Re: New Talents
Rambler
Reaction Bonus: Anyone attracted to their gender who is looking for short term intimate relationships. Skills: Gambling, Holdout, Sex Appeal, Sleight of Hand, and Stealth Alternative Bonus: +1/level on Per tests to notice ambushes and cheats. |
Re: New Talents
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(I'd interpret "Rambler" as either someone who likes going for long country walks or possibly someone prone to rambling speech.) |
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Predatory 'Playah' talent: Carousing, Pharmacy, Observation, Psychology, Lifting Born Retired Civil Servant talent: Administration, Savoir Faire, Acting, Hobby Skill, Housekeeping |
Re: New Talents
Not a talent per-se, but I really like the idea of linking certain Powers/magic to mundane skills; i.e. the kind of person who is good at Translocation/Teleport spells is also someone who has a natural talent for Applied Mathematics and Physics; the 'natural telepath' is also a 'natural' at Body Language and Detect Lies, etc. I feel it helps to flavor the powers/spells to make them more a part of the individual rather than simply a +1 to a superpower roll.
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A) Make powers (and maybe all of them) have an attached skill. I'm doing that currently B) Use regular talents for power talents (I believe Powers brings that idea up?) |
Re: New Talents
I would generally increase the cost of a talent by 50% if it was also a Power Talent. For example, Allure [5 CP/level] would become Allure [8 CP/level] if it also enhanced Telepathy.
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Find the point cost of your Power Talent unmodified, i.e. if it is a 5-point Power Talent it's equivalent to a small group of skills (6 or less), which means adding 6 skills to it makes it equivalent to a large group (10 points). It is the exact same cost as though you had gotten one level in the base Power Talent and one level in a Talent covering a small-group (6 or less) skills, so there's no reason not to just make them one ten-point advantage. Alternately, you could make them two Linked Advantages to make them even cheaper (if Linked is allowed for Talents?) |
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