2 better efficiency.

So both the weapons and energy generation seem to scale much faster/mass unit in UT compared to SS.

Rupert 05-08-2020 03:17 AM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by weby (Post 2323007)
Nowhere that I know.

The numbers seem to be different based on what you use...

Exploding power cells rule UT:
TL9->10 REF increases by *4->*16 explosive energy
TL10->11 REF increases by *4->*16 explosive energy
TL11->12 REF increases by *2->*4 explosive energy

REF is inside the square root in the explosives damage formula, so it's a direct multiplier of energy. Thus the progression is x4, x4, x2.
Quote:

Plasma explosives UT(described as being powercells)
TL11->12 REF increases by *2->*4 explosive energy
That's actually TL10-TL11, and the various weapons' stats suggest anywhere from x2.37 to x3.375 going from TL10 to TL11.

weby 05-08-2020 05:24 AM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by Rupert (Post 2323012)
REF is inside the square root in the explosives damage formula, so it's a direct multiplier of energy. Thus the progression is x4, x4, x2.

You are correct, fixed above.

Quote:

That's actually TL10-TL11, and the various weapons' stats suggest anywhere from x2.37 to x3.375 going from TL10 to TL11.
The two ref numbers we have for Plasma Explosive are REF 10 at TL11, and REF 20 at TL12. Thus doubling energy in that TL increase from 11 to 12.

Varyon 05-08-2020 06:44 AM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by AlexanderHowl (Post 2323003)
Where does it say that UT power cells gain x10 capacity every TL?

I thought there was a rule in UT that using a higher TL power cell got you x10 endurance, but now that I look at it, it just says "increased operating time." I may have been conflating the size progression in with that, and there's also the issue of beam weapon cannons that tend to get x2 damage (x10 output by Spaceships, x8 using cube root) at +1 TL.

Rupert 05-08-2020 06:49 AM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by weby (Post 2323022)
The two ref numbers we have for Plasma Explosive are REF 10 at TL11, and REF 20 at TL12. Thus doubling energy in that TL increase from 11 to 12.

Ah, my mistake - I misunderstood that as talking about plasma/fusion guns, which are described as having one-use plasma power cartridges (in magazines that are listed in the tables as power cells).

DataPacRat 05-08-2020 07:36 AM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by Varyon (Post 2322994)
Roughly speaking, one system of UT power cells will, by my calculation, provide 1 power point for all of 80 minutes, which is pretty much nothing in Spaceships terms. Of course, there's also the issue that UT has vastly different assumptions

For the moment sticking to SS's rules, but abusing the size-scaling thing... a SM+4 secondary weapon-battery's individual weapons could, in theory, be treated as being a SM+2 major weapon-battery; that is, each SM+4 secondary weapon should be able to be powered by a SM+2 power plant's Power Points. A SM+2 system should weigh 100 lbs (which I'd just subtract from cargo space; I've already got a whole section of "built-in gear" from various sourcebooks); a SM+2 fuel cell would provide 1 SM+2 PP for 24h and cost $500, a SM+2 MHD provide 2 SM+2 PPs for 12h and cost $1k, and this setting's SM+2 superscience infinite-duration power-plant would provide 1 SM+2 PP for $6k.

And that 12-or-more hours of ammo is without even getting into turning the main drive down a notch, and funnelling some of the main fusion reactor's surplus power through an electrolysis (or whatever) gizmo built with the minifac, to recombine the fuel cell or MHD's expended chemicals back into usable stored chemical energy again. :)


I've found some of my old notes on SS's power scaling, implying that a SM+4 Power-Point is somewhere in the vicinity of 500 to 1,000 kW; does that match up with anyone else's estimates?

AlexanderHowl 05-08-2020 08:27 AM

Re: [Spaceships] TL10 Space RV
 
I have come around to the idea that a SM+10 power point is 600 MW (calculated from assuming a beam weapon system efficiency of 25% at TL and 50% at TL+1), so a SM+4 would be 600 kW. You could get a different number with different assumptions about efficiency, but it seems to work for the beam weapon energies.

