Stating custom firearms
So, I have a TL 5 character who I think wants to use something a bit bigger then any of the TL 5 revolvers in high-tech, I think maybe a .50 out of a gun a bit bigger then the Colt .45. Getting it shouldn't be that big an issue I don't think, visit a good gunsmith and have him custom make the gun, but have no idea how I would then stat it out?
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Re: Stating custom firearms
For a .50 cal revolver I would just use the stats for the Ruger Super Redhawk (RSRh). Reduce the damage by 1 (so it's 5d-2 pi+) to reflect poorer quality propellant (unless this isn't an issue) and change the reload time to whatever seems appropriate. Range is that of the RSRh. RoF should match other TL5 revolvers. ST is definitely 12. Bulk is -3. Stats like weight, cost, max shots, etc. are up to you.
That should have you set. |
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https://www.forgottenweapons.com/eng...r-hand-cannon/ |
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The _extremely_ rare but not custom-made gun your PC wants is the .577 Trantor already mentioned. It has a write-up on p.13 of Adventure Gus and stats in the table on p.18. http://www.sjgames.com/gurps/books/adventureguns/ Hans research is impeccable and reading Adventure Guns beats the heck out of jsut making stuff up yourself. |
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Re: Stating custom firearms
Although, that's probably actually a great place to start still. If I work backwards I can use the barrel shortening rules from tactical shooting to lengthen instead, and then it would probably be within the realm of reason to get one also custom made with an extra chamber on the cylinder and designed for a longer and maybe like, 30%, more powerful cartridge. It would just be slightly bigger (well, significantly in terms of barrel length) and heavier.
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