Re: New Talents
I added Disguise (Animal) and Weather Sense to Outdoorsman, because the vanilla version seemed a little underwhelming for me.
Knight Axe/Mace, Broadsword, Lance, Riding, Savoir-Faire, Shield. 5 points/level. This is also a power talent for the Chivalry power, making it worth 10 points per level in toto. |
Re: New Talents
I thought about creating a thread like this, but dedicated specifically to martial talents. One that I've been working on in my head, but would like suggestions for:
Horse Archer, 5 points Skills: Animal Handling (Equines), Bow, Fast Draw (Arrow), Riding (Horse), Soldier. Reaction Bonus: +1 per level from other horse archers, and military commanders who use them. Alternative Benefit: <Not sure; suggestions?> Thought about adding Armory, but wasn't sure it would fit. |
Re: New Talents
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Re: New Talents
Las Vegas Dog Catcher talent
Animal Handling, Driving, Area Knowledge, Gambling, Net. Ironman Church Minister talent Running, Bicycling, Swimming, Religious Ritual, Theology, Public Speaking Singing Cowboy talent Singing, Performance, Musical Instrument (Guitar), Animal Handling, Sport (Rodeo), Survival (Plains) |
Re: New Talents
Donny Brook, I must say, I am seeing a total *LACK* of common theme in the skills of your talents, excepting the singing cowboy one.
Could you explain the logic behind them, starting with your first collection? Thanks in advance. |
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Re: New Talents
In general, I forbid talents that do not have a narrative theme associated with them. Just grouping skills together so players can have cheaper PCs is a point crock (though it is less of an issue in my games because I give a -1 to penalties to a skill for every 4 CP invested in that skill and its associated techniques).
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Re: New Talents
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Re: New Talents
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IMO, the Classic Homemaker one is a case of "Job Training", with the "job" as "doing low-tech housework". Natural Swordsman is just as useful in a low-tech swashbuckling or swords-and-spaceships space opera game as it is in a superhero game. All that said, I think they have a better unifying theme for games that permit Talents but not Wildcards (I've been in a few of those) than some Talents in this thread. |
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