Re: [Spaceships] TL10 Space RV
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The numbers seem to be different based on what you use... Exploding power cells rule UT: TL9->10 REF increases by *4->*4 explosive energy TL10->11 REF increases by *4->*4 explosive energy TL11->12 REF increases by *2->*2 explosive energy Plasma explosives UT(described as being powercells) TL11->12 REF increases by *2->*2 explosive energy Blaster and laser design in pyramid seems to use a fixed *4 increase/TL for TL 9-12. So there is a discrepancy.. But as for the other differences between power: Spaceships has an TL increase in power generation of only *5 total for the same mass. But UT has 200 for super science tech and 100 for non super science. There is also some wonkiness when it comes to damage.. As example take the UT Area Defense Laser and Laser Cannon. They seem to be the different TL versions of the same weapon. The TL 10 version does double damage(That is *8 energy to target) in UT but same Rof, but in Spaceships it does same damage but gets *2 shots. Thus in effect gaining *2 energy output over same time. Then comparing the TL10 Strike Laser to the TL9 Area Defense Laser, the TL 10 weapon gets same damage output but has 1/8th the mass, thus almost -2 SM system in spaceship terms. The TL 10 laser also requires 1/8th the energy cells to get the same damage. But the needed cells actually make sense if using the blaster and laser design *4 energy and *2 better efficiency. So both the weapons and energy generation seem to scale much faster/mass unit in UT compared to SS. |
Re: [Spaceships] TL10 Space RV
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Re: [Spaceships] TL10 Space RV
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Re: [Spaceships] TL10 Space RV
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Re: [Spaceships] TL10 Space RV
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Re: [Spaceships] TL10 Space RV
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And that 12-or-more hours of ammo is without even getting into turning the main drive down a notch, and funnelling some of the main fusion reactor's surplus power through an electrolysis (or whatever) gizmo built with the minifac, to recombine the fuel cell or MHD's expended chemicals back into usable stored chemical energy again. :) I've found some of my old notes on SS's power scaling, implying that a SM+4 Power-Point is somewhere in the vicinity of 500 to 1,000 kW; does that match up with anyone else's estimates? |
Re: [Spaceships] TL10 Space RV
I have come around to the idea that a SM+10 power point is 600 MW (calculated from assuming a beam weapon system efficiency of 25% at TL and 50% at TL+1), so a SM+4 would be 600 kW. You could get a different number with different assumptions about efficiency, but it seems to work for the beam weapon energies.
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Re: [Spaceships] TL10 Space RV
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- Fixed gear (total 1,651.5 lbs): - Magnetic field generator, around pilot's bunk (VX1p21), PF 100, radius 3 feet, field 115 cf: 172.5 lbs, 3.45 cf, $17,250, 11.5 kJ to activate - Luxury Interior, for 2 bunks + 1 seat (VLp29): 75 lbs, 1.5 cf, $15k ? (Possible luxury interior items: Responsive Beds (UTp69), Sonic Shower Head (UTp70), 3D Video Walls (THSp147))? - Surgery (THSp184): 280 lbs, $50k, 0.5 kW - Medkit, Vehicle (THSp162): $5k, 50 lbs - Diagnostic toilet (THSp147): $200 - Self-sealing hull (VX2p29), 400 sf: $4k, 20 lbs - Basic Tool Kits (Armoury, Electronics, Engineer & Mechanic, THS p153): $4k, 800 lbs - Minifac (UTp90): 100 lbs, $50/hr->day, $50k - 5 Pocket Analyzers (Bio, Chem, Forensic, Geo, Metallurgy, UTp66): $2500, 3 lbs - Wall Safe (UTp102, DR150, HP25, 1cf): $100, 50 lbs . Scanlock biometric scanner (THSp151, UTp104): $1k, 1 lb - SM+2 power plant (for lasers), MHD: 2 SM+2 PP (2*60 kW) for 12 hours, 100 lbs, $1k (refill of power plant fuel: 25 lbs, $10) - Misc Cargo (5,481.8333 lbs): . Food, 2/3 ton (1,333.33 lbs): 333.3 man-days, $666.67 . Fabricator feedstock (UTp90,93), 500 lbs, $5k . Other cargo, 3,648.5 lbs |
Re: [Spaceships] TL10 Space RV
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Re: [Spaceships] TL10 Space RV
I found something in 3e Covert Ops that I'm debating whether to throw in. For $25 or $50 per square foot, a room - or presumably a spaceship - can provide its inhabitants -5 or -10 against electronic eavesdropping ("transmitters, TEMPEST gear, thermographs, millimeter-wave radar... laser mikes... visual surveillance... contact mikes, long-distance mikes, and ears at the door... bugs and wiretaps"). I already figured that the Space RV has around 400 cf internally, implying a cost of $10k or $20k...
... For a sub-million-dollar spacecraft, cheap enough to be owned by an individual (especially if they're willing to take out a mortgage with only a 10% down payment), how standard do you think this option would be? That is, would it be particularly unusual to discover someone's Space RV was so shielded? How do you think its stats might change for a better-than-modern TL? |
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