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-   -   What needs to be set, in the Full Edit Window, for a damage mode to appear? (https://forums.sjgames.com/showthread.php?t=168048)

Say, it isn't that bad! 03-29-2020 01:14 AM

What needs to be set, in the Full Edit Window, for a damage mode to appear?
 
What needs to be set, in the Full Edit Window, for a damage mode to appear? I am trying to add the multiple damage modes of a HEMP grenade (UT155) to a modified regular 64mm Hand Grenade.

johndallman 03-29-2020 06:06 AM

Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
 
Quote:

Originally Posted by Say, it isn't that bad! (Post 2316448)
What needs to be set, in the Full Edit Window, for a damage mode to appear? I am trying to add the multiple damage modes of a HEMP grenade (UT155) to a modified regular 64mm Hand Grenade.

The easiest way to learn this is to add a weapon that already has multiple damage modes, such as a knife, and look at that in the Full Edit window.

You may need to add the "mode" tag to weapons that start with only one mode.

Say, it isn't that bad! 03-29-2020 12:23 PM

Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
 
Quote:

Originally Posted by johndallman (Post 2316460)
The easiest way to learn this is to add a weapon that already has multiple damage modes, such as a knife, and look at that in the Full Edit window.

You may need to add the "mode" tag to weapons that start with only one mode.

Thanks; was rather tired last night.

Armin 03-29-2020 03:19 PM

Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
 
Note that you can go into Modifiers, and there should be one modifier each for adding either a new Melee mode or Ranged mode to an item--it will ask a ton of questions, but you can leave almost all values set to the defaults, then change them later if desired.

Say, it isn't that bad! 03-29-2020 06:56 PM

Re: What needs to be set, in the Full Edit Window, for a damage mode to appear?
 
Quote:

Originally Posted by Armin (Post 2316519)
Note that you can go into Modifiers, and there should be one modifier each for adding either a new Melee mode or Ranged mode to an item--it will ask a ton of questions, but you can leave almost all values set to the defaults, then change them later if desired.

Thanks.

I think we can call this question closed.


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