DataPacRat 05-08-2020 12:10 PM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by AlexanderHowl (Post 2323042)
I have come around to the idea that a SM+10 power point is 600 MW (calculated from assuming a beam weapon system efficiency of 25% at TL and 50% at TL+1), so a SM+4 would be 600 kW. You could get a different number with different assumptions about efficiency, but it seems to work for the beam weapon energies.

Works for me. :)


Quote:

Originally Posted by DataPacRat (Post 2323033)
I've already got a whole section of "built-in gear" from various sourcebooks

Speaking of, here's the current draft of what I'm stuffing into the Space RV's cargo space, with a capacity of 3.5666 tons (7,133.33 lbs). (This list doesn't include the cybershells like the cyberdoc, or tools specific to a Vacuum Cleaner's job; it's more about the built-in stuff, and consumables for the same.) Anyone see anything problematic, or important but missing?

- Fixed gear (total 1,651.5 lbs):
- Magnetic field generator, around pilot's bunk (VX1p21), PF 100, radius 3 feet, field 115 cf: 172.5 lbs, 3.45 cf, $17,250, 11.5 kJ to activate
- Luxury Interior, for 2 bunks + 1 seat (VLp29): 75 lbs, 1.5 cf, $15k
? (Possible luxury interior items: Responsive Beds (UTp69), Sonic Shower Head (UTp70), 3D Video Walls (THSp147))?
- Surgery (THSp184): 280 lbs, $50k, 0.5 kW
- Medkit, Vehicle (THSp162): $5k, 50 lbs
- Diagnostic toilet (THSp147): $200
- Self-sealing hull (VX2p29), 400 sf: $4k, 20 lbs
- Basic Tool Kits (Armoury, Electronics, Engineer & Mechanic, THS p153): $4k, 800 lbs
- Minifac (UTp90): 100 lbs, $50/hr->day, $50k
- 5 Pocket Analyzers (Bio, Chem, Forensic, Geo, Metallurgy, UTp66): $2500, 3 lbs
- Wall Safe (UTp102, DR150, HP25, 1cf): $100, 50 lbs
. Scanlock biometric scanner (THSp151, UTp104): $1k, 1 lb
- SM+2 power plant (for lasers), MHD: 2 SM+2 PP (2*60 kW) for 12 hours, 100 lbs, $1k (refill of power plant fuel: 25 lbs, $10)

- Misc Cargo (5,481.8333 lbs):
. Food, 2/3 ton (1,333.33 lbs): 333.3 man-days, $666.67
. Fabricator feedstock (UTp90,93), 500 lbs, $5k
. Other cargo, 3,648.5 lbs

weby 05-08-2020 12:24 PM

Re: [Spaceships] TL10 Space RV
 
Quote:

Originally Posted by AlexanderHowl (Post 2323042)
I have come around to the idea that a SM+10 power point is 600 MW (calculated from assuming a beam weapon system efficiency of 25% at TL and 50% at TL+1), so a SM+4 would be 600 kW. You could get a different number with different assumptions about efficiency, but it seems to work for the beam weapon energies.

I have the same values. My chart for the power points at different SMs can be found in: https://gsuc.roto.nu/doku.php?id=power_plant_energy

DataPacRat 05-09-2020 08:19 PM

Re: [Spaceships] TL10 Space RV
 
I found something in 3e Covert Ops that I'm debating whether to throw in. For $25 or $50 per square foot, a room - or presumably a spaceship - can provide its inhabitants -5 or -10 against electronic eavesdropping ("transmitters, TEMPEST gear, thermographs, millimeter-wave radar... laser mikes... visual surveillance... contact mikes, long-distance mikes, and ears at the door... bugs and wiretaps"). I already figured that the Space RV has around 400 cf internally, implying a cost of $10k or $20k...

... For a sub-million-dollar spacecraft, cheap enough to be owned by an individual (especially if they're willing to take out a mortgage with only a 10% down payment), how standard do you think this option would be? That is, would it be particularly unusual to discover someone's Space RV was so shielded?

How do you think its stats might change for a better-than-modern TL?


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