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-   -   Using lore skills to build a world (https://forums.sjgames.com/showthread.php?t=168109)

Refplace 04-03-2020 05:25 PM

Re: Using lore skills to build a world
 
Quote:

Originally Posted by malloyd (Post 2317322)
Mostly I wouldn't charge points for defining something that doesn't clash with anything I already planned. For something major that doesn't immediately benefit you, I'd tend to agree that would give you points if anything. Point costs are for altering something predetermined. I'm not going to charge you 3 points for a major story modifier Impulse Buy if you go to the trouble of completely designing a new village for me. If you want it to be located just over the next hill here in the middle of the Forest of Doom, that's different.

Yep, if it helps the GM probably no points, if it helps the player I lean more towards the Player Guidance section of Impulse Buys. Not for adding simple fluff but its a great book for Narrative Magic.


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