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-   -   New Talents (https://forums.sjgames.com/showthread.php?t=168107)

AlexanderHowl 04-06-2020 08:52 AM

Re: New Talents
 
Rambler

Reaction Bonus: Anyone attracted to their gender who is looking for short term intimate relationships.

Skills: Gambling, Holdout, Sex Appeal, Sleight of Hand, and Stealth

Alternative Bonus: +1/level on Per tests to notice ambushes and cheats.

Žorkell 04-06-2020 12:00 PM

Re: New Talents
 
Quote:

Originally Posted by Donny Brook (Post 2317566)

Alpha Ape talent:

Area Knowledge, Survival, Intimidation, Brawling, Leadership, Brachiating

Where can Brachiating be found?

Phil Masters 04-06-2020 12:45 PM

Re: New Talents
 
Quote:

Originally Posted by AlexanderHowl (Post 2317633)
Rambler

Reaction Bonus: Anyone attracted to their gender who is looking for short term intimate relationships.

Skills: Gambling, Holdout, Sex Appeal, Sleight of Hand, and Stealth

Alternative Bonus: +1/level on Per tests to notice ambushes and cheats.

Uh, pardon? Was that meant to be "Gambler", or is this some regional or generational slang I've missed?

(I'd interpret "Rambler" as either someone who likes going for long country walks or possibly someone prone to rambling speech.)

Donny Brook 04-06-2020 01:04 PM

Re: New Talents
 
Quote:

Originally Posted by Phil Masters (Post 2317623)
Actually, some of those aren't entirely bad.

You've thrown down a gauntlet, sir! :)


Predatory 'Playah' talent:

Carousing, Pharmacy, Observation, Psychology, Lifting



Born Retired Civil Servant talent:

Administration, Savoir Faire, Acting, Hobby Skill, Housekeeping

Abrasax 04-06-2020 02:41 PM

Re: New Talents
 
Not a talent per-se, but I really like the idea of linking certain Powers/magic to mundane skills; i.e. the kind of person who is good at Translocation/Teleport spells is also someone who has a natural talent for Applied Mathematics and Physics; the 'natural telepath' is also a 'natural' at Body Language and Detect Lies, etc. I feel it helps to flavor the powers/spells to make them more a part of the individual rather than simply a +1 to a superpower roll.

AlexanderHowl 04-06-2020 03:51 PM

Re: New Talents
 
Quote:

Originally Posted by Phil Masters (Post 2317667)
Uh, pardon? Was that meant to be "Gambler", or is this some regional or generational slang I've missed?

(I'd interpret "Rambler" as either someone who likes going for long country walks or possibly someone prone to rambling speech.)

Slight cultural differences between the UK and the USA. In the UK, a rambler is someone who takes long walks. In the USA, a rambler is a drifter or vagabond.

kirbwarrior 04-06-2020 03:54 PM

Re: New Talents
 
Quote:

Originally Posted by Abrasax (Post 2317676)
Not a talent per-se, but I really like the idea of linking certain Powers/magic to mundane skills; i.e. the kind of person who is good at Translocation/Teleport spells is also someone who has a natural talent for Applied Mathematics and Physics; the 'natural telepath' is also a 'natural' at Body Language and Detect Lies, etc. I feel it helps to flavor the powers/spells to make them more a part of the individual rather than simply a +1 to a superpower roll.

There's actually two nice ways to do that;
A) Make powers (and maybe all of them) have an attached skill. I'm doing that currently
B) Use regular talents for power talents (I believe Powers brings that idea up?)

AlexanderHowl 04-06-2020 03:59 PM

Re: New Talents
 
I would generally increase the cost of a talent by 50% if it was also a Power Talent. For example, Allure [5 CP/level] would become Allure [8 CP/level] if it also enhanced Telepathy.

Abrasax 04-06-2020 04:12 PM

Re: New Talents
 
Quote:

Originally Posted by AlexanderHowl (Post 2317686)
I would generally increase the cost of a talent by 50% if it was also a Power Talent. For example, Allure [5 CP/level] would become Allure [8 CP/level] if it also enhanced Telepathy.

It's much easier than that. In Powers-Ups 3: Talents there is a section on page 4 that explains how much Talents are worth based on the number of skills they cover.

Find the point cost of your Power Talent unmodified, i.e. if it is a 5-point Power Talent it's equivalent to a small group of skills (6 or less), which means adding 6 skills to it makes it equivalent to a large group (10 points). It is the exact same cost as though you had gotten one level in the base Power Talent and one level in a Talent covering a small-group (6 or less) skills, so there's no reason not to just make them one ten-point advantage. Alternately, you could make them two Linked Advantages to make them even cheaper (if Linked is allowed for Talents?)

kirbwarrior 04-06-2020 04:18 PM

Re: New Talents
 
Quote:

Originally Posted by AlexanderHowl (Post 2317686)
I would generally increase the cost of a talent by 50% if it was also a Power Talent. For example, Allure [5 CP/level] would become Allure [8 CP/level] if it also enhanced Telepathy.

Found it, Powers p29. It even calls out using Magery, which is underpriced for being a skill talent (it covers more skills than the number of mundane skills!) but properly priced as a power talent. If anything, I'd rather get rid of Power Talents and make sure every power set has an appropriate mundane talent. It requires more work, but generally speaking will fit my campaigns better.


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