Wealth > Status Pyramid Article
Matt Rigsby wrote a fine article in Pyramid titled, "What Status Gets You". About that same time someone also wrote an article where they proposed that instead of the 3:1 Wealth to Status, it increments the same but gives advantages at every increment of wealth.
I am pretty sure that it wasn't Rank > Status. Is anyone familiar with the article I am failing to remember and does their Wayback Machine tell which issue it in? Thanks! |
Re: Wealth > Status Pyramid Article
I found the article that I was looking for but not as I remembered.
It is "Building the Low-Tech Landscape" by Matt Riggsby. In it he proposed a Fractional wealth system to allow more varied starting wealth. It's a good idea and when brought to 4e and jobs are appied it makes a fuller set of circumstances. |
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Now, if the tech required for the job is significantly higher than the money you'd get from the Wealth related to that job, then I definitely think that either equipment is too expensive or that the required Wealth/Status for the job is actually higher. If a job required $4k in equipment, then that means the people doing the job can afford to acquire $4k in equipment in some manner. Mind, this is Low Tech. Status 0 soldiers might be settling for Cheap equipment, which IIRC is -60% on cost and lines up with what I know of historical soldiers. Having even regular quality gear is a pretty recent thing for soldiers, guards, police, etc. |
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GM says you own extra goodies over your wealth is, well, the kind of thing that may or may not be a problem in a given case but is a bit obviously unfair unless every PC is getting the same treatment. |
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