Weights - Do they matter?
An encumberance thing...
How often do people carry enough that weight has to be figured out to check if they go down 2MA? I would think that when a player creates a hero, they could figure out what the threshold is before they lose 2MA. But does it ever really come up? Unless you are carrying couch upstairs? |
Re: Weights - Do they matter?
A five pound stick ain't heavy for the usual 6 ST wizard.
While the armor weights are reasonable, the weapon weights are absurd. A 15 pound sword is a parade ornament, not a battlefield weapon. Weapon - ITL - In The Historical Reality Dagger - 3oz - 8 to 16 oz Rapier - 1 pound - 3 pounds (A smallsword is a better match to a TFT "Rapier") Broadsword - 5 pounds - 2 to 4 pounds Bastard Sword - 7 pounds - 2.4 to 4 pounds Zweihänder - 15 pounds - 5 pounds |
Re: Weights - Do they matter?
I've never played in a group that much enjoyed book-keeping, so we've always just gone with the honor system when encumberance has come up.
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Re: Weights - Do they matter?
Encumbrance is one of those game elements that often doesn't matter until someone (usually the GM) decides that it does. I usually won't bother tracking it unless I think a player is abusing the situation.
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Re: Weights - Do they matter?
That's what I thought. I think I'll stick to the Death Test version of it, like Tippetts said. If I think that brick of gold knock you down 2MA, calculations not required. Thanks all.
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Re: Weights - Do they matter?
I'll just have each ST 1 rat pull a hundred pound cart.
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Re: Weights - Do they matter?
It matters more for low ST / high DX characters wearing very heavy armor and a big shield. For example, a ST9 fighter wants to hear Plate armor. The armor alone is 55 lbs. This exceeds x6, so he will have an addition DX penalty over the armor's.
Very low ST + very heavy armor is mostly what you need to look for. |
Re: Weights - Do they matter?
Yeah, it can matter if you use it, especially if you track non-combat equipment and supplies, and/or if characters need/want to move things that are heavy around, especially if they need to be able to fight, or run, or climb, or swim, etc, without dropping what they're carrying. Especially if they can't take a wagon everywhere.
It can lead to some interesting limitations and game situations. |
Re: Weights - Do they matter?
Quote:
Unreasonable players can be removed from the game. |
Re: Weights - Do they matter?
When we played, we only worried about three things when it came to encumbrance and equipment.
First was "fighting mode" -- apparel, armor, belt pouches, and primary weapons. Note MA adjustments if necessary, but I know I'd always choose gear to avoid that situation. Then "exploring mode" -- fighting mode plus whatever fit in the backpack. And "everything" mode -- what resource have we got among us, including what's in saddlebags, etc. We didn't think a lot about treasure weight, but then a lot of our adventures weren't that -- many rescue missions, general exploring, etc. |
Re: Weights - Do they matter?
How often do your players take advantage of the shoulder bag option at ITL 65?
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Re: Weights - Do they matter?
I use the TFT encumbrance-by-weight rules whenever someone has to move something unusual, like a treasure consisting of a lot of coins or big bulky items, or a body, or someone else's gear. But I ignore it if people have a basically normal mix of gear. I like the fact that armor in TFT is essentially tagged with an intrinsic encumbrance penalty, letting you ignore other minor things unless they accumulate in unusual amounts.
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